mirror of
https://github.com/HarmonyHoney/ROTA.git
synced 2026-07-17 16:46:17 +00:00
Circle can now set points count and anti-aliasing! (=
This commit is contained in:
parent
c86c328ab0
commit
391e47bcc4
6 changed files with 44 additions and 22 deletions
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@ -4,13 +4,28 @@ extends CanvasItem
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export var radius := 50.0 setget set_radius
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export var offset := Vector2.ZERO setget set_offset
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var gon := PoolVector2Array()
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export var points := 16 setget set_points
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func u():
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gon = []
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for i in points:
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gon.append(offset + (radius * Vector2.RIGHT.rotated(TAU * (float(i) / points))))
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update()
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func _draw():
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draw_circle(offset, radius, Color.white)
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draw_colored_polygon(gon, Color.white, PoolVector2Array(), null, null, true)
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func set_radius(arg := radius):
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radius = abs(arg)
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update()
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u()
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func set_offset(arg := offset):
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offset = arg
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update()
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u()
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func set_points(arg := points):
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points = max(arg, 3)
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u()
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@ -489,6 +489,7 @@ modulate = Color( 1, 0.717647, 0.717647, 1 )
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position = Vector2( 0, -25 )
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script = ExtResource( 3 )
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radius = 20.0
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points = 24
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[node name="Eyes" type="Node2D" parent="Sprites/Root/Body"]
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modulate = Color( 0.498039, 0, 1, 1 )
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@ -519,12 +520,14 @@ use_parent_material = true
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position = Vector2( -25, 5 )
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script = ExtResource( 3 )
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radius = 7.5
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points = 12
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[node name="Right" type="Node2D" parent="Sprites/Hands"]
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use_parent_material = true
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position = Vector2( 25, 5 )
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script = ExtResource( 3 )
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radius = 7.5
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points = 12
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[node name="SpriteArea" type="Area2D" parent="Sprites"]
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visible = false
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@ -31,7 +31,9 @@ modulate = Color( 0.494118, 0.890196, 0.337255, 1 )
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self_modulate = Color( 1, 1, 1, 0 )
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texture = ExtResource( 1 )
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[node name="Line2D" type="Line2D" parent="Sprite"]
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[node name="Lines" type="Node2D" parent="Sprite"]
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[node name="Line2D" type="Line2D" parent="Sprite/Lines"]
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points = PoolVector2Array( 0, -130, 0, 130 )
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width = 140.0
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default_color = Color( 1, 1, 1, 1 )
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@ -41,7 +43,7 @@ end_cap_mode = 2
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round_precision = 12
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antialiased = true
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[node name="Line2D2" type="Line2D" parent="Sprite"]
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[node name="Line2D2" type="Line2D" parent="Sprite/Lines"]
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points = PoolVector2Array( -130, 0, 130, 0 )
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width = 140.0
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default_color = Color( 1, 1, 1, 1 )
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@ -51,7 +53,7 @@ end_cap_mode = 2
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round_precision = 12
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antialiased = true
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[node name="Line2D3" type="Line2D" parent="Sprite"]
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[node name="Line2D3" type="Line2D" parent="Sprite/Lines"]
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points = PoolVector2Array( -100, -100, 100, 100 )
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width = 140.0
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default_color = Color( 1, 1, 1, 1 )
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@ -61,7 +63,7 @@ end_cap_mode = 2
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round_precision = 12
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antialiased = true
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[node name="Line2D4" type="Line2D" parent="Sprite"]
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[node name="Line2D4" type="Line2D" parent="Sprite/Lines"]
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points = PoolVector2Array( 100, -100, -100, 100 )
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width = 140.0
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default_color = Color( 1, 1, 1, 1 )
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@ -156,6 +156,7 @@ func set_open(arg := is_open):
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fill_items()
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UI.menu_keys(text_accept, text_cancel)
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open()
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row()
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else:
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emit_signal("closed")
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close()
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@ -1,7 +1,6 @@
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extends MenuBase
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export var palette : PoolColorArray = []
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onready var palette : PoolColorArray = Shared.player.palette
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var player
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var pale = [3,2,2,1,0,16]
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@ -9,9 +8,6 @@ var pale = [3,2,2,1,0,16]
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onready var arrows := $Dialog/Arrows.get_children()
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export var arrow_margin := Vector2.ZERO
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func _ready():
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palette = Shared.player.palette
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func row():
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if !arrows: return
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var c = items[cursor]
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@ -1,4 +1,4 @@
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[gd_scene load_steps=15 format=2]
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[gd_scene load_steps=14 format=2]
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[ext_resource path="res://media/font/mini-wakuwaku.otf" type="DynamicFontData" id=1]
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[ext_resource path="res://src/menu/MenuMakeover.gd" type="Script" id=2]
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@ -6,7 +6,6 @@
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[ext_resource path="res://src/actor/Hair.tscn" type="PackedScene" id=4]
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[ext_resource path="res://media/font/profile/OptionsItem.tres" type="DynamicFont" id=5]
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[ext_resource path="res://src/actor/Circle.gd" type="Script" id=6]
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[ext_resource path="res://media/image/UI/hand.png" type="Texture" id=7]
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[ext_resource path="res://src/menu/options/scroll/Color.gd" type="Script" id=8]
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[ext_resource path="res://media/image/UI/eye.svg" type="Texture" id=9]
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@ -178,6 +177,7 @@ rect_min_size = Vector2( 70, 70 )
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script = ExtResource( 6 )
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radius = 0.0
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offset = Vector2( 35, 35 )
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points = 8
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[node name="Hair" parent="Dialog/List/Hair/HBoxContainer/Circle" instance=ExtResource( 4 )]
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position = Vector2( 45, 32 )
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@ -195,6 +195,7 @@ rect_min_size = Vector2( 70, 70 )
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script = ExtResource( 6 )
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radius = 0.0
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offset = Vector2( 35, 35 )
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points = 8
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[node name="Hair" parent="Dialog/List/Hair/HBoxContainer/Circle2" instance=ExtResource( 4 )]
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position = Vector2( 45, 32 )
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@ -212,6 +213,7 @@ rect_min_size = Vector2( 70, 70 )
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script = ExtResource( 6 )
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radius = 0.0
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offset = Vector2( 35, 35 )
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points = 8
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[node name="Hair" parent="Dialog/List/Hair/HBoxContainer/Circle3" instance=ExtResource( 4 )]
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position = Vector2( 45, 32 )
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@ -228,6 +230,7 @@ rect_min_size = Vector2( 70, 70 )
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script = ExtResource( 6 )
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radius = 0.0
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offset = Vector2( 35, 35 )
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points = 8
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[node name="Hair" parent="Dialog/List/Hair/HBoxContainer/Circle4" instance=ExtResource( 4 )]
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position = Vector2( 45, 32 )
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@ -245,6 +248,7 @@ rect_min_size = Vector2( 70, 70 )
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script = ExtResource( 6 )
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radius = 0.0
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offset = Vector2( 35, 35 )
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points = 8
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[node name="Hair" parent="Dialog/List/Hair/HBoxContainer/Circle5" instance=ExtResource( 4 )]
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position = Vector2( 45, 32 )
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@ -277,6 +281,7 @@ rect_min_size = Vector2( 70, 70 )
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script = ExtResource( 6 )
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radius = 0.0
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offset = Vector2( 35, 35 )
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points = 8
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[node name="Eyes" type="Node2D" parent="Dialog/List/Eye/HBoxContainer/Circle"]
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position = Vector2( 35, 35 )
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@ -307,6 +312,7 @@ rect_min_size = Vector2( 70, 70 )
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script = ExtResource( 6 )
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radius = 0.0
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offset = Vector2( 35, 35 )
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points = 8
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[node name="Eyes" type="Node2D" parent="Dialog/List/Eye/HBoxContainer/Circle2"]
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position = Vector2( 35, 35 )
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@ -371,6 +377,7 @@ rect_min_size = Vector2( 70, 70 )
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script = ExtResource( 6 )
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radius = 0.0
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offset = Vector2( 35, 35 )
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points = 8
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[node name="Eyes" type="Node2D" parent="Dialog/List/Eye/HBoxContainer/Circle4"]
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position = Vector2( 35, 35 )
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@ -401,6 +408,7 @@ rect_min_size = Vector2( 70, 70 )
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script = ExtResource( 6 )
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radius = 0.0
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offset = Vector2( 35, 35 )
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points = 8
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[node name="Eyes" type="Node2D" parent="Dialog/List/Eye/HBoxContainer/Circle5"]
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position = Vector2( 35, 35 )
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@ -467,14 +475,6 @@ script = ExtResource( 6 )
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radius = 30.0
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offset = Vector2( 35, 35 )
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[node name="TextureRect" type="TextureRect" parent="Dialog/List/Skin/HBoxContainer/Circle3"]
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visible = false
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anchor_right = 1.0
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anchor_bottom = 1.0
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texture = ExtResource( 7 )
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expand = true
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stretch_mode = 5
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[node name="Circle4" type="Control" parent="Dialog/List/Skin/HBoxContainer"]
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margin_left = 244.0
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margin_right = 314.0
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@ -518,6 +518,7 @@ rect_min_size = Vector2( 70, 70 )
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script = ExtResource( 6 )
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radius = 0.0
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offset = Vector2( 35, 35 )
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points = 8
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[node name="Fit" type="Node2D" parent="Dialog/List/Fit/HBoxContainer/Circle"]
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position = Vector2( 35, 35 )
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@ -555,6 +556,7 @@ rect_min_size = Vector2( 70, 70 )
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script = ExtResource( 6 )
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radius = 0.0
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offset = Vector2( 35, 35 )
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points = 8
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[node name="Fit" type="Node2D" parent="Dialog/List/Fit/HBoxContainer/Circle2"]
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position = Vector2( 35, 35 )
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@ -592,6 +594,7 @@ rect_min_size = Vector2( 70, 70 )
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script = ExtResource( 6 )
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radius = 0.0
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offset = Vector2( 35, 35 )
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points = 8
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[node name="Fit" type="Node2D" parent="Dialog/List/Fit/HBoxContainer/Circle3"]
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position = Vector2( 35, 35 )
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@ -628,6 +631,7 @@ rect_min_size = Vector2( 70, 70 )
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script = ExtResource( 6 )
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radius = 0.0
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offset = Vector2( 35, 35 )
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points = 8
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[node name="Fit" type="Node2D" parent="Dialog/List/Fit/HBoxContainer/Circle4"]
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position = Vector2( 35, 35 )
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@ -665,6 +669,7 @@ rect_min_size = Vector2( 70, 70 )
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script = ExtResource( 6 )
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radius = 0.0
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offset = Vector2( 35, 35 )
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points = 8
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[node name="Fit" type="Node2D" parent="Dialog/List/Fit/HBoxContainer/Circle5"]
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position = Vector2( 35, 35 )
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