godot-platformer-2d/prototypes
2019-07-01 14:07:27 -04:00
..
2.hook-movement-rigidbody Rename all booleans to is_*, can_* to make them consistent (#77) 2019-06-24 21:18:36 +09:00
3.rigidbody-vs-kinematicbody-movement Redesign of 1.hook-movement 2019-05-19 23:05:38 +09:00
4.ai-scheduling AI module - Scheduling (#56) 2019-06-18 07:37:59 +09:00
5.ai-steer Filled all scripts with comments. 2019-07-01 14:07:27 -04:00