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(experimental feature) Before a worker can start, it should have a configuration file. In case if such a file is not found it may request configuration from the coordinator to which it connected. Added example logic if a worker is needed to be blocked until a successful packet exchange with a coordinator is being made. * Add error return for config loader * Add config loaded flag to worker * Add zone flag * Add a custom mutex lock with timout * Refactor worker runtime * Refactor internal api * Extract monitoring server config * Extract worker HTTP(S) server * Add generic sub-server interface * Add internal coordinator API * Add internal routes and handlers to worker * Add internal worker API * Refactor worker run * Migrate serverId call to new API * Add packet handler to cws * Extract handlers for internal worker routes in coordinator * Pass worker to the worker internal heandlers * Cleanup worker handlers in coordinator * Add closeRoom packet handler to the API * Add GetRoom packet handler to the API * Add RegisterRoom packet handler to the API * Add IceCandidate packet handler to the API (internal and browser) * Add Heartbeat packet handler to the API (internal and browser) * Rename worker routes init function * Extract worker/coordinator internal ws handlers * Update timed locker * Allow sequential timed locks * Add config request from workers * Add nil check for the route registration functions
25 lines
564 B
Go
25 lines
564 B
Go
package worker
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import (
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"github.com/giongto35/cloud-game/v2/pkg/cws"
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"github.com/gorilla/websocket"
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)
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// CoordinatorClient maintains connection to coordinator.
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// We expect only one CoordinatorClient for each server.
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type CoordinatorClient struct {
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*cws.Client
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}
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// NewCoordinatorClient returns a client connecting to coordinator
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// for coordination between different server.
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func NewCoordinatorClient(oc *websocket.Conn) *CoordinatorClient {
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if oc == nil {
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return nil
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}
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oClient := &CoordinatorClient{
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Client: cws.NewClient(oc),
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}
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return oClient
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}
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