mirror of
https://github.com/giongto35/cloud-game.git
synced 2026-07-19 01:24:26 +00:00
126 lines
3.9 KiB
JavaScript
Vendored
126 lines
3.9 KiB
JavaScript
Vendored
/**
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* Keyboard controls.
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*
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* @version 1
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*/
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const keyboard = (() => {
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// default keyboard bindings
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const defaultMap = Object.freeze({
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ArrowLeft: KEY.LEFT,
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ArrowUp: KEY.UP,
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ArrowRight: KEY.RIGHT,
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ArrowDown: KEY.DOWN,
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KeyZ: KEY.A,
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KeyX: KEY.B,
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KeyC: KEY.X,
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KeyV: KEY.Y,
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KeyA: KEY.L,
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KeyS: KEY.R,
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Enter: KEY.START,
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ShiftLeft: KEY.SELECT,
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// non-game
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KeyQ: KEY.QUIT,
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KeyW: KEY.JOIN,
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KeyK: KEY.SAVE,
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KeyL: KEY.LOAD,
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Digit1: KEY.PAD1,
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Digit2: KEY.PAD2,
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Digit3: KEY.PAD3,
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Digit4: KEY.PAD4,
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KeyF: KEY.FULL,
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KeyH: KEY.HELP,
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Backslash: KEY.STATS,
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Digit9: KEY.SETTINGS,
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KeyM: KEY.MULTITAP
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});
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let keyMap = {};
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let isKeysFilteredMode = true;
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const remap = (map = {}) => {
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settings.set(opts.INPUT_KEYBOARD_MAP, map);
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log.info('Keyboard keys have been remapped')
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}
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event.sub(KEYBOARD_TOGGLE_FILTER_MODE, data => {
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isKeysFilteredMode = data.mode !== undefined ? data.mode : !isKeysFilteredMode;
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log.debug(`New keyboard filter mode: ${isKeysFilteredMode}`);
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});
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let dpadMode = true;
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let dpadState = {[KEY.LEFT]: false, [KEY.RIGHT]: false, [KEY.UP]: false, [KEY.DOWN]: false};
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function onDpadToggle(checked) {
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if (dpadMode === checked) {
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return //error?
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}
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if (dpadMode) {
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dpadMode = false;
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// reset dpad keys pressed before moving to analog stick mode
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for (const key in dpadState) {
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if (dpadState[key] === true) {
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dpadState[key] = false;
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event.pub(KEY_RELEASED, {key: key});
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}
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}
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} else {
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dpadMode = true;
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// reset analog stick axes before moving to dpad mode
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value = (dpadState[KEY.RIGHT] === true ? 1 : 0) - (dpadState[KEY.LEFT] === true ? 1 : 0)
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if (value !== 0) {
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event.pub(AXIS_CHANGED, {id: 0, value: 0});
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}
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value = (dpadState[KEY.DOWN] === true ? 1 : 0) - (dpadState[KEY.UP] === true ? 1 : 0)
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if (value !== 0) {
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event.pub(AXIS_CHANGED, {id: 1, value: 0});
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}
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dpadState = {[KEY.LEFT]: false, [KEY.RIGHT]: false, [KEY.UP]: false, [KEY.DOWN]: false};
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}
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}
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const onKey = (code, callback, state) => {
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if (code in keyMap) {
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key = keyMap[code]
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if (key in dpadState) {
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dpadState[key] = state
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if (dpadMode) {
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callback(key);
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} else {
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if (key === KEY.LEFT || key == KEY.RIGHT) {
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value = (dpadState[KEY.RIGHT] === true ? 1 : 0) - (dpadState[KEY.LEFT] === true ? 1 : 0)
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event.pub(AXIS_CHANGED, {id: 0, value: value});
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} else {
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value = (dpadState[KEY.DOWN] === true ? 1 : 0) - (dpadState[KEY.UP] === true ? 1 : 0)
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event.pub(AXIS_CHANGED, {id: 1, value: value});
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}
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}
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} else {
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callback(key);
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}
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}
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};
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event.sub(DPAD_TOGGLE, (data) => onDpadToggle(data.checked));
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return {
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init: () => {
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keyMap = settings.loadOr(opts.INPUT_KEYBOARD_MAP, defaultMap);
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const body = document.body;
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// !to use prevent default as everyone
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body.addEventListener('keyup', e => {
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if (isKeysFilteredMode) {
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onKey(e.code, key => event.pub(KEY_RELEASED, {key: key}));
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} else {
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event.pub(KEYBOARD_KEY_PRESSED, {key: e.code});
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}
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}, false);
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body.addEventListener('keydown', e => onKey(e.code, key => event.pub(KEY_PRESSED, {key: key}), true));
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log.info('[input] keyboard has been initialized');
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},
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settings: {
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remap
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}
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}
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})
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(event, document, KEY, log, opts, settings);
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