mirror of
https://github.com/GDQuest/godot-platformer-2d.git
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- Simplify variable names - Remove export hints - Infer types when possible - Assign Vector2 values when possible instead of accessing individual members - Edit docstrings, remove superfluous ones - Remove methods with only one instruction - Add prefix to booleans - Remove support for Vector2 values as optional targets: all targets are Node2D |
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| .. | ||
| 2.hook-movement-rigidbody | ||
| 3.rigidbody-vs-kinematicbody-movement | ||
| 4.ai-scheduling | ||
| 5.ai-steer | ||