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(experimental feature) Before a worker can start, it should have a configuration file. In case if such a file is not found it may request configuration from the coordinator to which it connected. Added example logic if a worker is needed to be blocked until a successful packet exchange with a coordinator is being made. * Add error return for config loader * Add config loaded flag to worker * Add zone flag * Add a custom mutex lock with timout * Refactor worker runtime * Refactor internal api * Extract monitoring server config * Extract worker HTTP(S) server * Add generic sub-server interface * Add internal coordinator API * Add internal routes and handlers to worker * Add internal worker API * Refactor worker run * Migrate serverId call to new API * Add packet handler to cws * Extract handlers for internal worker routes in coordinator * Pass worker to the worker internal heandlers * Cleanup worker handlers in coordinator * Add closeRoom packet handler to the API * Add GetRoom packet handler to the API * Add RegisterRoom packet handler to the API * Add IceCandidate packet handler to the API (internal and browser) * Add Heartbeat packet handler to the API (internal and browser) * Rename worker routes init function * Extract worker/coordinator internal ws handlers * Update timed locker * Allow sequential timed locks * Add config request from workers * Add nil check for the route registration functions
21 lines
684 B
Go
21 lines
684 B
Go
package api
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import "github.com/giongto35/cloud-game/v2/pkg/cws"
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const (
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ServerId = "server_id"
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TerminateSession = "terminateSession"
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)
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type ConfPushCall struct {
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Data []byte `json:"data"`
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}
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func (packet *ConfPushCall) From(data string) error { return from(packet, data) }
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func (packet *ConfPushCall) To() (string, error) { return to(packet) }
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func ServerIdPacket(id string) cws.WSPacket { return cws.WSPacket{ID: ServerId, Data: id} }
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func ConfigRequestPacket(conf []byte) cws.WSPacket { return cws.WSPacket{Data: string(conf)} }
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func TerminateSessionPacket(sessionId string) cws.WSPacket {
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return cws.WSPacket{ID: TerminateSession, SessionID: sessionId}
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}
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