mirror of
https://github.com/giongto35/cloud-game.git
synced 2026-01-23 18:46:11 +00:00
80 lines
1.6 KiB
Go
80 lines
1.6 KiB
Go
package com
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import (
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"fmt"
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"sync"
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)
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// Map defines a concurrent-safe map structure.
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// Keep in mind that the underlying map structure will grow indefinitely.
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type Map[K comparable, V any] struct {
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m map[K]V
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mu sync.Mutex
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}
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func (m *Map[K, _]) Has(key K) bool { _, ok := m.Contains(key); return ok }
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func (m *Map[_, _]) Len() int { m.mu.Lock(); defer m.mu.Unlock(); return len(m.m) }
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func (m *Map[K, V]) Pop(key K) V {
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m.mu.Lock()
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v := m.m[key]
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delete(m.m, key)
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m.mu.Unlock()
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return v
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}
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func (m *Map[K, V]) Put(key K, v V) bool {
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m.mu.Lock()
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_, ok := m.m[key]
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m.m[key] = v
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m.mu.Unlock()
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return ok
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}
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func (m *Map[K, _]) Remove(key K) { m.mu.Lock(); delete(m.m, key); m.mu.Unlock() }
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func (m *Map[K, _]) RemoveL(key K) int {
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m.mu.Lock()
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delete(m.m, key)
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k := len(m.m)
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m.mu.Unlock()
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return k
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}
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func (m *Map[K, V]) String() string {
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m.mu.Lock()
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s := fmt.Sprintf("%v", m.m)
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m.mu.Unlock()
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return s
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}
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// Contains returns the first value found and a boolean flag if its found or not.
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func (m *Map[K, V]) Contains(key K) (v V, ok bool) {
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m.mu.Lock()
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defer m.mu.Unlock()
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if vv, ok := m.m[key]; ok {
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return vv, true
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}
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return v, false
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}
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func (m *Map[K, V]) Find(key K) V {
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v, _ := m.Contains(key)
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return v
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}
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// FindBy searches the first key-value with the provided predicate function.
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func (m *Map[K, V]) FindBy(fn func(v V) bool) (v V, ok bool) {
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m.mu.Lock()
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defer m.mu.Unlock()
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for _, vv := range m.m {
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if fn(vv) {
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return vv, true
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}
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}
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return v, false
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}
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// ForEach processes every element with the provided callback function.
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func (m *Map[K, V]) ForEach(fn func(v V)) {
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m.mu.Lock()
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defer m.mu.Unlock()
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for _, v := range m.m {
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fn(v)
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}
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}
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