diver-down/Scenes/player_default/player.tscn
2020-07-06 22:40:51 -03:00

291 lines
8 KiB
Text

[gd_scene load_steps=18 format=2]
[ext_resource path="res://Scenes/player_default/player.gd" type="Script" id=1]
[ext_resource path="res://Resources/Textures/white.png" type="Texture" id=2]
[ext_resource path="res://Resources/MoreTextures/player.png" type="Texture" id=3]
[ext_resource path="res://icon.png" type="Texture" id=4]
[ext_resource path="res://Resources/SFX/Jump.wav" type="AudioStream" id=5]
[ext_resource path="res://Resources/SFX/Landing.wav" type="AudioStream" id=6]
[ext_resource path="res://Resources/SFX/Dive1.wav" type="AudioStream" id=7]
[ext_resource path="res://Resources/SFX/Dive3.wav" type="AudioStream" id=8]
[ext_resource path="res://Resources/SFX/Dive2.wav" type="AudioStream" id=9]
[sub_resource type="Animation" id=1]
resource_name = "going_down"
tracks/0/type = "value"
tracks/0/path = NodePath("sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ 8 ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("eyes:position")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( 0, 0 ) ]
}
[sub_resource type="Animation" id=2]
resource_name = "going_up"
tracks/0/type = "value"
tracks/0/path = NodePath("sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ 6 ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("eyes:position")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( 0, 2 ) ]
}
[sub_resource type="Animation" id=3]
resource_name = "idle"
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath("sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.5 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 1,
"values": [ 0, 1 ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("eyes:position")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0, 0.5 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 1,
"values": [ Vector2( 0, 1 ), Vector2( 0, 2 ) ]
}
[sub_resource type="Animation" id=4]
resource_name = "walk"
length = 0.4
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath("sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.1, 0.2, 0.3 ),
"transitions": PoolRealArray( 1, 1, 1, 1 ),
"update": 1,
"values": [ 2, 3, 4, 5 ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("eyes:position")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0, 0.2, 0.4, 0.6 ),
"transitions": PoolRealArray( 1, 1, 1, 1 ),
"update": 1,
"values": [ Vector2( 0, 1 ), Vector2( 0, 1 ), Vector2( 0, 1 ), Vector2( 0, 1 ) ]
}
tracks/2/type = "method"
tracks/2/path = NodePath(".")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0, 0.2 ),
"transitions": PoolRealArray( 1, 1 ),
"values": [ {
"args": [ ],
"method": "footstepSfx"
}, {
"args": [ ],
"method": "footstepSfx"
} ]
}
[sub_resource type="RectangleShape2D" id=5]
extents = Vector2( 4, 7 )
[sub_resource type="CapsuleShape2D" id=6]
radius = 4.0
height = 8.0
[sub_resource type="GDScript" id=7]
script/source = "extends Node2D
const green=Color('afff00')#Color('84ad42')
const red=Color('c0461f')
func _ready():set_process(true)
func _process(delta):
var phaseable=true
for body in $dive_aim.get_overlapping_bodies(): if body.is_in_group('Unphaseable'): phaseable=false
if phaseable:
if get_parent().state==get_parent().State_normal:
$dive_aim/polygon_2d.color=green if $dive_aim.get_overlapping_bodies().size()>0 else red
else:
$dive_aim/polygon_2d.color=red if $dive_aim.get_overlapping_bodies().size()>0 else green
else:
$dive_aim/polygon_2d.color=red
"
[sub_resource type="RectangleShape2D" id=8]
extents = Vector2( 0.1, 0.1 )
[node name="player" type="KinematicBody2D"]
z_as_relative = false
script = ExtResource( 1 )
color_spritetrail = Color( 1, 1, 1, 1 )
[node name="animation_player" type="AnimationPlayer" parent="."]
autoplay = "idle"
anims/going_down = SubResource( 1 )
anims/going_up = SubResource( 2 )
anims/idle = SubResource( 3 )
anims/walk = SubResource( 4 )
[node name="twn_squishy" type="Tween" parent="."]
[node name="twn_dive" type="Tween" parent="."]
[node name="twn_fadeout" type="Tween" parent="."]
[node name="collision_shape_2d" type="CollisionShape2D" parent="."]
position = Vector2( 0, 1 )
shape = SubResource( 5 )
[node name="collision_shape_2d2" type="CollisionShape2D" parent="."]
shape = SubResource( 6 )
disabled = true
[node name="eyes" type="Sprite" parent="."]
visible = false
position = Vector2( 0, 1 )
z_index = 10
z_as_relative = false
[node name="sprite2" type="Sprite" parent="eyes"]
position = Vector2( -1, -5 )
scale = Vector2( 1, 2 )
texture = ExtResource( 2 )
centered = false
[node name="sprite3" type="Sprite" parent="eyes"]
position = Vector2( 1, -5 )
scale = Vector2( 1, 2 )
texture = ExtResource( 2 )
centered = false
[node name="sprite" type="Sprite" parent="."]
use_parent_material = true
texture = ExtResource( 3 )
hframes = 9
frame = 2
[node name="timers" type="Node2D" parent="."]
[node name="tmr_spritetrail" type="Timer" parent="timers"]
wait_time = 0.1
one_shot = true
[node name="tmr_invencibility" type="Timer" parent="timers"]
[node name="area_2d" type="Area2D" parent="."]
[node name="collision_shape_2d" type="CollisionShape2D" parent="area_2d"]
shape = SubResource( 5 )
[node name="dive_aim" type="Node2D" parent="."]
script = SubResource( 7 )
[node name="dive_aim" type="Area2D" parent="dive_aim"]
position = Vector2( 16, 0 )
[node name="sprite" type="Sprite" parent="dive_aim/dive_aim"]
visible = false
scale = Vector2( 0.0625, 0.0625 )
texture = ExtResource( 4 )
[node name="polygon_2d" type="Polygon2D" parent="dive_aim/dive_aim"]
position = Vector2( -3, 0 )
polygon = PoolVector2Array( -5, -2, -7, 0, -5, 2, 3, 0 )
vertex_colors = PoolColorArray( 0.3, 0.3, 0.3, 0.9, 0.3, 0.3, 0.3, 0.5, 0.3, 0.3, 0.3, 0.9 )
[node name="collision_polygon_2d" type="CollisionPolygon2D" parent="dive_aim/dive_aim"]
polygon = PoolVector2Array( 0, 0, -1, -1, -1, 1 )
disabled = true
[node name="collision_shape_2d" type="CollisionShape2D" parent="dive_aim/dive_aim"]
shape = SubResource( 8 )
[node name="position_2d" type="Position2D" parent="dive_aim/dive_aim"]
[node name="sounds" type="Node2D" parent="."]
[node name="snd_jump" type="AudioStreamPlayer" parent="sounds"]
stream = ExtResource( 5 )
bus = "sfx"
[node name="snd_land" type="AudioStreamPlayer" parent="sounds"]
stream = ExtResource( 6 )
volume_db = 8.0
bus = "sfx"
[node name="snd_dive" type="AudioStreamPlayer" parent="sounds"]
stream = ExtResource( 7 )
volume_db = -1.0
bus = "sfx"
[node name="snd_dive1" type="AudioStreamPlayer" parent="sounds"]
stream = ExtResource( 8 )
volume_db = -4.0
bus = "sfx"
[node name="snd_dive_away" type="AudioStreamPlayer" parent="sounds"]
stream = ExtResource( 9 )
volume_db = -1.0
bus = "sfx"
[node name="sndFootsteps" type="AudioStreamPlayer" parent="sounds"]
stream = ExtResource( 9 )
volume_db = 9.0
bus = "sfx"
[connection signal="tween_completed" from="twn_dive" to="." method="_on_twn_dive_tween_completed"]
[connection signal="tween_started" from="twn_dive" to="." method="_on_twn_dive_tween_started"]
[connection signal="timeout" from="timers/tmr_spritetrail" to="." method="_on_tmr_spritetrail_timeout"]
[connection signal="timeout" from="timers/tmr_invencibility" to="." method="_on_tmr_invencibility_timeout"]