Flashing Lights & Sounds from ArcadeCab

Rectangle 0.0 to 1.0 is now fractional range (:
This commit is contained in:
Harmony Honey 2023-05-24 18:31:18 -04:00
parent 277db960cd
commit 99a8d1e387
10 changed files with 138 additions and 5 deletions

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importer="texture"
type="StreamTexture"
path="res://.import/arcade_back.png-6f8fcf0094df358dc9bb67b6c41e3b01.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://media/image/details/arcade_back.png"
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flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

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type="StreamTexture"
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flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
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@ -1,19 +1,49 @@
[gd_scene load_steps=3 format=2]
[gd_scene load_steps=12 format=2]
[ext_resource path="res://src/actor/door/DoorBase.tscn" type="PackedScene" id=1]
[ext_resource path="res://media/image/details/arcade_cabinet.png" type="Texture" id=2]
[ext_resource path="res://media/image/details/arcade_back.png" type="Texture" id=2]
[ext_resource path="res://src/arcade/Screen.gd" type="Script" id=3]
[ext_resource path="res://media/image/details/arcade_front.png" type="Texture" id=4]
[ext_resource path="res://src/arcade/AttractAudio.gd" type="Script" id=5]
[ext_resource path="res://media/audio/sfx/sfx4.wav" type="AudioStream" id=6]
[ext_resource path="res://media/audio/sfx/zap0.wav" type="AudioStream" id=7]
[ext_resource path="res://media/audio/sfx/jump1.wav" type="AudioStream" id=8]
[ext_resource path="res://media/audio/sfx/fallout2.wav" type="AudioStream" id=9]
[ext_resource path="res://media/audio/sfx/key.wav" type="AudioStream" id=10]
[ext_resource path="res://media/audio/sfx/oneup1.wav" type="AudioStream" id=11]
[node name="ArcadeCab" instance=ExtResource( 1 )]
scene_path = "res://src/arcade/Arcade.tscn"
[node name="Arrow" parent="." index="0"]
col_size = Vector2( 100, 75 )
col_show = true
col_size = Vector2( 120, 75 )
col_pos = Vector2( 0, -25 )
image_pos = Vector2( 0, -160 )
[node name="Image" type="Node2D" parent="." index="1"]
[node name="Sprite" type="Sprite" parent="Image" index="0"]
[node name="Back" type="Sprite" parent="Image" index="0"]
position = Vector2( 4, -30 )
scale = Vector2( 0.25, 0.25 )
texture = ExtResource( 2 )
[node name="Screen" type="Polygon2D" parent="Image" index="1"]
position = Vector2( 6.5, -57.5 )
polygon = PoolVector2Array( 15.25, 7.625, 15.0588, 9.32172, 14.4949, 10.9334, 13.5865, 12.3791, 12.3791, 13.5865, 10.9334, 14.4949, 9.32172, 15.0588, 7.625, 15.25, -7.625, 15.25, -9.32172, 15.0588, -10.9334, 14.4949, -12.3791, 13.5865, -13.5865, 12.3791, -14.4949, 10.9334, -15.0588, 9.32172, -15.25, 7.625, -15.25, -7.625, -15.0588, -9.32172, -14.4949, -10.9334, -13.5865, -12.3791, -12.3791, -13.5865, -10.9334, -14.4949, -9.32172, -15.0588, -7.625, -15.25, 7.625, -15.25, 9.32172, -15.0588, 10.9334, -14.4949, 12.3791, -13.5865, 13.5865, -12.3791, 14.4949, -10.9334, 15.0588, -9.32172, 15.25, -7.625 )
script = ExtResource( 3 )
colors = PoolColorArray( 1, 1, 1, 1, 1, 0.372549, 0, 1, 1, 1, 0, 1, 0, 1, 0, 1, 0, 1, 1, 1, 0.156863, 0.466667, 1, 1, 0.796078, 0.235294, 1, 1, 1, 0, 0.843137, 1, 1, 0.686275, 0.686275, 1, 0.662745, 1, 0.662745, 1, 1, 0.992157, 0.596078, 1, 0.768627, 0.768627, 1, 1, 1, 0.568627, 1, 1 )
wait_range = Vector2( 0.1, 0.4 )
[node name="Front" type="Sprite" parent="Image" index="2"]
position = Vector2( 4, -30 )
scale = Vector2( 0.25, 0.25 )
texture = ExtResource( 4 )
[node name="AudioStreamPlayer2D" type="AudioStreamPlayer2D" parent="." index="2"]
volume_db = -2.0
max_distance = 1000.0
attenuation = 3.0
script = ExtResource( 5 )
list = [ ExtResource( 10 ), ExtResource( 9 ), ExtResource( 8 ), ExtResource( 6 ), ExtResource( 7 ), ExtResource( 7 ), ExtResource( 7 ), ExtResource( 11 ) ]
wait = Vector2( 0.1, 0.4 )

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@ -0,0 +1,18 @@
extends AudioStreamPlayer2D
export(Array, AudioStream) var list : Array = []
export var wait := Vector2(0.1, 0.3)
var clock = 0.0
func _ready():
randomize()
func _process(delta):
if !playing: clock -= delta
if clock < 0:
clock = rand_range(wait.x, wait.y)
stream = list[randi() % list.size()]
play()

12
src/arcade/Screen.gd Normal file
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@ -0,0 +1,12 @@
extends Node2D
export var colors : PoolColorArray = []
export var wait_range := Vector2(0.1, 0.6)
var clock := 0.0
func _process(delta):
clock -= delta
if clock < 0:
clock = rand_range(wait_range.x, wait_range.y)
modulate = colors[randi() % colors.size()]

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@ -18,8 +18,10 @@ func shape():
var rad = [radius.x, radius.y, radius.z, radius.d]
for i in 4:
var lil = min(size.x, size.y)
var r = rad[0] if rad[i] == -1 else rad[i]
r = clamp(INF if r == -2 else r, 0, min(size.x, size.y))
r = INF if r == -2 else r * lil if (r > 0 and r <= 1.0) else r
r = clamp(r, 0, lil)
if points > 1 and r > 0:
var v = vec[i] * size - (vec[i] * r)

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@ -49,6 +49,7 @@ func set_open(arg := is_open, is_audio := true):
# setup items
if is_open:
hub_label.visible = !("hub" in Shared.csfn or "start" in Shared.csfn) and "hub" in Shared.last_scene
hub_label.text = "Exit Arcade" if Shared.is_arcade else "Exit Stage"
items = []
for i in items_node.get_children():