cloud-game/web/js/gui/gui.js
2022-04-18 19:13:26 +03:00

213 lines
5.5 KiB
JavaScript

/**
* App UI elements module.
*
* @version 1
*/
const gui = (() => {
const _create = (name = 'div', modFn) => {
const el = document.createElement(name);
if (modFn) {
modFn(el);
}
return el;
}
const _option = (text = '', selected = false, label) => {
const el = _create('option');
if (label) {
el.textContent = label;
el.value = text;
} else {
el.textContent = text;
}
if (selected) el.selected = true;
return el;
}
const select = (key = '', callback = function () {
}, values = {values: [], labels: []}, current = '') => {
const el = _create();
const select = _create('select');
select.onchange = event => {
callback(key, event.target.value);
};
el.append(select);
select.append(_option('none', current === ''));
values.values.forEach((value, index) => {
select.append(_option(value, current === value, values.labels?.[index]));
});
return el;
}
const panel = (root, title = '', cc = '', content, buttons = []) => {
const state = {
shown: false,
loading: false,
title: title,
}
const _root = root || _create('div');
_root.classList.add('panel');
const header = _create('div', (el) => el.classList.add('panel__header'));
const _content = _create('div', (el) => {
if (cc) {
el.classList.add(cc);
}
el.classList.add('panel__content')
});
const _title = _create('span', (el) => {
el.classList.add('panel__header__title');
el.innerText = title;
});
header.append(_title);
header.append(_create('div', (el) => {
el.classList.add('panel__header__controls');
buttons.forEach((b => el.append(_create('span', (el) => {
el.classList.add('panel__button');
if (b.cl) b.cl.forEach(class_ => el.classList.add(class_));
if (b.title) el.title = b.title;
el.innerText = b.caption;
el.addEventListener('click', b.handler)
}))))
el.append(_create('span', (el) => {
el.classList.add('panel__button');
el.innerText = 'X';
el.title = 'Close';
el.addEventListener('click', () => toggle(false))
}))
}))
root.append(header, _content);
if (content) {
_content.append(content);
}
const setContent = (content) => _content.replaceChildren(content)
const setLoad = (load = true) => {
state.loading = load;
_title.innerText = state.loading ? `${state.title}...` : state.title;
}
function toggle(show) {
state.shown = show;
if (state.shown) {
gui.show(_root);
} else {
gui.hide(_root);
}
}
return {
isHidden: () => !state.shown,
setContent,
setLoad,
toggle,
}
}
const _bind = (callback = function () {
}, name = '', oldValue) => {
const el = _create('button');
el.onclick = () => callback(name, oldValue);
el.textContent = name;
return el;
}
const binding = (key = '', value = '', callback = function () {
}) => {
const el = _create();
el.setAttribute('class', 'binding-element');
const k = _bind(callback, key, value);
el.append(k);
const v = _create();
v.textContent = value;
el.append(v);
return el;
}
const show = (el) => {
el.classList.remove('hidden');
}
const hide = (el) => {
el.classList.add('hidden');
}
const toggle = (el, what) => {
if (what) {
show(el)
} else {
hide(el)
}
}
const fadeIn = async (el, speed = .1) => {
el.style.opacity = '0';
el.style.display = 'block';
return new Promise((done) => (function fade() {
let val = parseFloat(el.style.opacity);
const proceed = ((val += speed) <= 1);
if (proceed) {
el.style.opacity = '' + val;
requestAnimationFrame(fade);
} else {
done();
}
})()
);
}
const fadeOut = async (el, speed = .1) => {
el.style.opacity = '1';
return new Promise((done) => (function fade() {
if ((el.style.opacity -= speed) < 0) {
el.style.display = "none";
done();
} else {
requestAnimationFrame(fade);
}
})()
)
}
const fragment = () => document.createDocumentFragment();
const sleep = async (ms) => new Promise(resolve => setTimeout(resolve, ms));
const fadeInOut = async (el, wait = 1000, speed = .1) => {
await fadeIn(el, speed)
await sleep(wait);
await fadeOut(el, speed)
}
return {
anim: {
fadeIn,
fadeOut,
fadeInOut,
},
binding,
create: _create,
fragment,
hide,
panel,
select,
show,
toggle,
}
})(document);