mirror of
https://github.com/giongto35/cloud-game.git
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(experimental feature) Before a worker can start, it should have a configuration file. In case if such a file is not found it may request configuration from the coordinator to which it connected. Added example logic if a worker is needed to be blocked until a successful packet exchange with a coordinator is being made. * Add error return for config loader * Add config loaded flag to worker * Add zone flag * Add a custom mutex lock with timout * Refactor worker runtime * Refactor internal api * Extract monitoring server config * Extract worker HTTP(S) server * Add generic sub-server interface * Add internal coordinator API * Add internal routes and handlers to worker * Add internal worker API * Refactor worker run * Migrate serverId call to new API * Add packet handler to cws * Extract handlers for internal worker routes in coordinator * Pass worker to the worker internal heandlers * Cleanup worker handlers in coordinator * Add closeRoom packet handler to the API * Add GetRoom packet handler to the API * Add RegisterRoom packet handler to the API * Add IceCandidate packet handler to the API (internal and browser) * Add Heartbeat packet handler to the API (internal and browser) * Rename worker routes init function * Extract worker/coordinator internal ws handlers * Update timed locker * Allow sequential timed locks * Add config request from workers * Add nil check for the route registration functions
50 lines
995 B
Go
50 lines
995 B
Go
package main
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import (
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"context"
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goflag "flag"
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"math/rand"
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"os"
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"os/signal"
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"time"
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config "github.com/giongto35/cloud-game/v2/pkg/config/worker"
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"github.com/giongto35/cloud-game/v2/pkg/thread"
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"github.com/giongto35/cloud-game/v2/pkg/util/logging"
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"github.com/giongto35/cloud-game/v2/pkg/worker"
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"github.com/golang/glog"
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flag "github.com/spf13/pflag"
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)
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func init() {
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rand.Seed(time.Now().UTC().UnixNano())
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}
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func run() {
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conf := config.NewConfig()
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flag.CommandLine.AddGoFlagSet(goflag.CommandLine)
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conf.ParseFlags()
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logging.Init()
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defer logging.Flush()
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ctx, cancelCtx := context.WithCancel(context.Background())
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glog.V(4).Info("[worker] Initialization")
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glog.V(4).Infof("[worker] Local configuration %+v", conf)
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wrk := worker.New(ctx, conf)
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wrk.Run()
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stop := make(chan os.Signal, 1)
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signal.Notify(stop, os.Interrupt)
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select {
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case <-stop:
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glog.V(4).Info("[worker] Shutting down")
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wrk.Shutdown()
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cancelCtx()
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}
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}
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func main() {
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thread.MainWrapMaybe(run)
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}
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