cloud-game/pkg/worker/cloud-storage/storage_test.go
sergystepanov bd6e146e64
Fix errors/misuse with OpenGL-based core API (#237)
* Follow Go standard for naming constants

* Use reformatted pixFormats for Libretro cores

* Use OpenGL 2.1 Core profile bindings for render instead 4.1

* Cleanup the code

* SDL attributes should be set before the sdl.Init call

* Use simple vertical frame flip function instead imaging lib with OpenGL renderer

* Use the separate control flow for the macOS OpenGL context handling

* Add OpenGL pixel type/format switch based on cores callback

* Use unified log instead of fmt

* Clean code

* Remove unnecessary SDL init flag

* Printout errors with SDL / OpenGL functions

* Add CGO Libretro logging output

* Use main thread lock for windows and OpenGL context

* Remove Darwin OS switch

* Add extended OpenGL version info print

* Update Libretro cores info print

* Add game library module (#232)

* Add game library

* Add missing local game lib files

* Add missing return statement

* Use v2 suffix

* Bump the dependencies

* Update Libretro modules to support headless test runners

* Port old savestates tests as example for Libretro cores runner testing

* Add n64 core example game and a test

* Update room tests for various games

* Add frame dump support for CI builds

* Add frame rendering to image output for core testing

* Update ROM frame exporter in tests

* Disable Docker image publishing

* Add frame rendering output for non-gl cores for CI

* Add auto GL context override for headless, gpu-less machines (e.g. Github CI Xeon)

* Add Windows CI headless cores frame render config

* Add missing Mesa OpenGL drivers to Ubuntu CI

* Add mupen n64 core download into CI tests

* Add Linux, macOS, Windows core frame render tests into CI

* Remove unnecessary var

* Add some comments

* Revert Y flip

* Move OpenGL into a separate package

* Add SDL package

* Update modules
2020-11-04 18:59:12 +08:00

38 lines
718 B
Go

package storage
import (
"io/ioutil"
"log"
"os"
"testing"
)
func TestSaveGame(t *testing.T) {
client := NewInitClient()
if client == nil {
t.Skip("Cloud storage is not initialized")
}
data := []byte("Test Hello")
file, err := ioutil.TempFile("", "test_cloud_save")
if err != nil {
t.Errorf("Temp dir is not accessable %v", err)
}
defer os.Remove(file.Name())
if err = ioutil.WriteFile(file.Name(), data, 0644); err != nil {
t.Errorf("File is not writable %v", err)
}
err = client.SaveFile("Test", file.Name())
if err != nil {
log.Panic(err)
}
loadData, err := client.LoadFile("Test")
if err != nil {
log.Panic(err)
}
if string(data) != string(loadData) {
log.Panic("Failed")
}
}