mirror of
https://github.com/giongto35/cloud-game.git
synced 2026-07-20 16:54:25 +00:00
174 lines
5.6 KiB
JavaScript
174 lines
5.6 KiB
JavaScript
// web socket
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function startGame() {
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log("Starting game screen");
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// clear
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endInput();
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document.getElementById('div').innerHTML = "";
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if (!DEBUG) {
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$("#menu-screen").fadeOut(400, function() {
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$("#game-screen").show();
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});
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}
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// end clear
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conn = new WebSocket(`ws://${location.host}/ws`);
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// Clear old roomID
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conn.onopen = () => {
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log("WebSocket is opened. Send ping");
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conn.send(JSON.stringify({"id": "ping", "data": GAME_LIST[gameIdx].nes, "room_id": roomID.value, "player_index": parseInt(playerIndex.value, 10)}));
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}
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conn.onerror = error => {
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log(`Websocket error: ${error}`);
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}
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conn.onclose = () => {
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log("Websocket closed");
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}
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conn.onmessage = e => {
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d = JSON.parse(e.data);
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switch (d["id"]) {
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case "pong":
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log("Recv pong. Start webrtc");
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startWebRTC();
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break;
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case "sdp":
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log("Got remote sdp");
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pc.setRemoteDescription(new RTCSessionDescription(JSON.parse(atob(d["data"]))));
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break;
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case "start":
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log("Got start");
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roomID.value = ""
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currentRoomID.innerText = d["room_id"]
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break;
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case "save":
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log(`Got save response: ${d["data"]}`);
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break;
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case "load":
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log(`Got load response: ${d["data"]}`);
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break;
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}
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}
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// webrtc
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pc = new RTCPeerConnection({iceServers: [{urls: 'stun:stun.l.google.com:19302'}]})
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// input channel
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inputChannel = pc.createDataChannel('foo')
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inputChannel.onclose = () => log('inputChannel has closed');
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inputChannel.onopen = () => log('inputChannel has opened');
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inputChannel.onmessage = e => {
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console.log(e);
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log(`Message '${e.data}'`);
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}
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window.AudioContext = window.AudioContext || window.webkitAudioContext;
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var context = new AudioContext();
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var delayTime = 0;
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var init = 0;
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var audioStack = [];
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var nextTime = 0;
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function scheduleBuffers() {
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while ( audioStack.length) {
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var buffer = audioStack.shift();
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var source = context.createBufferSource();
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source.buffer = buffer;
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source.connect(context.destination);
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if (nextTime == 0)
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nextTime = context.currentTime + 0.05; /// add 50ms latency to work well across systems - tune this if you like
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source.start(nextTime);
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nextTime+=source.buffer.duration; // Make the next buffer wait the length of the last buffer before being played
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};
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}
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sampleRate = 16000;
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channels = 1;
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bitDepth = 16;
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decoder = new OpusDecoder(sampleRate, channels);
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function damn(opusChunk) {
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pcmChunk = decoder.decode_float(opusChunk);
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myBuffer = context.createBuffer(channels, pcmChunk.length, sampleRate);
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nowBuffering = myBuffer.getChannelData(0, bitDepth, sampleRate);
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for (var i = 0; i < pcmChunk.length; i++) {
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nowBuffering[i] = pcmChunk[i];
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}
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return myBuffer;
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}
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pc.ondatachannel = function (ev) {
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log(`New data channel '${ev.channel.label}'`);
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ev.channel.onopen = () => log('channelX has opened');
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ev.channel.onclose = () => log('channelX has closed');
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ev.channel.onmessage = (e) => {
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audioStack.push(damn(e.data));
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if ((init!=0) || (audioStack.length > 10)) { // make sure we put at least 10 chunks in the buffer before starting
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init++;
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scheduleBuffers();
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}
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}
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}
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pc.oniceconnectionstatechange = e => {
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log(`iceConnectionState: ${pc.iceConnectionState}`);
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if (pc.iceConnectionState === "connected") {
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conn.send(JSON.stringify({"id": "start", "data": ""}));
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startInput();
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screenState = "game";
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}
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else if (pc.iceConnectionState === "disconnected") {
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endInput();
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}
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}
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window.stream = new MediaStream();
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document.getElementById("game-screen2").srcObject = stream;
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// stream channel
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pc.ontrack = function (event) {
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console.log(event);
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stream.addTrack(event.track);
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// var el = document.createElement(event.track.kind);
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// el.srcObject = event.streams[0];
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// el.autoplay = true;
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// el.width = 800;
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// el.height = 600;
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// el.poster = new URL("https://orig00.deviantart.net/cdcd/f/2017/276/a/a/october_2nd___gameboy_poltergeist_by_wanyo-dbpdmnd.gif");
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// document.getElementById('remoteVideos').appendChild(el)
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log("New stream, yay!");
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// document.getElementById("game-screen").srcObject = event.streams[0];
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// $("#game-screen").show();
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}
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// candidate packet from STUN
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pc.onicecandidate = event => {
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if (event.candidate === null) {
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// send to ws
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session = btoa(JSON.stringify(pc.localDescription));
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localSessionDescription = session;
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log("Send SDP to remote peer");
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conn.send(JSON.stringify({"id": "sdp", "data": session}));
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} else {
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console.log(JSON.stringify(event.candidate));
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}
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}
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function startWebRTC() {
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// receiver only tracks
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pc.addTransceiver('video', {'direction': 'recvonly'});
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pc.addTransceiver('audio', {'direction': 'recvonly'});
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// create SDP
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pc.createOffer({offerToReceiveVideo: true, offerToReceiveAudio: true}).then(d => {
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pc.setLocalDescription(d).catch(log);
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})
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}
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}
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