cloud-game/web/js/network/socket.js
2019-12-12 02:30:14 +08:00

100 lines
3.5 KiB
JavaScript
Vendored

/**
* WebSocket connection module.
*
* Needs init() call.
*
* @version 1
*/
const socket = (() => {
const pingIntervalMs = 1000 / 5;
let conn;
let curPacketId = '';
const init = (roomId, zone) => {
const paramString = new URLSearchParams({room_id: roomId, zone: zone})
conn = new WebSocket(`ws://${location.host}/ws?${paramString.toString()}`);
// Clear old roomID
conn.onopen = () => {
log.info('[ws] <- open connection');
log.info(`[ws] -> setting ping interval to ${pingIntervalMs}ms`);
// !to add destructor if SPA
setInterval(ping, pingIntervalMs)
};
conn.onerror = error => log.error(`[ws] ${error}`);
conn.onclose = () => log.info('[ws] closed');
conn.onmessage = response => {
const data = JSON.parse(response.data);
const message = data.id;
if (message !== 'heartbeat') log.debug(`[ws] <- message '${message}' `, data);
switch (message) {
case 'init':
// TODO: Read from struct
// init package has 2 part [stunturn, game1, game2, game3 ...]
// const [stunturn, ...games] = data;
let serverData = JSON.parse(data.data);
event.pub(MEDIA_STREAM_INITIALIZED, {stunturn: serverData.shift(), games: serverData});
break;
case 'sdp':
event.pub(MEDIA_STREAM_SDP_AVAILABLE, {sdp: data.data});
break;
case 'requestOffer':
// !to remove? wtf
curPacketId = data.packet_id;
event.pub(MEDIA_STREAM_READY);
break;
case 'heartbeat':
// reserved
break;
case 'start':
event.pub(GAME_ROOM_AVAILABLE, {roomId: data.room_id});
break;
case 'save':
event.pub(GAME_SAVED);
break;
case 'load':
event.pub(GAME_LOADED);
break;
case 'checkLatency':
curPacketId = data.packet_id;
const addresses = data.data.split(',');
event.pub(LATENCY_CHECK_REQUESTED, {packetId: curPacketId, addresses: addresses});
}
};
};
// TODO: format the package with time
const ping = () => send({"id": "heartbeat", "data": Date.now().toString()});
const send = (data) => conn.send(JSON.stringify(data));
const latency = (workers, packetId) => send({
"id": "checkLatency",
"data": JSON.stringify(workers),
"packet_id": packetId
});
const saveGame = () => send({"id": "save", "data": ""});
const loadGame = () => send({"id": "load", "data": ""});
const startGame = (gameName, isMobile, roomId, playerIndex) => send({
"id": "start",
"data": JSON.stringify({
"game_name": gameName,
"is_mobile": isMobile
}),
"room_id": roomId != null ? roomId : '',
"player_index": playerIndex
});
const quitGame = (roomId) => send({"id": "quit", "data": "", "room_id": roomId});
return {
init: init,
send: send,
latency: latency,
saveGame: saveGame,
loadGame: loadGame,
startGame: startGame,
quitGame: quitGame
}
})($, event, log);