extends Node2D func _ready(): print(Steam.is_init()) print(Steam.user.get_steam_id().get_account_id()) Steam.clear_achievement("gator_god") Steam.set_achievement("gator_god") Steam.set_leaderboard_score("High Score", 982, Steam.LeaderboardUploadScoreMethod.KeepBest, PoolIntArray([5, 5, 3])) for i in Steam.user_stats.get_num_achievements(): print(Steam.user_stats.get_achievement_name(i)) var scores = yield(Steam.get_leaderboard_scores("High Score", 0, 10, Steam.LeaderboardDataRequest.Global, 3), "done") print(scores) Steam.friends.connect("game_overlay_activated", self, "_on_game_overlay_activated") Steam.friends.activate_game_overlay_to_web_page("https://steamcommunity.com/") Steam.friends.activate_game_overlay_to_store(1435470, Steam.OverlayToStoreFlag.AddToCart) Steam.friends.set_rich_presence("steam_display", "cactus") func _on_game_overlay_activated(active:bool) -> void: $game_overlay_activated.text = str(active)