Change type of the variable to State

This commit is contained in:
Nathan Lovato 2019-08-25 16:05:01 +02:00
parent b608fcb45e
commit d09ccabd04

View file

@ -9,8 +9,7 @@ Use State as a child of a StateMachine node.
onready var _state_machine: = _get_state_machine(self)
var _parent: Node = null
var _parent: State = null
func _ready() -> void: