mirror of
https://github.com/giongto35/cloud-game.git
synced 2026-07-18 00:55:40 +00:00
88 lines
2.3 KiB
JavaScript
88 lines
2.3 KiB
JavaScript
import {
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sub,
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SETTINGS_CHANGED,
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REFRESH_INPUT,
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} from 'event';
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import {env} from 'env';
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import {input, pointer, keyboard} from 'input';
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import {opts, settings} from 'settings';
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import {gui} from 'gui';
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const rootEl = document.getElementById('screen')
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const footerEl = document.getElementsByClassName('screen__footer')[0]
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const state = {
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components: [],
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current: undefined,
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forceFullscreen: false,
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}
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const toggle = async (component, force) => {
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component && (state.current = component) // keep the last component
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state.components.forEach(c => c.toggle(false))
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state.current?.toggle(force)
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state.forceFullscreen && fullscreen(true)
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}
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const init = () => {
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state.forceFullscreen = settings.loadOr(opts.FORCE_FULLSCREEN, false)
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sub(SETTINGS_CHANGED, () => {
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state.forceFullscreen = settings.get()[opts.FORCE_FULLSCREEN]
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})
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}
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const cursor = pointer.autoHide(rootEl, 2000)
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const trackPointer = pointer.track(rootEl, () => {
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const display = state.current;
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return {...display.video.size, s: !!display?.hasDisplay}
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})
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const fullscreen = () => {
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if (state.current?.noFullscreen) return
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let h = parseFloat(getComputedStyle(rootEl, null).height.replace('px', ''))
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env.display().toggleFullscreen(h !== window.innerHeight, rootEl)
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}
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const controls = async (locked = false) => {
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if (!state.current?.hasDisplay) return
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if (env.isMobileDevice) return
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if (!input.kbm) return
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if (locked) {
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await pointer.lock(rootEl)
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}
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// oof, remove hover:hover when the pointer is forcibly locked,
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// leaving the element in the hovered state
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locked ? footerEl.classList.remove('hover') : footerEl.classList.add('hover')
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trackPointer(locked)
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await keyboard.lock(locked)
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input.retropad.toggle(!locked)
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}
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rootEl.addEventListener('fullscreenchange', async () => {
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const fs = document.fullscreenElement !== null
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cursor(!fs)
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gui.toggle(footerEl, fs)
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await controls(fs)
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state.current?.onFullscreen?.(fs)
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})
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sub(REFRESH_INPUT, async () => {
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await controls(document.fullscreenElement !== null)
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})
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export const screen = {
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fullscreen,
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toggle,
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/**
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* Adds a component. It should have toggle(bool) method and
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* an optional noFullscreen (bool) property.
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*/
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add: (...o) => state.components.push(...o),
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init,
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}
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