draw Overlay over player & exit

This commit is contained in:
Harmony Honey Monroe 2025-02-25 12:17:15 -05:00
parent 4425e61508
commit 2ca6baa859

View file

@ -68,6 +68,17 @@ __meta__ = {
"_edit_lock_": true
}
[node name="BG" type="CanvasLayer" parent="."]
layer = -1
[node name="ColorRect" type="ColorRect" parent="BG"]
anchor_right = 1.0
anchor_bottom = 1.0
color = Color( 0.160784, 0.678431, 1, 1 )
__meta__ = {
"_edit_lock_": true
}
[node name="CamBounds" type="Node2D" parent="."]
position = Vector2( 178, 88 )
script = ExtResource( 12 )
@ -92,10 +103,12 @@ margin_bottom = 136.0
rect_min_size = Vector2( 136, 96 )
[node name="Vis" type="VisibilityNotifier2D" parent="Control/Screen"]
z_index = 1000
rect = Rect2( 0, 0, 136, 96 )
script = ExtResource( 4 )
[node name="Sprite" type="Sprite" parent="Control/Screen/Vis"]
z_index = -1000
texture = ExtResource( 14 )
centered = false
region_enabled = true
@ -332,14 +345,3 @@ position = Vector2( -21, 10 )
[node name="Exit" parent="Cursor/Control/Actors" instance=ExtResource( 15 )]
unique_name_in_owner = true
position = Vector2( 19, 17 )
[node name="BG" type="CanvasLayer" parent="."]
layer = -1
[node name="ColorRect" type="ColorRect" parent="BG"]
anchor_right = 1.0
anchor_bottom = 1.0
color = Color( 0.160784, 0.678431, 1, 1 )
__meta__ = {
"_edit_lock_": true
}