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https://github.com/giongto35/cloud-game.git
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* Add initial external configuration files support. These external configuration files allow changing app params at the runtime without recompilation. * Find config files with specified directory in the tests * Add aspect ratio recalculation config * Clean code * Add new configuration files into the Docker container image * Add shared core and config paths into the Libretro cores config * Split ROM <-> Emulator mapping between workers and coordinators * Extract coordinator config * Add shared worker/coordinator server config * Add explicit embedded shared worker/coordinator struct for auto-config reflection fill * Remove default stun/turn servers from the config * Extract and add new ice servers config structures * Update coordinator config params * Add auto emulation lib loader based on the runtime OS/arch * Update configuration structures * Remove shared config embedding * Add missing network config params * Add game library external config * Remove unused config parameters * Add WebRTC encoder external options * Add user dir for config search * Update config loader * Update config * Add generic downloader with Grab lib implementation * Add a simple file downloader backed by the grab lib * Add initial Libretro core repos abstractions * Expose compression info for Libretro cores repository records * Add pipe-based abstract file downloader * Refactor downloader * Refactor Libretro repos * Add worker coresync stubs * Add multiprocess-safe HTTP-based core manager implementation * Remove Libretro cores from the repo * Keep custom N64 cores in te repo for now * Add Libretro cores repo select in the config * Fix http manager repo switch * Cleanup code * Add greedy Libretro lib loader * Don't crash when arch map is not set * Disable dynamic recompiler for pcsx core by default since it's could cause a crash * Use global Libretro dynalib handler * Shorten the default Libretro cores store path * Update zip extractor implementation * Remove explicit fig lib field markings * Add config note to the README file * Add GitHub repo backend for the core downloader * Fix GitHub repo param list in the manager factory * Add env variables reader with CLOUD_GAME prefix * Re-optimize ice server info struct custom marshaler
46 lines
1,008 B
Go
46 lines
1,008 B
Go
package main
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import (
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"context"
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goflag "flag"
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"math/rand"
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"os"
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"os/signal"
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"time"
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config "github.com/giongto35/cloud-game/v2/pkg/config/coordinator"
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"github.com/giongto35/cloud-game/v2/pkg/coordinator"
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"github.com/giongto35/cloud-game/v2/pkg/util/logging"
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"github.com/golang/glog"
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flag "github.com/spf13/pflag"
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)
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func main() {
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rand.Seed(time.Now().UTC().UnixNano())
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conf := config.NewConfig()
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flag.CommandLine.AddGoFlagSet(goflag.CommandLine)
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conf.ParseFlags()
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logging.Init()
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defer logging.Flush()
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ctx, cancelCtx := context.WithCancel(context.Background())
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glog.Infof("Initializing coordinator server")
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glog.V(4).Infof("Coordinator configs %v", conf)
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o := coordinator.New(ctx, conf)
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if err := o.Run(); err != nil {
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glog.Errorf("Failed to run coordinator server, reason %v", err)
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os.Exit(1)
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}
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stop := make(chan os.Signal, 1)
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signal.Notify(stop, os.Interrupt)
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select {
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case <-stop:
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glog.Infoln("Received SIGTERM, Quiting Coordinator")
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o.Shutdown()
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cancelCtx()
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}
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}
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