diff --git a/game/src/Levels/Level1.tscn b/game/src/Levels/Level1.tscn index ed7be94..47a4247 100644 --- a/game/src/Levels/Level1.tscn +++ b/game/src/Levels/Level1.tscn @@ -102,7 +102,7 @@ gravity_point = true position = Vector2( 308.292, 985.772 ) [node name="Exit" parent="." instance=ExtResource( 4 )] -position = Vector2( 368, 1081.39 ) +position = Vector2( 184, 1081.39 ) [node name="Exit2" parent="." instance=ExtResource( 4 )] position = Vector2( 26256, 1648 ) diff --git a/game/src/Levels/SkyParallaxBackground.tscn b/game/src/Levels/SkyParallaxBackground.tscn index 4f9bd3c..b3bfbee 100644 --- a/game/src/Levels/SkyParallaxBackground.tscn +++ b/game/src/Levels/SkyParallaxBackground.tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=7 format=2] +[gd_scene load_steps=6 format=2] [ext_resource path="res://assets/environment/background/cloud_big_1.png" type="Texture" id=1] [ext_resource path="res://assets/environment/background/cloud_small_1.png" type="Texture" id=2] @@ -6,14 +6,6 @@ [ext_resource path="res://assets/environment/background/mountains.png" type="Texture" id=4] [ext_resource path="res://assets/environment/background/sky.png" type="Texture" id=5] -[sub_resource type="GDScript" id=1] -script/source = "extends Sprite - - -func _process(delta: float) -> void: - global_position.y = get_viewport_transform().origin.y + get_viewport_rect().size.y -" - [node name="SkyParallaxBackground" type="ParallaxBackground"] [node name="SkyGradient" type="TextureRect" parent="."] @@ -62,16 +54,15 @@ position = Vector2( 1562.91, -96.6282 ) texture = ExtResource( 3 ) [node name="ParallaxBackground3" type="ParallaxLayer" parent="."] -motion_scale = Vector2( 0.12, 1 ) +motion_scale = Vector2( 0.12, 0.1 ) motion_mirroring = Vector2( 1917, 0 ) [node name="Mountains" type="Sprite" parent="ParallaxBackground3"] +position = Vector2( 0, 222 ) texture = ExtResource( 4 ) centered = false -offset = Vector2( 0, -445 ) region_rect = Rect2( 0, 0, 3834, 445 ) region_filter_clip = true -script = SubResource( 1 ) [node name="ParallaxBackground4" type="ParallaxLayer" parent="."] motion_scale = Vector2( 0.15, 0.15 )