mirror of
https://github.com/Escada-Games/diver-down.git
synced 2026-01-23 05:59:19 +00:00
90 lines
2.2 KiB
Text
90 lines
2.2 KiB
Text
[gd_scene load_steps=7 format=2]
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[ext_resource path="res://Resources/Textures/yellow.png" type="Texture" id=1]
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[ext_resource path="res://Resources/Textures/purple.png" type="Texture" id=2]
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[sub_resource type="GDScript" id=6]
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resource_name = "door"
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script/source = "extends StaticBody2D
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func _ready():
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set_process(true)
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func _process(delta):
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var eye=get_parent().get_node('eye')
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if eye.state=='Closed': $collision_shape_2d.disabled=true
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else: $collision_shape_2d.disabled=false
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"
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_sections_unfolded = [ "Resource" ]
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[sub_resource type="RectangleShape2D" id=3]
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custom_solver_bias = 0.0
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extents = Vector2( 64, 6 )
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[sub_resource type="GDScript" id=4]
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resource_name = "eye"
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script/source = "extends Area2D
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var state = 'Open'
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func _ready():set_process(true)
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func _process(delta):
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state='Closed' if (self.global_position-get_global_mouse_position()).length()<=50 else 'Open'"
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_sections_unfolded = [ "Resource" ]
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[sub_resource type="RectangleShape2D" id=5]
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custom_solver_bias = 0.0
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extents = Vector2( 8, 8 )
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[node name="eye_door" type="Node2D"]
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position = Vector2( 216, 72 )
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_sections_unfolded = [ "Transform" ]
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[node name="door" type="StaticBody2D" parent="." index="0"]
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position = Vector2( 8, 65 )
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input_pickable = false
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collision_layer = 1
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collision_mask = 1
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constant_linear_velocity = Vector2( 0, 0 )
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constant_angular_velocity = 0.0
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friction = 1.0
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bounce = 0.0
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script = SubResource( 6 )
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_sections_unfolded = [ "Transform" ]
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[node name="sprite" type="Sprite" parent="door" index="0"]
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scale = Vector2( 128, 12 )
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texture = ExtResource( 1 )
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_sections_unfolded = [ "Transform" ]
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[node name="collision_shape_2d" type="CollisionShape2D" parent="door" index="1"]
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shape = SubResource( 3 )
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_sections_unfolded = [ "Transform" ]
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[node name="eye" type="Area2D" parent="." index="1"]
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position = Vector2( -112, -16 )
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input_pickable = true
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gravity_vec = Vector2( 0, 1 )
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gravity = 98.0
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linear_damp = 0.1
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angular_damp = 1.0
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audio_bus_override = false
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audio_bus_name = "Master"
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script = SubResource( 4 )
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[node name="sprite" type="Sprite" parent="eye" index="0"]
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scale = Vector2( 16, 16 )
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texture = ExtResource( 2 )
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_sections_unfolded = [ "Transform" ]
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[node name="collision_shape_2d" type="CollisionShape2D" parent="eye" index="1"]
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shape = SubResource( 5 )
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