diver-down/Scenes/eye_door.tscn
Guilherme R. Ribeiro 2d06a1e030 Initial commit
2018-10-20 23:27:38 -03:00

90 lines
2.2 KiB
Text

[gd_scene load_steps=7 format=2]
[ext_resource path="res://Resources/Textures/yellow.png" type="Texture" id=1]
[ext_resource path="res://Resources/Textures/purple.png" type="Texture" id=2]
[sub_resource type="GDScript" id=6]
resource_name = "door"
script/source = "extends StaticBody2D
func _ready():
set_process(true)
func _process(delta):
var eye=get_parent().get_node('eye')
if eye.state=='Closed': $collision_shape_2d.disabled=true
else: $collision_shape_2d.disabled=false
"
_sections_unfolded = [ "Resource" ]
[sub_resource type="RectangleShape2D" id=3]
custom_solver_bias = 0.0
extents = Vector2( 64, 6 )
[sub_resource type="GDScript" id=4]
resource_name = "eye"
script/source = "extends Area2D
var state = 'Open'
func _ready():set_process(true)
func _process(delta):
state='Closed' if (self.global_position-get_global_mouse_position()).length()<=50 else 'Open'"
_sections_unfolded = [ "Resource" ]
[sub_resource type="RectangleShape2D" id=5]
custom_solver_bias = 0.0
extents = Vector2( 8, 8 )
[node name="eye_door" type="Node2D"]
position = Vector2( 216, 72 )
_sections_unfolded = [ "Transform" ]
[node name="door" type="StaticBody2D" parent="." index="0"]
position = Vector2( 8, 65 )
input_pickable = false
collision_layer = 1
collision_mask = 1
constant_linear_velocity = Vector2( 0, 0 )
constant_angular_velocity = 0.0
friction = 1.0
bounce = 0.0
script = SubResource( 6 )
_sections_unfolded = [ "Transform" ]
[node name="sprite" type="Sprite" parent="door" index="0"]
scale = Vector2( 128, 12 )
texture = ExtResource( 1 )
_sections_unfolded = [ "Transform" ]
[node name="collision_shape_2d" type="CollisionShape2D" parent="door" index="1"]
shape = SubResource( 3 )
_sections_unfolded = [ "Transform" ]
[node name="eye" type="Area2D" parent="." index="1"]
position = Vector2( -112, -16 )
input_pickable = true
gravity_vec = Vector2( 0, 1 )
gravity = 98.0
linear_damp = 0.1
angular_damp = 1.0
audio_bus_override = false
audio_bus_name = "Master"
script = SubResource( 4 )
[node name="sprite" type="Sprite" parent="eye" index="0"]
scale = Vector2( 16, 16 )
texture = ExtResource( 2 )
_sections_unfolded = [ "Transform" ]
[node name="collision_shape_2d" type="CollisionShape2D" parent="eye" index="1"]
shape = SubResource( 5 )