diver-down/Scenes/fxPlayerJumpDust.gd
2022-12-11 14:58:02 -03:00

10 lines
232 B
GDScript

extends AnimatedSprite
func _ready() -> void:
self.scale.x = rand_range(0.6, 1.4)
self.play("default")
yield(self,"animation_finished")
self.visible = false
#yield(get_tree().create_timer(1.0), "timeout")
self.queue_free()