stage display lined up ! can remove excess tiles

This commit is contained in:
Harmony Honey Monroe 2025-02-24 20:27:20 -05:00
parent 8d99147739
commit 54ea3cff32
2 changed files with 4 additions and 3 deletions

View file

@ -9,7 +9,7 @@ var current_map := "1-1"
onready var screens_node : Control = $Control/Screens
onready var screen : Control = $Control/Screen
export var screen_dist = Vector2(5, 5)
export var screen_size = Vector2(136, 104)
export var screen_size = Vector2(136, 96)
export var columns = 8
var screen_pos := []
var screen_static := []
@ -197,7 +197,7 @@ func _physics_process(delta):
pop[2].add_child(inst)
if is_instance_valid(cam):
inst.position += stage_size / 2
inst.position -= cam.position
screen_static[pop[0]].visible = false
else:

View file

@ -69,7 +69,6 @@ script = ExtResource( 7 )
__meta__ = {
"_edit_lock_": true
}
screen_size = Vector2( 136, 96 )
[node name="Control" type="Control" parent="."]
margin_right = 320.0
@ -104,6 +103,8 @@ rect = Rect2( 0, 0, 136, 96 )
script = ExtResource( 4 )
[node name="Node2D" type="Node2D" parent="Control/Screen/Vis"]
position = Vector2( 68, 48 )
z_index = -400
[node name="Static" type="ColorRect" parent="Control/Screen/Vis"]
modulate = Color( 0.14, 0.14, 0.14, 1 )