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Blue modulate at night and Yellow star light! (=
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parent
88db771a7e
commit
6c2cdd4cef
3 changed files with 7 additions and 6 deletions
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@ -159,7 +159,7 @@ transform_2d_array = PoolVector2Array( 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0,
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z_index = -50
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z_as_relative = false
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script = ExtResource( 2 )
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day_clock = 100.0
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day_clock = 121.0
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orbit_distance = 400.0
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cloud_bonus_rings = 2
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snow_mat = SubResource( 16 )
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@ -167,6 +167,7 @@ snow_tex = ExtResource( 7 )
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rain_mat = SubResource( 17 )
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rain_tex = ExtResource( 6 )
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is_rain = true
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color_dark = Color( 0.878431, 0.878431, 1, 1 )
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[node name="BG" type="CanvasLayer" parent="."]
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layer = -5
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@ -309,11 +310,11 @@ round_precision = 5
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enabled = false
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texture = ExtResource( 10 )
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texture_scale = 20.0
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color = Color( 1, 1, 0.91, 1 )
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energy = 0.4
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color = Color( 1, 1, 0.435294, 1 )
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energy = 0.5
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shadow_enabled = true
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shadow_buffer_size = 4096
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shadow_gradient_length = 50.0
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shadow_gradient_length = 17.0
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__meta__ = {
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"_edit_lock_": true
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}
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@ -52,7 +52,7 @@ scale = Vector2( 0.25, 0.25 )
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texture = ExtResource( 8 )
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[node name="Light" type="Sprite" parent="Sprites/Scale" groups=["light"]]
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modulate = Color( 1, 1, 0.909804, 0.25098 )
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modulate = Color( 1, 1, 0.439216, 0.14902 )
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material = SubResource( 3 )
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position = Vector2( 0, 0.5 )
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scale = Vector2( 0.5, 0.5 )
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@ -35,7 +35,7 @@ texture = ExtResource( 1 )
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offset = Vector2( 0, -200 )
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[node name="Light" type="Sprite" parent="Sprites" groups=["light"]]
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modulate = Color( 1, 1, 0.909804, 0.25098 )
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modulate = Color( 1, 1, 0.439216, 0.14902 )
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material = SubResource( 5 )
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position = Vector2( 0, -155 )
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z_index = 100
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