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https://github.com/GDQuest/godot-platformer-2d.git
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Make the camera motion less jerky with the gamepad
Added deadzone support Increased smoothing on the camera
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parent
312b2eb0c4
commit
08cf19c04c
3 changed files with 8 additions and 10 deletions
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@ -193,22 +193,22 @@ sprint={
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]
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}
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aim_left={
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"deadzone": 0.5,
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"deadzone": 0.6,
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"events": [ Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":-1.0,"script":null)
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]
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}
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aim_right={
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"deadzone": 0.5,
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"deadzone": 0.6,
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"events": [ Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":1.0,"script":null)
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]
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}
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aim_up={
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"deadzone": 0.5,
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"deadzone": 0.6,
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"events": [ Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":-1.0,"script":null)
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]
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}
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aim_down={
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"deadzone": 0.5,
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"deadzone": 0.6,
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"events": [ Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":1.0,"script":null)
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]
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}
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@ -6,7 +6,7 @@ Rig to move a child camera based on the player's input, to give them more forwar
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onready var camera: Camera2D = $ShakingCamera
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export var offset: = Vector2(200.0, 160.0)
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export var offset: = Vector2(300.0, 300.0)
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export var mouse_range: = Vector2(100.0, 500.0)
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var is_active: = true
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@ -28,7 +28,5 @@ func update_position(velocity: Vector2 = Vector2.ZERO) -> void:
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camera.position = distance_ratio * mouse_position.normalized() * offset
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Settings.GAMEPAD:
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var joystick_direction: Vector2 = ControlUtils.get_aim_joystick_strength()
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if Input.is_action_pressed("move_right") or Input.is_action_pressed("move_left"):
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camera.position.x = sign(velocity.x) * offset.x
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camera.position.y = joystick_direction.y * offset.y
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var joystick_strength: = ControlUtils.get_aim_joystick_strength()
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camera.position = joystick_strength * offset
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@ -11,7 +11,7 @@ script = ExtResource( 1 )
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current = true
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process_mode = 0
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smoothing_enabled = true
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smoothing_speed = 7.0
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smoothing_speed = 3.0
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drag_margin_left = 0.0
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drag_margin_top = 0.0
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drag_margin_right = 0.0
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