cloud-game/web/js/init.js
giongto35 7b736d455e
Merge Pr/173 with master (#218)
* Add the initial support for settings

* Rearrange init order for the settings and log modules

* Add import settings function

* Add initial settings display panel

* Add settings controls

* Add settings controls handlers

* Add garbage gui auto-builder for settings

* Add some custom binding handlers for settings

* Add super ineffective ¯\_(ツ)_/¯ keyboard bindings remap function

* Migrate keyboard to codes instead deprecated keyCodes

* Abort key remap on Esc

Co-authored-by: Sergey Stepanov <sergystepanov@gmail.com>
2020-07-04 04:24:13 +08:00

10 lines
227 B
JavaScript
Vendored

settings.init();
log.setLevel(settings.loadOr(opts.LOG_LEVEL, 'debug'));
keyboard.init();
joystick.init();
touch.init();
[roomId, zone] = room.loadMaybe();
// if from URL -> start game immediately!
socket.init(roomId, zone);