mirror of
https://github.com/HarmonyHoney/ROTA.git
synced 2026-07-17 16:46:17 +00:00
Light2D on sun & moon! ^.^ Clouds now contains BG + cleanup! Candle flame scaling (=
This commit is contained in:
parent
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commit
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16 changed files with 194 additions and 52 deletions
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process/fix_alpha_border=true
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/mipmaps=false
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flags/anisotropic=false
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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@ -169,7 +169,6 @@ config/windows_native_icon="res://media/image/icon/rota.ico"
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Shared="*res://src/autoload/Shared.tscn"
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Cam="*res://src/autoload/Cam.tscn"
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UI="*res://src/autoload/UI.tscn"
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BG="*res://src/autoload/BG.tscn"
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Wipe="*res://src/autoload/Wipe.tscn"
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Guide="*res://src/actor/Guide.tscn"
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CheatCode="*res://src/autoload/CheatCode.gd"
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@ -1,22 +0,0 @@
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://src/shader/sky.gdshader" type="Shader" id=1]
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[ext_resource path="res://src/autoload/BG.gd" type="Script" id=2]
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[sub_resource type="ShaderMaterial" id=2]
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shader = ExtResource( 1 )
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shader_param/col1 = Color( 1, 0.639216, 0, 1 )
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shader_param/col2 = Color( 0, 0.878431, 1, 1 )
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[node name="BG" type="CanvasLayer"]
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layer = -5
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script = ExtResource( 2 )
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palette = PoolColorArray( 1, 0.639216, 0, 1, 0, 0.878431, 1, 1, 0, 0.384314, 1, 1, 0.67451, 0, 1, 1, 0.686275, 0, 0.74902, 1, 0, 0, 0, 1 )
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[node name="ColorRect" type="ColorRect" parent="."]
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material = SubResource( 2 )
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margin_right = 1280.0
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margin_bottom = 720.0
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__meta__ = {
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"_edit_lock_": true
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}
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@ -9,19 +9,18 @@ onready var center := $Center
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onready var clouds := $Center/Clouds
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onready var stars := $Center/Stars
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onready var sun := $Center/Stars/Sun
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onready var sun_light := $Center/Stars/Sun/Light2D
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onready var moon := $Center/Stars/Moon
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onready var moon_light := $Center/Stars/Moon/Light2D
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onready var night_sky := $Center/Stars/Stars
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onready var precip := $Center/Fall
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onready var audio_rain := $AudioRain
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var precip_list = []
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onready var darkness := $Front/ColorRect
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onready var bg := $BG
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export var cloud_speed := 1.0
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export var star_speed := 0.5
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var cloud_dir := 1.0
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var length = 100.0
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var dir := 1.0
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var speed_mod := 1.0
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var solve_clock := 0.0
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var solve_step := 1.0
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@ -32,12 +31,14 @@ export var rain_mat : ParticlesMaterial
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export var rain_tex : Texture
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var sun_frac := 0.5
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var moon_frac := 0.5
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export var is_rain := false setget set_is_rain
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var is_snow := false
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var rain_clock := 60.0
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export var rain_range := Vector2(60, 240)
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export var dry_range := Vector2(60, 720)
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var precip_list = []
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func _enter_tree():
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@ -72,12 +73,20 @@ func scene():
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func _physics_process(delta):
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clouds.rotate(deg2rad(cloud_speed * delta * cloud_dir))
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precip.rotation = clouds.rotation
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stars.rotation = BG.frac * TAU
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stars.rotation = bg.frac * TAU
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sun_frac = ease(abs(bg.frac - 0.5) * 2.0, -7)
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moon_frac = 1.0 - sun_frac
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sun_frac = ease(abs(BG.frac - 0.5) * 2.0, -7)
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sun.modulate.a = sun_frac
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moon.modulate.a = 1.0 - sun_frac
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night_sky.modulate.a = 1.0 - sun_frac
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sun_light.energy = sun_frac * 0.4
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sun_light.enabled = sun_frac > 0
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moon.modulate.a = moon_frac
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moon_light.energy = moon_frac * 0.5
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moon_light.enabled = moon_frac > 0
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night_sky.modulate.a = moon_frac
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darkness.self_modulate.a = moon_frac
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rain_clock -= delta
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if rain_clock < 0:
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@ -1,4 +1,4 @@
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[gd_scene load_steps=23 format=2]
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[gd_scene load_steps=28 format=2]
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[ext_resource path="res://src/actor/shape/Circle.gd" type="Script" id=1]
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[ext_resource path="res://src/autoload/Clouds.gd" type="Script" id=2]
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@ -9,6 +9,9 @@
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[ext_resource path="res://media/image/details/circle100.png" type="Texture" id=7]
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[ext_resource path="res://media/image/details/star.svg" type="Texture" id=8]
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[ext_resource path="res://media/audio/sfx/mixkit-light-rain-looping-1249.wav" type="AudioStream" id=9]
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||||
[ext_resource path="res://media/image/details/circle.svg" type="Texture" id=10]
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[ext_resource path="res://src/shader/sky.gdshader" type="Shader" id=11]
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[ext_resource path="res://src/autoload/BG.gd" type="Script" id=12]
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[sub_resource type="Gradient" id=12]
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offsets = PoolRealArray( 0, 0.05, 0.95, 1 )
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@ -54,10 +57,18 @@ scale_curve = SubResource( 15 )
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color = Color( 0, 0.909804, 1, 0.74902 )
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color_ramp = SubResource( 11 )
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[sub_resource type="ShaderMaterial" id=2]
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shader = ExtResource( 11 )
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shader_param/col1 = Color( 0, 0.878431, 1, 1 )
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shader_param/col2 = Color( 1, 0.639216, 0, 1 )
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[sub_resource type="CanvasItemMaterial" id=21]
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blend_mode = 2
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[sub_resource type="CanvasItemMaterial" id=1]
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blend_mode = 1
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[sub_resource type="Curve" id=2]
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||||
[sub_resource type="Curve" id=22]
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_data = [ Vector2( 0, 1 ), 0.0, -0.527273, 0, 1, Vector2( 1, 0.472727 ), -0.527273, 0.0, 1, 0 ]
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[sub_resource type="ShaderMaterial" id=4]
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@ -101,6 +112,33 @@ rain_mat = SubResource( 17 )
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rain_tex = ExtResource( 6 )
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is_rain = true
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[node name="BG" type="CanvasLayer" parent="."]
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layer = -5
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script = ExtResource( 12 )
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palette = PoolColorArray( 1, 0.639216, 0, 1, 0, 0.878431, 1, 1, 0, 0.384314, 1, 1, 0.67451, 0, 1, 1, 0.686275, 0, 0.74902, 1, 0, 0, 0, 1 )
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clock = 190.0
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[node name="ColorRect" type="ColorRect" parent="BG"]
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material = SubResource( 2 )
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margin_right = 1280.0
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margin_bottom = 720.0
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__meta__ = {
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"_edit_lock_": true
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}
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[node name="Front" type="CanvasLayer" parent="."]
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layer = 3
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[node name="ColorRect" type="ColorRect" parent="Front"]
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modulate = Color( 1, 1, 1, 0.109804 )
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material = SubResource( 21 )
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margin_right = 1280.0
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margin_bottom = 720.0
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__meta__ = {
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"_edit_lock_": true,
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"_edit_use_anchors_": false
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}
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[node name="AudioRain" type="AudioStreamPlayer" parent="."]
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stream = ExtResource( 9 )
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volume_db = 4.0
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@ -152,7 +190,7 @@ script = ExtResource( 1 )
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[node name="Line2D" type="Line2D" parent="Center/Stars/Sun"]
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points = PoolVector2Array( 75, 0, 100, 0 )
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width = 30.0
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width_curve = SubResource( 2 )
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width_curve = SubResource( 22 )
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default_color = Color( 1, 1, 0, 1 )
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joint_mode = 2
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begin_cap_mode = 2
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@ -163,7 +201,7 @@ round_precision = 5
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rotation = 0.785397
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points = PoolVector2Array( 75, 0, 100, 0 )
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width = 30.0
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width_curve = SubResource( 2 )
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width_curve = SubResource( 22 )
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default_color = Color( 1, 1, 0, 1 )
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joint_mode = 2
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begin_cap_mode = 2
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@ -174,7 +212,7 @@ round_precision = 5
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rotation = 1.57079
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points = PoolVector2Array( 75, 0, 100, 0 )
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width = 30.0
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width_curve = SubResource( 2 )
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width_curve = SubResource( 22 )
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default_color = Color( 1, 1, 0, 1 )
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joint_mode = 2
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begin_cap_mode = 2
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@ -185,7 +223,7 @@ round_precision = 5
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rotation = 2.35619
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points = PoolVector2Array( 75, 0, 100, 0 )
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width = 30.0
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width_curve = SubResource( 2 )
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width_curve = SubResource( 22 )
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default_color = Color( 1, 1, 0, 1 )
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joint_mode = 2
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begin_cap_mode = 2
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@ -196,7 +234,7 @@ round_precision = 5
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rotation = 3.14159
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points = PoolVector2Array( 75, 0, 100, 0 )
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width = 30.0
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width_curve = SubResource( 2 )
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width_curve = SubResource( 22 )
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default_color = Color( 1, 1, 0, 1 )
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joint_mode = 2
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begin_cap_mode = 2
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@ -207,7 +245,7 @@ round_precision = 5
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rotation = 3.92699
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points = PoolVector2Array( 75, 0, 100, 0 )
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width = 30.0
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width_curve = SubResource( 2 )
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width_curve = SubResource( 22 )
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default_color = Color( 1, 1, 0, 1 )
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joint_mode = 2
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begin_cap_mode = 2
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@ -218,7 +256,7 @@ round_precision = 5
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rotation = 4.71238
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points = PoolVector2Array( 75, 0, 100, 0 )
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width = 30.0
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width_curve = SubResource( 2 )
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width_curve = SubResource( 22 )
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default_color = Color( 1, 1, 0, 1 )
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joint_mode = 2
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begin_cap_mode = 2
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@ -229,13 +267,21 @@ round_precision = 5
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rotation = 5.49778
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points = PoolVector2Array( 75, 0, 100, 0 )
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width = 30.0
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width_curve = SubResource( 2 )
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width_curve = SubResource( 22 )
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default_color = Color( 1, 1, 0, 1 )
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joint_mode = 2
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begin_cap_mode = 2
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end_cap_mode = 2
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round_precision = 5
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[node name="Light2D" type="Light2D" parent="Center/Stars/Sun"]
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texture = ExtResource( 10 )
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texture_scale = 20.0
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color = Color( 0.996078, 1, 0.909804, 1 )
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energy = 0.5
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shadow_enabled = true
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shadow_gradient_length = 50.0
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[node name="Moon" type="Polygon2D" parent="Center/Stars"]
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self_modulate = Color( 1, 0.701961, 0, 1 )
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material = SubResource( 4 )
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@ -248,6 +294,14 @@ polygon = PoolVector2Array( 100, 0, 92.3879, 38.2683, 70.7107, 70.7107, 38.2683,
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script = ExtResource( 1 )
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radius = 100.0
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[node name="Light2D" type="Light2D" parent="Center/Stars/Moon"]
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texture = ExtResource( 10 )
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texture_scale = 20.0
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color = Color( 0.996078, 1, 0.909804, 1 )
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energy = 0.5
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shadow_enabled = true
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shadow_gradient_length = 50.0
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[node name="Stars" type="Particles2D" parent="Center/Stars"]
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modulate = Color( 1, 1, 1, 0.5 )
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material = SubResource( 18 )
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@ -46,7 +46,6 @@ func _physics_process(delta):
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keys.move(delta)
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clock_down.modulate.a = clock_ease.count(delta)
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color_rect.self_modulate.a = 1.0 - Clouds.sun_frac
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func scene_changed(override := false):
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up.clock = 0.0
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@ -25,6 +25,7 @@ __meta__ = {
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}
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[node name="ColorRect" type="ColorRect" parent="Control"]
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visible = false
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modulate = Color( 1, 1, 1, 0.109804 )
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material = SubResource( 1 )
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margin_right = 1280.0
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@ -1,11 +1,13 @@
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[gd_scene load_steps=9 format=2]
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[gd_scene load_steps=11 format=2]
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[ext_resource path="res://src/detail/Spring.gd" type="Script" id=1]
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[ext_resource path="res://src/actor/shape/Rectangle.gd" type="Script" id=2]
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[ext_resource path="res://media/image/details/candle.png" type="Texture" id=3]
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[ext_resource path="res://media/audio/sfx/btn0.wav" type="AudioStream" id=4]
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||||
[ext_resource path="res://media/image/box/round_rect400.png" type="Texture" id=5]
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[ext_resource path="res://src/shader/circle_fade.gdshader" type="Shader" id=6]
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[ext_resource path="res://src/detail/LightBase.gd" type="Script" id=7]
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[ext_resource path="res://media/image/details/flame.png" type="Texture" id=8]
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[sub_resource type="ShaderMaterial" id=3]
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shader = ExtResource( 6 )
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@ -31,16 +33,33 @@ scale = Vector2( 0.25, 0.25 )
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texture = ExtResource( 3 )
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offset = Vector2( 0, -200 )
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[node name="Light" type="Sprite" parent="Sprites" groups=["light"]]
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[node name="Scale" type="Node2D" parent="Sprites"]
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position = Vector2( 0, -66.5 )
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script = ExtResource( 7 )
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is_night = true
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[node name="Flame" type="Sprite" parent="Sprites/Scale"]
|
||||
position = Vector2( 0, -9 )
|
||||
scale = Vector2( 0.25, 0.25 )
|
||||
texture = ExtResource( 8 )
|
||||
|
||||
[node name="Light" type="Sprite" parent="Sprites/Scale" groups=["light"]]
|
||||
modulate = Color( 0.996078, 1, 0.909804, 0.109804 )
|
||||
material = SubResource( 3 )
|
||||
position = Vector2( 0, -66 )
|
||||
position = Vector2( 0, 0.5 )
|
||||
scale = Vector2( 0.5, 0.5 )
|
||||
z_index = 100
|
||||
z_as_relative = false
|
||||
texture = ExtResource( 5 )
|
||||
script = ExtResource( 7 )
|
||||
is_night = true
|
||||
|
||||
[node name="Wick" type="Polygon2D" parent="Sprites"]
|
||||
position = Vector2( 0, -65 )
|
||||
color = Color( 0, 0, 0, 1 )
|
||||
polygon = PoolVector2Array( 3, 3.6, 2.15061, 5.65061, 0.0999998, 6.5, -0.1, 6.5, -2.15061, 5.65061, -3, 3.6, -3, -3.6, -2.15061, -5.65061, -0.0999999, -6.5, 0.0999999, -6.5, 2.15061, -5.65061, 3, -3.6 )
|
||||
script = ExtResource( 2 )
|
||||
size = Vector2( 3, 6.5 )
|
||||
radius = Plane( -2, -1, -1, -1 )
|
||||
points = 3
|
||||
|
||||
[node name="Area2D" type="Area2D" parent="."]
|
||||
visible = false
|
||||
|
|
|
|||
|
|
@ -27,7 +27,7 @@ texture = ExtResource( 1 )
|
|||
offset = Vector2( 0, -200 )
|
||||
|
||||
[node name="Light" type="Sprite" parent="Sprites" groups=["light"]]
|
||||
modulate = Color( 0.9955, 1, 0.91, 0.109804 )
|
||||
modulate = Color( 0.996078, 1, 0.909804, 0.109804 )
|
||||
material = SubResource( 5 )
|
||||
position = Vector2( 0, -155 )
|
||||
z_index = 100
|
||||
|
|
|
|||
|
|
@ -7,11 +7,12 @@ export var sin_scale := 0.1
|
|||
|
||||
export var is_night := false
|
||||
var night_ease := EaseMover.new(4.0)
|
||||
var night_min := 0.3
|
||||
|
||||
onready var start_scale := scale
|
||||
|
||||
func _ready():
|
||||
night_ease.clock = night_ease.time * int(fposmod(BG.frac - 0.2, 1.0) < 0.5)
|
||||
night_ease.clock = night_ease.time * int(Clouds.moon_frac > night_min)
|
||||
|
||||
func _physics_process(delta):
|
||||
t += delta
|
||||
|
|
@ -19,6 +20,6 @@ func _physics_process(delta):
|
|||
var s = 1.0 + (sin(t * time_scale) * sin_scale)
|
||||
|
||||
if is_night:
|
||||
s *= night_ease.count(delta, fposmod(BG.frac - 0.2, 1.0) < 0.5)
|
||||
s *= night_ease.count(delta, Clouds.moon_frac > night_min)
|
||||
|
||||
scale = start_scale * s
|
||||
|
|
|
|||
|
|
@ -5,6 +5,7 @@
|
|||
[ext_resource path="res://media/audio/sfx/bell1.wav" type="AudioStream" id=3]
|
||||
|
||||
[node name="Control" type="CanvasLayer"]
|
||||
layer = 5
|
||||
script = ExtResource( 2 )
|
||||
|
||||
[node name="ColorRect" type="ColorRect" parent="."]
|
||||
|
|
|
|||
|
|
@ -1,10 +1,13 @@
|
|||
[gd_scene load_steps=8 format=2]
|
||||
[gd_scene load_steps=9 format=2]
|
||||
|
||||
[ext_resource path="res://src/stage/SolidTileMap.gd" type="Script" id=1]
|
||||
[ext_resource path="res://media/image/box/box-100.png" type="Texture" id=2]
|
||||
[ext_resource path="res://src/stage/tileset/TileSet0.tres" type="TileSet" id=3]
|
||||
[ext_resource path="res://src/shader/add_color.gdshader" type="Shader" id=4]
|
||||
|
||||
[sub_resource type="OccluderPolygon2D" id=5]
|
||||
polygon = PoolVector2Array( 100, 100, 0, 100, 0, 0, 100, 0 )
|
||||
|
||||
[sub_resource type="ConvexPolygonShape2D" id=1]
|
||||
points = PoolVector2Array( 100, 100, 0, 100, 0, 0, 100, 0 )
|
||||
|
||||
|
|
@ -16,6 +19,7 @@ points = PoolVector2Array( 100, 100, 0, 100, 0, 0, 100, 0 )
|
|||
0/region = Rect2( 0, 0, 100, 100 )
|
||||
0/tile_mode = 0
|
||||
0/occluder_offset = Vector2( 0, 0 )
|
||||
0/occluder = SubResource( 5 )
|
||||
0/navigation_offset = Vector2( 0, 0 )
|
||||
0/shape_offset = Vector2( 0, 0 )
|
||||
0/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue