#include "asm/bitsperlong.h" #define BIT_WORD(nr) ((nr) / BITS_PER_LONG) #define BITMAP_FIRST_WORD_MASK(start) (~0ul << ((start) % BITS_PER_LONG)) #define BITMAP_LAST_WORD_MASK(nbits) \ ( \ ((nbits) % BITS_PER_LONG) ? \ (1ul << ((nbits) % BITS_PER_LONG)) - 1 : ~0ul \ ) #define small_const_nbits(nbits) \ (__builtin_constant_p(nbits) && (nbits) <= BITS_PER_LONG) void bitmap_set(unsigned long *map, int start, int nr) { unsigned long *p = map + BIT_WORD(start); const int size = start + nr; int bits_to_set = BITS_PER_LONG - (start % BITS_PER_LONG); unsigned long mask_to_set = BITMAP_FIRST_WORD_MASK(start); while (nr - bits_to_set >= 0) { *p |= mask_to_set; nr -= bits_to_set; bits_to_set = BITS_PER_LONG; mask_to_set = ~0UL; p++; } if (nr) { mask_to_set &= BITMAP_LAST_WORD_MASK(size); *p |= mask_to_set; } } void bitmap_clear(unsigned long *map, int start, int nr) { unsigned long *p = map + BIT_WORD(start); const int size = start + nr; int bits_to_clear = BITS_PER_LONG - (start % BITS_PER_LONG); unsigned long mask_to_clear = BITMAP_FIRST_WORD_MASK(start); while (nr - bits_to_clear >= 0) { *p &= ~mask_to_clear; nr -= bits_to_clear; bits_to_clear = BITS_PER_LONG; mask_to_clear = ~0UL; p++; } if (nr) { mask_to_clear &= BITMAP_LAST_WORD_MASK(size); *p &= ~mask_to_clear; } }