godot_ROTA/addons/steam_api
..
examples
libsteam_api.dylib
libsteam_api.so
libsteamsdk-godot.dylib
libsteamsdk-godot.so
LICENSE
plugin.cfg
plugin.gd
readme.md
settings.gd
settings.tres
setup.gd
setup.tscn
steam.gd
steam_api.gdnlib
steam_api.gdns
steam_api64.dll
steam_callback.gdns
steam_find_leaderboard_result.gdns
steam_friends.gdns
steam_i.gd
steam_id.gdns
steam_leaderboard.gdns
steam_leaderboard_entries.gdns
steam_leaderboard_entry.gdns
steam_leaderboard_scores_downloaded.gdns
steam_leaderboard_uploaded.gdns
steam_user.gdns
steam_user_stats.gdns
steamsdk-godot.dll

🚂 Godot-Steam-API

Godot Steam integration without rebuilding Godot. Supports 💰Windows, 🐧Linux & 🍏MacOS (x86_x64/arm64).

🏁 Getting Started

  1. Download this plugin through Godot's asset library https://godotengine.org/asset-library/asset/1020
  2. There should now be a SteamAPI tab in your Project Settings, follow the instructions to configure the SteamAPI for your game (Takes a few seconds).

Now you can use the following functions:

# check steam integration is working and enabled, useful if you publish to multiple stores
Steam.is_init()

# achievements
# check if player already unlocked this achievement
var has_alredy_unlocked_achievement:bool = Steam.get_achievement("gator_god")
# give the player this achievement, benign if they already have it
Steam.set_achievement("gator_god")
# clear this achievement (only for debugging)
Steam.clear_achievement("gator_god")

# leaderboards
Steam.set_leaderboard_score("High Scores", 1000)
# Get the first 10 global high scores
var top_10_global_scores = yield(Steam.get_leaderboard_scores("High Scores", 0, 10), "done")
# Get just the current user's high score
var players_score = yield(Steam.get_leaderboard_scores("High Scores", 0, 0, Steam.LeaderboardDataRequest.GlobalAroundUser), "done")
# Get the current user's high score and the two scores infront and behind
var player_rivals_score = yield(Steam.get_leaderboard_scores("High Scores", -1, 1, Steam.LeaderboardDataRequest.GlobalAroundUser), "done")

# rich presence
# Read the docs: https://partner.steamgames.com/doc/features/enhancedrichpresence as this call has lots of hidden magic
# and use this tool to test: https://steamcommunity.com/dev/testrichpresence
Steam.friends.set_rich_presence("status", "cactus")
Steam.friends.clear_rich_presence()

# overlay
Steam.friends.connect("game_overlay_activated", self, "_on_game_overlay_activated")
Steam.friends.activate_game_overlay_to_web_page("https://steamcommunity.com/")
Steam.friends.activate_game_overlay_to_store(1435470, Steam.OverlayToStoreFlag.AddToCart)

📄 Documentation

This plugin follows the structure and naming of the offical C++ SteamSDK almost verbatim. The only major difference is I use snake_case to better integrate with Godot. That is to say, you can just rely on the offical docs: https://partner.steamgames.com/doc/api.

🧪 Testing an exported build

Steam integration doesn't work with exported builds straight away. You'll have to either:

  • Upload your build to Steam or
  • Create a file in the same directory as your exported build named steam_appid.txt with just your steam app id in it. Though do not upload this file as part of your build.

😶‍🌫️ Can I publish to Itch.io still?

Yes. There's a switch in Project Settings > Steam API that disables the integration, i.e. all calls on the API just do nothing and return/yield null. However it is up to the caller to then safely deal with the null values returned by the API in disabled mode.

🤔 Troubleshooting

  • Did you follow the instruction in the project settings Steam tab?
  • Is Steam running?
  • Have you published your acheivments in the SteamWorks console? Publishing isn't releasing the game, I mean the button that publishes your Store page.
  • Tried uninstalling and reinstalling the plugin 😅?