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https://github.com/Escada-Games/diver-down.git
synced 2026-01-23 08:32:24 +00:00
Walk sfx should stop after diving
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parent
92b9cf266d
commit
9777adf7e5
3 changed files with 4 additions and 5 deletions
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@ -89,6 +89,7 @@ func _state_normal(delta,vector_direction_input):
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var vector_target_position=Vector2(floor(cursor_position.x/global.tile_size.x)*global.tile_size.x,floor(cursor_position.y/global.tile_size.y)*global.tile_size.y)+global.tile_size/2
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$twn_dive.interpolate_property(self, 'global_position', self.global_position,vector_target_position, twn_duration, Tween.TRANS_QUART, Tween.EASE_OUT)
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$twn_dive.start()
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$animation_player.play("idle")
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create_splash(20,30,-(self.global_position-vector_target_position),(self.global_position-vector_target_position)/2)
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createSpherize()
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else:
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@ -94,9 +94,8 @@ tracks/1/keys = {
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[sub_resource type="Animation" id=4]
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resource_name = "walk"
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length = 0.8
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length = 0.4
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loop = true
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step = 0.2
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tracks/0/type = "value"
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tracks/0/path = NodePath("sprite:frame")
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tracks/0/interp = 1
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@ -104,7 +103,7 @@ tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.2, 0.4, 0.6 ),
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"times": PoolRealArray( 0, 0.1, 0.2, 0.3 ),
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"transitions": PoolRealArray( 1, 1, 1, 1 ),
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"update": 1,
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"values": [ 2, 3, 4, 5 ]
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@ -128,7 +127,7 @@ tracks/2/loop_wrap = true
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/keys = {
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"times": PoolRealArray( 0, 0.4 ),
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"times": PoolRealArray( 0, 0.2 ),
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"transitions": PoolRealArray( 1, 1 ),
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"values": [ {
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"args": [ ],
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@ -130,6 +130,5 @@ name_casing=1
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[rendering]
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quality/driver/driver_name="GLES2"
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environment/default_clear_color=Color( 0.09375, 0.09375, 0.09375, 1 )
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environment/default_environment="res://default_env.tres"
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