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Update lib/client/menu/jquery.ui.position.js
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1 changed files with 394 additions and 129 deletions
523
lib/client/menu/jquery.ui.position.js
vendored
523
lib/client/menu/jquery.ui.position.js
vendored
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@ -1,8 +1,9 @@
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/*!
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* jQuery UI Position 1.8.13
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* jQuery UI Position @VERSION
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* http://jqueryui.com
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*
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* Copyright 2011, AUTHORS.txt (http://jqueryui.com/about)
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* Dual licensed under the MIT or GPL Version 2 licenses.
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* Copyright 2012 jQuery Foundation and other contributors
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* Released under the MIT license.
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* http://jquery.org/license
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*
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* http://docs.jquery.com/UI/Position
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@ -11,11 +12,76 @@
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$.ui = $.ui || {};
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var horizontalPositions = /left|center|right/,
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verticalPositions = /top|center|bottom/,
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center = "center",
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_position = $.fn.position,
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_offset = $.fn.offset;
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var cachedScrollbarWidth,
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max = Math.max,
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abs = Math.abs,
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round = Math.round,
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rhorizontal = /left|center|right/,
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rvertical = /top|center|bottom/,
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roffset = /[\+\-]\d+%?/,
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rposition = /^\w+/,
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rpercent = /%$/,
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_position = $.fn.position;
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function getOffsets( offsets, width, height ) {
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return [
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parseInt( offsets[ 0 ], 10 ) * ( rpercent.test( offsets[ 0 ] ) ? width / 100 : 1 ),
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parseInt( offsets[ 1 ], 10 ) * ( rpercent.test( offsets[ 1 ] ) ? height / 100 : 1 )
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];
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}
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function parseCss( element, property ) {
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return parseInt( $.css( element, property ), 10 ) || 0;
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}
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$.position = {
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scrollbarWidth: function() {
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if ( cachedScrollbarWidth !== undefined ) {
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return cachedScrollbarWidth;
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}
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var w1, w2,
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div = $( "<div style='display:block;width:50px;height:50px;overflow:hidden;'><div style='height:100px;width:auto;'></div></div>" ),
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innerDiv = div.children()[0];
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$( "body" ).append( div );
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w1 = innerDiv.offsetWidth;
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div.css( "overflow", "scroll" );
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w2 = innerDiv.offsetWidth;
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if ( w1 === w2 ) {
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w2 = div[0].clientWidth;
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}
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div.remove();
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return (cachedScrollbarWidth = w1 - w2);
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},
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getScrollInfo: function( within ) {
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var overflowX = within.isWindow ? "" : within.element.css( "overflow-x" ),
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overflowY = within.isWindow ? "" : within.element.css( "overflow-y" ),
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hasOverflowX = overflowX === "scroll" ||
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( overflowX === "auto" && within.width < within.element[0].scrollWidth ),
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hasOverflowY = overflowY === "scroll" ||
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( overflowY === "auto" && within.height < within.element[0].scrollHeight );
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return {
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width: hasOverflowX ? $.position.scrollbarWidth() : 0,
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height: hasOverflowY ? $.position.scrollbarWidth() : 0
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};
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},
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getWithinInfo: function( element ) {
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var withinElement = $( element || window ),
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isWindow = $.isWindow( withinElement[0] );
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return {
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element: withinElement,
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isWindow: isWindow,
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offset: withinElement.offset() || { left: 0, top: 0 },
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scrollLeft: withinElement.scrollLeft(),
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scrollTop: withinElement.scrollTop(),
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width: isWindow ? withinElement.width() : withinElement.outerWidth(),
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height: isWindow ? withinElement.height() : withinElement.outerHeight()
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};
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}
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};
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$.fn.position = function( options ) {
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if ( !options || !options.of ) {
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@ -25,48 +91,65 @@ $.fn.position = function( options ) {
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// make a copy, we don't want to modify arguments
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options = $.extend( {}, options );
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var target = $( options.of ),
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var atOffset, targetWidth, targetHeight, targetOffset, basePosition,
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target = $( options.of ),
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within = $.position.getWithinInfo( options.within ),
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scrollInfo = $.position.getScrollInfo( within ),
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targetElem = target[0],
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collision = ( options.collision || "flip" ).split( " " ),
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offset = options.offset ? options.offset.split( " " ) : [ 0, 0 ],
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targetWidth,
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targetHeight,
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basePosition;
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offsets = {};
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if ( targetElem.nodeType === 9 ) {
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targetWidth = target.width();
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targetHeight = target.height();
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basePosition = { top: 0, left: 0 };
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// TODO: use $.isWindow() in 1.9
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} else if ( targetElem.setTimeout ) {
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targetOffset = { top: 0, left: 0 };
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} else if ( $.isWindow( targetElem ) ) {
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targetWidth = target.width();
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targetHeight = target.height();
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basePosition = { top: target.scrollTop(), left: target.scrollLeft() };
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targetOffset = { top: target.scrollTop(), left: target.scrollLeft() };
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} else if ( targetElem.preventDefault ) {
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// force left top to allow flipping
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options.at = "left top";
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targetWidth = targetHeight = 0;
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basePosition = { top: options.of.pageY, left: options.of.pageX };
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targetOffset = { top: targetElem.pageY, left: targetElem.pageX };
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} else {
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targetWidth = target.outerWidth();
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targetHeight = target.outerHeight();
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basePosition = target.offset();
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targetOffset = target.offset();
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}
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// clone to reuse original targetOffset later
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basePosition = $.extend( {}, targetOffset );
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// force my and at to have valid horizontal and veritcal positions
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// if a value is missing or invalid, it will be converted to center
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// force my and at to have valid horizontal and vertical positions
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// if a value is missing or invalid, it will be converted to center
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$.each( [ "my", "at" ], function() {
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var pos = ( options[this] || "" ).split( " " );
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var pos = ( options[ this ] || "" ).split( " " ),
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horizontalOffset,
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verticalOffset;
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if ( pos.length === 1) {
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pos = horizontalPositions.test( pos[0] ) ?
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pos.concat( [center] ) :
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verticalPositions.test( pos[0] ) ?
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[ center ].concat( pos ) :
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[ center, center ];
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pos = rhorizontal.test( pos[ 0 ] ) ?
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pos.concat( [ "center" ] ) :
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rvertical.test( pos[ 0 ] ) ?
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[ "center" ].concat( pos ) :
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[ "center", "center" ];
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}
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pos[ 0 ] = horizontalPositions.test( pos[0] ) ? pos[ 0 ] : center;
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pos[ 1 ] = verticalPositions.test( pos[1] ) ? pos[ 1 ] : center;
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options[ this ] = pos;
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pos[ 0 ] = rhorizontal.test( pos[ 0 ] ) ? pos[ 0 ] : "center";
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pos[ 1 ] = rvertical.test( pos[ 1 ] ) ? pos[ 1 ] : "center";
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// calculate offsets
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horizontalOffset = roffset.exec( pos[ 0 ] );
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verticalOffset = roffset.exec( pos[ 1 ] );
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offsets[ this ] = [
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horizontalOffset ? horizontalOffset[ 0 ] : 0,
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verticalOffset ? verticalOffset[ 0 ] : 0
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];
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// reduce to just the positions without the offsets
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options[ this ] = [
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rposition.exec( pos[ 0 ] )[ 0 ],
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rposition.exec( pos[ 1 ] )[ 0 ]
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];
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});
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// normalize collision option
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@ -74,65 +157,63 @@ $.fn.position = function( options ) {
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collision[ 1 ] = collision[ 0 ];
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}
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// normalize offset option
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offset[ 0 ] = parseInt( offset[0], 10 ) || 0;
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if ( offset.length === 1 ) {
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offset[ 1 ] = offset[ 0 ];
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}
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offset[ 1 ] = parseInt( offset[1], 10 ) || 0;
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if ( options.at[0] === "right" ) {
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if ( options.at[ 0 ] === "right" ) {
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basePosition.left += targetWidth;
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} else if ( options.at[0] === center ) {
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} else if ( options.at[ 0 ] === "center" ) {
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basePosition.left += targetWidth / 2;
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}
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if ( options.at[1] === "bottom" ) {
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if ( options.at[ 1 ] === "bottom" ) {
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basePosition.top += targetHeight;
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} else if ( options.at[1] === center ) {
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} else if ( options.at[ 1 ] === "center" ) {
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basePosition.top += targetHeight / 2;
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}
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basePosition.left += offset[ 0 ];
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basePosition.top += offset[ 1 ];
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atOffset = getOffsets( offsets.at, targetWidth, targetHeight );
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basePosition.left += atOffset[ 0 ];
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basePosition.top += atOffset[ 1 ];
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return this.each(function() {
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var elem = $( this ),
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var collisionPosition, using,
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elem = $( this ),
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elemWidth = elem.outerWidth(),
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elemHeight = elem.outerHeight(),
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marginLeft = parseInt( $.curCSS( this, "marginLeft", true ) ) || 0,
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marginTop = parseInt( $.curCSS( this, "marginTop", true ) ) || 0,
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collisionWidth = elemWidth + marginLeft +
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( parseInt( $.curCSS( this, "marginRight", true ) ) || 0 ),
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collisionHeight = elemHeight + marginTop +
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( parseInt( $.curCSS( this, "marginBottom", true ) ) || 0 ),
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marginLeft = parseCss( this, "marginLeft" ),
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marginTop = parseCss( this, "marginTop" ),
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collisionWidth = elemWidth + marginLeft + parseCss( this, "marginRight" ) + scrollInfo.width,
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collisionHeight = elemHeight + marginTop + parseCss( this, "marginBottom" ) + scrollInfo.height,
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position = $.extend( {}, basePosition ),
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collisionPosition;
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myOffset = getOffsets( offsets.my, elem.outerWidth(), elem.outerHeight() );
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if ( options.my[0] === "right" ) {
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if ( options.my[ 0 ] === "right" ) {
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position.left -= elemWidth;
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} else if ( options.my[0] === center ) {
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} else if ( options.my[ 0 ] === "center" ) {
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position.left -= elemWidth / 2;
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}
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if ( options.my[1] === "bottom" ) {
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if ( options.my[ 1 ] === "bottom" ) {
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position.top -= elemHeight;
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} else if ( options.my[1] === center ) {
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} else if ( options.my[ 1 ] === "center" ) {
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position.top -= elemHeight / 2;
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}
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// prevent fractions (see #5280)
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position.left = Math.round( position.left );
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position.top = Math.round( position.top );
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position.left += myOffset[ 0 ];
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position.top += myOffset[ 1 ];
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// if the browser doesn't support fractions, then round for consistent results
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if ( !$.support.offsetFractions ) {
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position.left = round( position.left );
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position.top = round( position.top );
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}
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collisionPosition = {
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left: position.left - marginLeft,
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top: position.top - marginTop
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marginLeft: marginLeft,
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marginTop: marginTop
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};
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$.each( [ "left", "top" ], function( i, dir ) {
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if ( $.ui.position[ collision[i] ] ) {
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$.ui.position[ collision[i] ][ dir ]( position, {
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if ( $.ui.position[ collision[ i ] ] ) {
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$.ui.position[ collision[ i ] ][ dir ]( position, {
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targetWidth: targetWidth,
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targetHeight: targetHeight,
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elemWidth: elemWidth,
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@ -140,9 +221,11 @@ $.fn.position = function( options ) {
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collisionPosition: collisionPosition,
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collisionWidth: collisionWidth,
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collisionHeight: collisionHeight,
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offset: offset,
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offset: [ atOffset[ 0 ] + myOffset[ 0 ], atOffset [ 1 ] + myOffset[ 1 ] ],
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my: options.my,
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at: options.at
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at: options.at,
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within: within,
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elem : elem
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});
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}
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});
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@ -150,31 +233,137 @@ $.fn.position = function( options ) {
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if ( $.fn.bgiframe ) {
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elem.bgiframe();
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}
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elem.offset( $.extend( position, { using: options.using } ) );
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if ( options.using ) {
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// adds feedback as second argument to using callback, if present
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using = function( props ) {
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var left = targetOffset.left - position.left,
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right = left + targetWidth - elemWidth,
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top = targetOffset.top - position.top,
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bottom = top + targetHeight - elemHeight,
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feedback = {
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target: {
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element: target,
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left: targetOffset.left,
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top: targetOffset.top,
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width: targetWidth,
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height: targetHeight
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},
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element: {
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element: elem,
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left: position.left,
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top: position.top,
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width: elemWidth,
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height: elemHeight
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},
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horizontal: right < 0 ? "left" : left > 0 ? "right" : "center",
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vertical: bottom < 0 ? "top" : top > 0 ? "bottom" : "middle"
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};
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if ( targetWidth < elemWidth && abs( left + right ) < targetWidth ) {
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feedback.horizontal = "center";
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}
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if ( targetHeight < elemHeight && abs( top + bottom ) < targetHeight ) {
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feedback.vertical = "middle";
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}
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if ( max( abs( left ), abs( right ) ) > max( abs( top ), abs( bottom ) ) ) {
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feedback.important = "horizontal";
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} else {
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feedback.important = "vertical";
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}
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options.using.call( this, props, feedback );
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};
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}
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elem.offset( $.extend( position, { using: using } ) );
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});
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};
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$.ui.position = {
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fit: {
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left: function( position, data ) {
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var win = $( window ),
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over = data.collisionPosition.left + data.collisionWidth - win.width() - win.scrollLeft();
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position.left = over > 0 ? position.left - over : Math.max( position.left - data.collisionPosition.left, position.left );
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var within = data.within,
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withinOffset = within.isWindow ? within.scrollLeft : within.offset.left,
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outerWidth = within.width,
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collisionPosLeft = position.left - data.collisionPosition.marginLeft,
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overLeft = withinOffset - collisionPosLeft,
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overRight = collisionPosLeft + data.collisionWidth - outerWidth - withinOffset,
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newOverRight;
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// element is wider than within
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if ( data.collisionWidth > outerWidth ) {
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// element is initially over the left side of within
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if ( overLeft > 0 && overRight <= 0 ) {
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newOverRight = position.left + overLeft + data.collisionWidth - outerWidth - withinOffset;
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position.left += overLeft - newOverRight;
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// element is initially over right side of within
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} else if ( overRight > 0 && overLeft <= 0 ) {
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position.left = withinOffset;
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// element is initially over both left and right sides of within
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} else {
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if ( overLeft > overRight ) {
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position.left = withinOffset + outerWidth - data.collisionWidth;
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} else {
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position.left = withinOffset;
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}
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}
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// too far left -> align with left edge
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} else if ( overLeft > 0 ) {
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position.left += overLeft;
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// too far right -> align with right edge
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} else if ( overRight > 0 ) {
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position.left -= overRight;
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// adjust based on position and margin
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} else {
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position.left = max( position.left - collisionPosLeft, position.left );
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}
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},
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top: function( position, data ) {
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var win = $( window ),
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over = data.collisionPosition.top + data.collisionHeight - win.height() - win.scrollTop();
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position.top = over > 0 ? position.top - over : Math.max( position.top - data.collisionPosition.top, position.top );
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var within = data.within,
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withinOffset = within.isWindow ? within.scrollTop : within.offset.top,
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outerHeight = data.within.height,
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collisionPosTop = position.top - data.collisionPosition.marginTop,
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overTop = withinOffset - collisionPosTop,
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overBottom = collisionPosTop + data.collisionHeight - outerHeight - withinOffset,
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newOverBottom;
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// element is taller than within
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if ( data.collisionHeight > outerHeight ) {
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// element is initially over the top of within
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if ( overTop > 0 && overBottom <= 0 ) {
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newOverBottom = position.top + overTop + data.collisionHeight - outerHeight - withinOffset;
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position.top += overTop - newOverBottom;
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// element is initially over bottom of within
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} else if ( overBottom > 0 && overTop <= 0 ) {
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position.top = withinOffset;
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// element is initially over both top and bottom of within
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} else {
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if ( overTop > overBottom ) {
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position.top = withinOffset + outerHeight - data.collisionHeight;
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} else {
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position.top = withinOffset;
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}
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}
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// too far up -> align with top
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} else if ( overTop > 0 ) {
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position.top += overTop;
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// too far down -> align with bottom edge
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} else if ( overBottom > 0 ) {
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position.top -= overBottom;
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// adjust based on position and margin
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} else {
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position.top = max( position.top - collisionPosTop, position.top );
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}
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}
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},
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flip: {
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left: function( position, data ) {
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if ( data.at[0] === center ) {
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return;
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}
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var win = $( window ),
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over = data.collisionPosition.left + data.collisionWidth - win.width() - win.scrollLeft(),
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var within = data.within,
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withinOffset = within.offset.left + within.scrollLeft,
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outerWidth = within.width,
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offsetLeft = within.isWindow ? 0 : within.offset.left,
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collisionPosLeft = position.left - data.collisionPosition.marginLeft,
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overLeft = collisionPosLeft - offsetLeft,
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overRight = collisionPosLeft + data.collisionWidth - outerWidth - offsetLeft,
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myOffset = data.my[ 0 ] === "left" ?
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-data.elemWidth :
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data.my[ 0 ] === "right" ?
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@ -182,71 +371,147 @@ $.ui.position = {
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0,
|
||||
atOffset = data.at[ 0 ] === "left" ?
|
||||
data.targetWidth :
|
||||
-data.targetWidth,
|
||||
offset = -2 * data.offset[ 0 ];
|
||||
position.left += data.collisionPosition.left < 0 ?
|
||||
myOffset + atOffset + offset :
|
||||
over > 0 ?
|
||||
myOffset + atOffset + offset :
|
||||
0;
|
||||
data.at[ 0 ] === "right" ?
|
||||
-data.targetWidth :
|
||||
0,
|
||||
offset = -2 * data.offset[ 0 ],
|
||||
newOverRight,
|
||||
newOverLeft;
|
||||
|
||||
if ( overLeft < 0 ) {
|
||||
newOverRight = position.left + myOffset + atOffset + offset + data.collisionWidth - outerWidth - withinOffset;
|
||||
if ( newOverRight < 0 || newOverRight < abs( overLeft ) ) {
|
||||
position.left += myOffset + atOffset + offset;
|
||||
}
|
||||
}
|
||||
else if ( overRight > 0 ) {
|
||||
newOverLeft = position.left - data.collisionPosition.marginLeft + myOffset + atOffset + offset - offsetLeft;
|
||||
if ( newOverLeft > 0 || abs( newOverLeft ) < overRight ) {
|
||||
position.left += myOffset + atOffset + offset;
|
||||
}
|
||||
}
|
||||
},
|
||||
top: function( position, data ) {
|
||||
if ( data.at[1] === center ) {
|
||||
return;
|
||||
}
|
||||
var win = $( window ),
|
||||
over = data.collisionPosition.top + data.collisionHeight - win.height() - win.scrollTop(),
|
||||
myOffset = data.my[ 1 ] === "top" ?
|
||||
var within = data.within,
|
||||
withinOffset = within.offset.top + within.scrollTop,
|
||||
outerHeight = within.height,
|
||||
offsetTop = within.isWindow ? 0 : within.offset.top,
|
||||
collisionPosTop = position.top - data.collisionPosition.marginTop,
|
||||
overTop = collisionPosTop - offsetTop,
|
||||
overBottom = collisionPosTop + data.collisionHeight - outerHeight - offsetTop,
|
||||
top = data.my[ 1 ] === "top",
|
||||
myOffset = top ?
|
||||
-data.elemHeight :
|
||||
data.my[ 1 ] === "bottom" ?
|
||||
data.elemHeight :
|
||||
0,
|
||||
atOffset = data.at[ 1 ] === "top" ?
|
||||
data.targetHeight :
|
||||
-data.targetHeight,
|
||||
offset = -2 * data.offset[ 1 ];
|
||||
position.top += data.collisionPosition.top < 0 ?
|
||||
myOffset + atOffset + offset :
|
||||
over > 0 ?
|
||||
myOffset + atOffset + offset :
|
||||
0;
|
||||
data.at[ 1 ] === "bottom" ?
|
||||
-data.targetHeight :
|
||||
0,
|
||||
offset = -2 * data.offset[ 1 ],
|
||||
newOverTop,
|
||||
newOverBottom;
|
||||
if ( overTop < 0 ) {
|
||||
newOverBottom = position.top + myOffset + atOffset + offset + data.collisionHeight - outerHeight - withinOffset;
|
||||
if ( ( position.top + myOffset + atOffset + offset) > overTop && ( newOverBottom < 0 || newOverBottom < abs( overTop ) ) ) {
|
||||
position.top += myOffset + atOffset + offset;
|
||||
}
|
||||
}
|
||||
else if ( overBottom > 0 ) {
|
||||
newOverTop = position.top - data.collisionPosition.marginTop + myOffset + atOffset + offset - offsetTop;
|
||||
if ( ( position.top + myOffset + atOffset + offset) > overBottom && ( newOverTop > 0 || abs( newOverTop ) < overBottom ) ) {
|
||||
position.top += myOffset + atOffset + offset;
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
flipfit: {
|
||||
left: function() {
|
||||
$.ui.position.flip.left.apply( this, arguments );
|
||||
$.ui.position.fit.left.apply( this, arguments );
|
||||
},
|
||||
top: function() {
|
||||
$.ui.position.flip.top.apply( this, arguments );
|
||||
$.ui.position.fit.top.apply( this, arguments );
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
// offset setter from jQuery 1.4
|
||||
if ( !$.offset.setOffset ) {
|
||||
$.offset.setOffset = function( elem, options ) {
|
||||
// set position first, in-case top/left are set even on static elem
|
||||
if ( /static/.test( $.curCSS( elem, "position" ) ) ) {
|
||||
elem.style.position = "relative";
|
||||
}
|
||||
var curElem = $( elem ),
|
||||
curOffset = curElem.offset(),
|
||||
curTop = parseInt( $.curCSS( elem, "top", true ), 10 ) || 0,
|
||||
curLeft = parseInt( $.curCSS( elem, "left", true ), 10) || 0,
|
||||
props = {
|
||||
top: (options.top - curOffset.top) + curTop,
|
||||
left: (options.left - curOffset.left) + curLeft
|
||||
};
|
||||
|
||||
if ( 'using' in options ) {
|
||||
options.using.call( elem, props );
|
||||
} else {
|
||||
curElem.css( props );
|
||||
}
|
||||
};
|
||||
// fraction support test
|
||||
(function () {
|
||||
var testElement, testElementParent, testElementStyle, offsetLeft, i,
|
||||
body = document.getElementsByTagName( "body" )[ 0 ],
|
||||
div = document.createElement( "div" );
|
||||
|
||||
$.fn.offset = function( options ) {
|
||||
var elem = this[ 0 ];
|
||||
if ( !elem || !elem.ownerDocument ) { return null; }
|
||||
if ( options ) {
|
||||
return this.each(function() {
|
||||
$.offset.setOffset( this, options );
|
||||
});
|
||||
}
|
||||
return _offset.call( this );
|
||||
//Create a "fake body" for testing based on method used in jQuery.support
|
||||
testElement = document.createElement( body ? "div" : "body" );
|
||||
testElementStyle = {
|
||||
visibility: "hidden",
|
||||
width: 0,
|
||||
height: 0,
|
||||
border: 0,
|
||||
margin: 0,
|
||||
background: "none"
|
||||
};
|
||||
if ( body ) {
|
||||
$.extend( testElementStyle, {
|
||||
position: "absolute",
|
||||
left: "-1000px",
|
||||
top: "-1000px"
|
||||
});
|
||||
}
|
||||
for ( i in testElementStyle ) {
|
||||
testElement.style[ i ] = testElementStyle[ i ];
|
||||
}
|
||||
testElement.appendChild( div );
|
||||
testElementParent = body || document.documentElement;
|
||||
testElementParent.insertBefore( testElement, testElementParent.firstChild );
|
||||
|
||||
div.style.cssText = "position: absolute; left: 10.7432222px;";
|
||||
|
||||
offsetLeft = $( div ).offset().left;
|
||||
$.support.offsetFractions = offsetLeft > 10 && offsetLeft < 11;
|
||||
|
||||
testElement.innerHTML = "";
|
||||
testElementParent.removeChild( testElement );
|
||||
})();
|
||||
|
||||
// DEPRECATED
|
||||
if ( $.uiBackCompat !== false ) {
|
||||
// offset option
|
||||
(function( $ ) {
|
||||
var _position = $.fn.position;
|
||||
$.fn.position = function( options ) {
|
||||
if ( !options || !options.offset ) {
|
||||
return _position.call( this, options );
|
||||
}
|
||||
var offset = options.offset.split( " " ),
|
||||
at = options.at.split( " " );
|
||||
if ( offset.length === 1 ) {
|
||||
offset[ 1 ] = offset[ 0 ];
|
||||
}
|
||||
if ( /^\d/.test( offset[ 0 ] ) ) {
|
||||
offset[ 0 ] = "+" + offset[ 0 ];
|
||||
}
|
||||
if ( /^\d/.test( offset[ 1 ] ) ) {
|
||||
offset[ 1 ] = "+" + offset[ 1 ];
|
||||
}
|
||||
if ( at.length === 1 ) {
|
||||
if ( /left|center|right/.test( at[ 0 ] ) ) {
|
||||
at[ 1 ] = "center";
|
||||
} else {
|
||||
at[ 1 ] = at[ 0 ];
|
||||
at[ 0 ] = "center";
|
||||
}
|
||||
}
|
||||
return _position.call( this, $.extend( options, {
|
||||
at: at[ 0 ] + offset[ 0 ] + " " + at[ 1 ] + offset[ 1 ],
|
||||
offset: undefined
|
||||
} ) );
|
||||
};
|
||||
}( jQuery ) );
|
||||
}
|
||||
|
||||
}( jQuery ));
|
||||
}( jQuery ) );
|
||||
Loading…
Add table
Add a link
Reference in a new issue