Walk sfx should stop after diving

This commit is contained in:
Delta-key 2020-07-06 21:20:40 -03:00
parent 92b9cf266d
commit 9777adf7e5
3 changed files with 4 additions and 5 deletions

View file

@ -89,6 +89,7 @@ func _state_normal(delta,vector_direction_input):
var vector_target_position=Vector2(floor(cursor_position.x/global.tile_size.x)*global.tile_size.x,floor(cursor_position.y/global.tile_size.y)*global.tile_size.y)+global.tile_size/2
$twn_dive.interpolate_property(self, 'global_position', self.global_position,vector_target_position, twn_duration, Tween.TRANS_QUART, Tween.EASE_OUT)
$twn_dive.start()
$animation_player.play("idle")
create_splash(20,30,-(self.global_position-vector_target_position),(self.global_position-vector_target_position)/2)
createSpherize()
else:

View file

@ -94,9 +94,8 @@ tracks/1/keys = {
[sub_resource type="Animation" id=4]
resource_name = "walk"
length = 0.8
length = 0.4
loop = true
step = 0.2
tracks/0/type = "value"
tracks/0/path = NodePath("sprite:frame")
tracks/0/interp = 1
@ -104,7 +103,7 @@ tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.2, 0.4, 0.6 ),
"times": PoolRealArray( 0, 0.1, 0.2, 0.3 ),
"transitions": PoolRealArray( 1, 1, 1, 1 ),
"update": 1,
"values": [ 2, 3, 4, 5 ]
@ -128,7 +127,7 @@ tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0, 0.4 ),
"times": PoolRealArray( 0, 0.2 ),
"transitions": PoolRealArray( 1, 1 ),
"values": [ {
"args": [ ],

View file

@ -130,6 +130,5 @@ name_casing=1
[rendering]
quality/driver/driver_name="GLES2"
environment/default_clear_color=Color( 0.09375, 0.09375, 0.09375, 1 )
environment/default_environment="res://default_env.tres"