mirror of
https://github.com/giongto35/cloud-game.git
synced 2026-07-26 19:47:25 +00:00
Previously we used zero-cost x264 `X264_CSP_VFLIP` and vpx `vpx_img_flip` for OpenGL cores (which render their output buffers upside down). Now the flip is handled client-side during GPU compositing of the video stream. This will be needed later, when we have to use more codecs and Gstreamer.
73 lines
1.6 KiB
Go
73 lines
1.6 KiB
Go
package api
|
|
|
|
type (
|
|
ChangePlayerRequest struct {
|
|
StatefulRoom
|
|
Index int `json:"index"`
|
|
}
|
|
ChangePlayerResponse int
|
|
GameQuitRequest StatefulRoom
|
|
LoadGameRequest StatefulRoom
|
|
LoadGameResponse string
|
|
ResetGameRequest StatefulRoom
|
|
ResetGameResponse string
|
|
SaveGameRequest StatefulRoom
|
|
SaveGameResponse string
|
|
StartGameRequest struct {
|
|
StatefulRoom
|
|
Record bool
|
|
RecordUser string
|
|
Game string `json:"game"`
|
|
PlayerIndex int `json:"player_index"`
|
|
}
|
|
GameInfo struct {
|
|
Alias string `json:"alias"`
|
|
Base string `json:"base"`
|
|
Name string `json:"name"`
|
|
Path string `json:"path"`
|
|
System string `json:"system"`
|
|
Type string `json:"type"`
|
|
}
|
|
StartGameResponse struct {
|
|
Room
|
|
AV *AppVideoInfo `json:"av"`
|
|
Record bool `json:"record"`
|
|
KbMouse bool `json:"kb_mouse"`
|
|
}
|
|
RecordGameRequest struct {
|
|
StatefulRoom
|
|
Active bool `json:"active"`
|
|
User string `json:"user"`
|
|
}
|
|
RecordGameResponse string
|
|
TerminateSessionRequest Stateful
|
|
WebrtcSignalRequest struct {
|
|
Stateful
|
|
Sdp *string `json:"sdp,omitempty"`
|
|
Ice *string `json:"ice,omitempty"`
|
|
}
|
|
InitWebrtcStreamRequest struct {
|
|
// Stateful
|
|
Id string `json:"id"`
|
|
Initiator bool `json:"initiator"`
|
|
Sdp string `json:"sdp,omitempty"`
|
|
}
|
|
InitWebrtcStreamResponse string
|
|
|
|
AppVideoInfo struct {
|
|
W int `json:"w"`
|
|
H int `json:"h"`
|
|
S int `json:"s"`
|
|
A float32 `json:"a"`
|
|
Flip bool `json:"flip,omitempty"`
|
|
}
|
|
|
|
LibGameListInfo struct {
|
|
T int
|
|
List []GameInfo
|
|
}
|
|
|
|
PrevSessionInfo struct {
|
|
List []string
|
|
}
|
|
)
|