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Mirror cleanup! using Control.rect_clip_content to constrain rig (-=
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820ee8c8d2
commit
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3 changed files with 17 additions and 65 deletions
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@ -6,7 +6,7 @@ export var door_path : NodePath
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onready var door_node := get_node_or_null(door_path)
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onready var p = Shared.player
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onready var back_rect : Rect2 = $Back.get_rect()
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onready var rig := $Rig
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onready var rig := $Back/Center/Rig
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onready var rig_ease := EaseMover.new()
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onready var stage := $Stage
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@ -27,10 +27,6 @@ func _ready():
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rig.global_rotation = 0
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rig_ease.clock = rig_ease.time
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create_rig()
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var sm = $Wall/ColorRect.material
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for i in ["col1", "col2"]:
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sm.set_shader_param(i, BG.mat.get_shader_param(i))
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func _physics_process(delta):
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var s = rig_ease.count(delta)
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@ -44,6 +40,7 @@ func create_rig():
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i.queue_free()
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var s = p.sprites.duplicate()
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s.get_node("SpriteArea").queue_free()
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s.modulate.a = 1
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rig.add_child(s)
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@ -83,7 +80,7 @@ func idle_frame():
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dist = to_local(p.global_position)
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rig.position = dist + (offset * dir_x)
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rig.visible = back_rect.grow(hide_distance).has_point(rig.position)
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rig.visible = back_rect.grow(hide_distance).has_point(rig.position)
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if abs(dist.x) > 200:
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dir_x = -sign(dist.x)
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@ -1,4 +1,4 @@
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[gd_scene load_steps=8 format=2]
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[gd_scene load_steps=7 format=2]
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[ext_resource path="res://src/actor/Mirror.gd" type="Script" id=1]
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[ext_resource path="res://src/actor/door/Arrow.tscn" type="PackedScene" id=2]
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@ -10,11 +10,6 @@ shader = ExtResource( 3 )
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shader_param/col1 = Color( 0, 0.380392, 1, 1 )
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shader_param/col2 = Color( 0, 0.921569, 1, 1 )
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[sub_resource type="ShaderMaterial" id=4]
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shader = ExtResource( 3 )
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shader_param/col1 = Color( 0, 0.38, 1, 1 )
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shader_param/col2 = Color( 0, 0.92, 1, 1 )
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[sub_resource type="ShaderMaterial" id=6]
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shader = ExtResource( 3 )
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shader_param/col1 = Color( 0, 0.38, 1, 1 )
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@ -30,61 +25,21 @@ hide_distance = 100.0
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col_size = Vector2( 75, 100 )
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image_pos = Vector2( 0, -170 )
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[node name="Back" type="Polygon2D" parent="."]
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[node name="Back" type="ColorRect" parent="."]
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material = SubResource( 5 )
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z_index = -25
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polygon = PoolVector2Array( 75, 100, -75, 100, -75, -100, 75, -100 )
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script = ExtResource( 4 )
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size = Vector2( 75, 100 )
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margin_left = -75.0
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margin_top = -100.0
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margin_right = 75.0
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margin_bottom = 100.0
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rect_clip_content = true
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[node name="Rig" type="Node2D" parent="."]
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[node name="Center" type="Node2D" parent="Back"]
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position = Vector2( 75, 100 )
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[node name="Rig" type="Node2D" parent="Back/Center"]
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light_mask = 4
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z_index = -20
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[node name="Wall" type="Node2D" parent="."]
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z_index = -15
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[node name="ColorRect" type="ColorRect" parent="Wall"]
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material = SubResource( 4 )
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margin_left = -225.0
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margin_top = -100.0
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margin_right = -75.0
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margin_bottom = 100.0
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grow_horizontal = 2
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grow_vertical = 2
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rect_min_size = Vector2( 100, 200 )
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[node name="ColorRect2" type="ColorRect" parent="Wall"]
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material = SubResource( 4 )
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margin_left = 75.0
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margin_top = -100.0
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margin_right = 225.0
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margin_bottom = 100.0
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grow_horizontal = 2
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grow_vertical = 2
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rect_min_size = Vector2( 100, 200 )
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[node name="ColorRect3" type="ColorRect" parent="Wall"]
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material = SubResource( 4 )
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margin_left = -225.0
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margin_top = -250.0
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margin_right = 225.0
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margin_bottom = -100.0
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grow_horizontal = 2
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grow_vertical = 2
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rect_min_size = Vector2( 350, 100 )
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[node name="ColorRect4" type="ColorRect" parent="Wall"]
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material = SubResource( 4 )
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margin_left = -225.0
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margin_top = 100.0
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margin_right = 225.0
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margin_bottom = 250.0
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grow_horizontal = 2
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grow_vertical = 2
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rect_min_size = Vector2( 350, 100 )
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[node name="Border" type="Line2D" parent="Wall"]
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[node name="Border" type="Line2D" parent="."]
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position = Vector2( -75, -100 )
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points = PoolVector2Array( -7, 200, -7, -7, 157, -7, 157, 200 )
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width = 15.0
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@ -96,6 +51,7 @@ end_cap_mode = 2
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[node name="Stage" type="Polygon2D" parent="."]
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modulate = Color( 1, 1, 1, 0 )
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material = SubResource( 6 )
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position = Vector2( -2, -1 )
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z_index = 40
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z_as_relative = false
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polygon = PoolVector2Array( 1000, 1000, -1000, 1000, -1000, -1000, 1000, -1000 )
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@ -18,7 +18,6 @@ colors = PoolColorArray( 1, 1, 1, 1, 1, 0, 0, 1, 1, 0.470588, 0.796078, 1, 0.474
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sprite_path = NodePath("Images/Petals")
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[node name="Spring" type="Node2D" parent="."]
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position = Vector2( 2, 1 )
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script = ExtResource( 6 )
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sprites_path = NodePath("../Images")
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add_vel = 5.0
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@ -46,12 +45,12 @@ polygon = PoolVector2Array( 8.5, -8.5, 17, -8.5, 21.9962, -6.87664, 25.084, -2.6
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script = ExtResource( 1 )
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[node name="Area2D" type="Area2D" parent="."]
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visible = false
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position = Vector2( 0, -25 )
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collision_layer = 16
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collision_mask = 38
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
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visible = false
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shape = SubResource( 1 )
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[node name="Audio" type="Node2D" parent="."]
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