cloud-game/main.go
2019-04-20 01:03:19 +08:00

522 lines
12 KiB
Go

package main
import (
"encoding/json"
"fmt"
"image"
"io/ioutil"
"log"
"math/rand"
"net/http"
_ "net/http/pprof"
"os"
"strconv"
"sync"
"time"
"github.com/giongto35/cloud-game/ui"
"github.com/giongto35/cloud-game/util"
"github.com/giongto35/cloud-game/webrtc"
"github.com/gorilla/websocket"
pionRTC "github.com/pion/webrtc"
)
const (
width = 256
height = 240
scale = 3
title = "NES"
gameboyIndex = "./static/gameboy.html"
debugIndex = "./static/index_ws.html"
)
var indexFN = gameboyIndex
// Time allowed to write a message to the peer.
var readWait = 30 * time.Second
var writeWait = 30 * time.Second
var IsOverlord = false
var upgrader = websocket.Upgrader{}
// Room is a game session. multi webRTC sessions can connect to a same game.
// A room stores all the channel for interaction between all webRTCs session and emulator
type Room struct {
imageChannel chan *image.RGBA
inputChannel chan int
// Done channel is to fire exit event when there is no webRTC session running
Done chan struct{}
rtcSessions []*webrtc.WebRTC
sessionsLock *sync.Mutex
director *ui.Director
}
var rooms = map[string]*Room{}
func main() {
fmt.Println("Usage: ./game [debug]")
if len(os.Args) > 1 {
// debug
indexFN = debugIndex
fmt.Println("Use debug version")
}
if len(os.Args) == 3 {
if os.Args[3] == "overlord" {
IsOverlord = true
}
}
rand.Seed(time.Now().UTC().UnixNano())
fmt.Println("http://localhost:8000")
rooms = map[string]*Room{}
// ignore origin
upgrader.CheckOrigin = func(r *http.Request) bool { return true }
http.HandleFunc("/ws", ws)
http.HandleFunc("/", getWeb)
http.Handle("/static/", http.StripPrefix("/static/", http.FileServer(http.Dir("./static"))))
http.ListenAndServe(":8000", nil)
}
func getWeb(w http.ResponseWriter, r *http.Request) {
bs, err := ioutil.ReadFile(indexFN)
if err != nil {
log.Fatal(err)
}
w.Write(bs)
}
// init initilizes a room returns roomID
func initRoom(roomID, gameName string) string {
// if no roomID is given, generate it
if roomID == "" {
roomID = generateRoomID()
}
log.Println("Init new room", roomID)
imageChannel := make(chan *image.RGBA, 100)
inputChannel := make(chan int, 100)
// create director
director := ui.NewDirector(roomID, imageChannel, inputChannel)
room := &Room{
imageChannel: imageChannel,
inputChannel: inputChannel,
rtcSessions: []*webrtc.WebRTC{},
sessionsLock: &sync.Mutex{},
director: director,
Done: make(chan struct{}),
}
rooms[roomID] = room
go room.start()
go director.Start([]string{"games/" + gameName})
return roomID
}
// isRoomRunning check if there is any running sessions.
// TODO: If we remove sessions from room anytime a session is closed, we can check if the sessions list is empty or not.
func isRoomRunning(roomID string) bool {
// If no roomID is registered
if _, ok := rooms[roomID]; !ok {
return false
}
// If there is running session
for _, s := range rooms[roomID].rtcSessions {
if !s.IsClosed() {
return true
}
}
return false
}
// startSession handles one session call
func startSession(webRTC *webrtc.WebRTC, gameName string, roomID string, playerIndex int) string {
cleanSession(webRTC)
// If the roomID is empty,
// or the roomID doesn't have any running sessions (room was closed)
// we spawn a new room
if roomID == "" || !isRoomRunning(roomID) {
roomID = initRoom(roomID, gameName)
}
// TODO: Might have race condition
rooms[roomID].rtcSessions = append(rooms[roomID].rtcSessions, webRTC)
room := rooms[roomID]
webRTC.AttachRoomID(roomID)
go startWebRTCSession(room, webRTC, playerIndex)
return roomID
}
func ws(w http.ResponseWriter, r *http.Request) {
c, err := upgrader.Upgrade(w, r, nil)
if err != nil {
log.Print("[!] WS upgrade:", err)
return
}
defer c.Close()
var gameName string
var roomID string
var playerIndex int
client := NewClient(c, webrtc.NewWebRTC())
//&Client{
//conn: c,
////wsOverlord: createOverlordClient(),
//peerconnection: webrtc.NewWebRTC(),
//}
client.syncReceive("initwebrtc", func(req WSPacket) WSPacket {
log.Println("Received user SDP")
localSession, err := client.peerconnection.StartClient(req.Data, width, height)
if err != nil {
log.Fatalln(err)
}
return WSPacket{
ID: "sdp",
Data: localSession,
}
})
client.syncReceive("save", func(req WSPacket) (res WSPacket) {
log.Println("Saving game state")
res.ID = "save"
res.Data = "ok"
if roomID != "" {
err = rooms[roomID].director.SaveGame()
if err != nil {
log.Println("[!] Cannot save game state: ", err)
res.Data = "error"
}
} else {
res.Data = "error"
}
return res
})
client.syncReceive("load", func(req WSPacket) (res WSPacket) {
log.Println("Loading game state")
res.ID = "load"
res.Data = "ok"
if roomID != "" {
err = rooms[roomID].director.LoadGame()
if err != nil {
log.Println("[!] Cannot load game state: ", err)
res.Data = "error"
}
} else {
res.Data = "error"
}
return res
})
client.syncReceive("start", func(req WSPacket) (res WSPacket) {
gameName = req.Data
roomID = req.RoomID
playerIndex = req.PlayerIndex
//log.Println("Ping from server with game:", gameName)
//res.ID = "pong"
log.Println("Starting game")
roomID = startSession(client.peerconnection, gameName, roomID, playerIndex)
res.ID = "start"
res.RoomID = roomID
return res
})
client.syncReceive("candidate", func(req WSPacket) (res WSPacket) {
// Unuse code
hi := pionRTC.ICECandidateInit{}
err = json.Unmarshal([]byte(req.Data), &hi)
if err != nil {
log.Println("[!] Cannot parse candidate: ", err)
} else {
// webRTC.AddCandidate(hi)
}
res.ID = "candidate"
return res
})
client.listen()
}
//func wsold(w http.ResponseWriter, r *http.Request) {
//c, err := upgrader.Upgrade(w, r, nil)
//if err != nil {
//log.Print("[!] WS upgrade:", err)
//return
//}
//defer c.Close()
//client := &Client{
//ws: c,
//wsOverlord: createOverlordClient(),
//peerconnection: webrtc.NewWebRTC(),
//}
//if IsOverlord {
//}
//log.Println("New ws connection")
//// streaming game
//// start new games and webrtc stuff?
////isDone := false
//var gameName string
//var roomID string
//var playerIndex int
//for {
//c.SetReadDeadline(time.Now().Add(readWait))
//mt, message, err := c.ReadMessage()
//if err != nil {
//log.Println("[!] read:", err)
//break
//}
//req := WSPacket{}
//res := WSPacket{}
//err = json.Unmarshal(message, &req)
//if err != nil {
//log.Println("[!] json unmarshal:", err)
//break
//}
//// SDP connection initializations follows WebRTC convention
//// https://developer.mozilla.org/en-US/docs/Web/API/WebRTC_API/Protocols
//switch req.ID {
////case "ping":
////gameName = req.Data
////roomID = req.RoomID
////playerIndex = req.PlayerIndex
////log.Println("Ping from server with game:", gameName)
////res.ID = "pong"
//case "initwebrtc":
//log.Println("Received user SDP")
//localSession, err := client.peerconnection.StartClient(req.Data, width, height)
//if err != nil {
//log.Fatalln(err)
//}
//res.ID = "sdp"
//res.Data = localSession
//// Master received request Offer
////case "requestOffer":
//// Master ask the host connecting to master to request offer from browser
////case "receivedRemoteSDP":
////log.Println("Received remote rtc")
//// Relay message to overlord, so overlord will send to the correct host
//// TODO: Include room to data
////res.id = "overlordrelaysdp"
////res.Data = req.Data
////case "receivedRelaySDPFromOverlord":
////// initwebrtc
////log.Println("Received user SDP")
////localSession, err := client.peerconnection.StartClient(req.Data, width, height)
////if err != nil {
////log.Fatalln(err)
////}
////res.ID = "sdp"
////res.Data = localSession
//case "candidate":
//// Unuse code
//hi := pionRTC.ICECandidateInit{}
//err = json.Unmarshal([]byte(req.Data), &hi)
//if err != nil {
//log.Println("[!] Cannot parse candidate: ", err)
//} else {
//// webRTC.AddCandidate(hi)
//}
//res.ID = "candidate"
//case "remoteStart":
//gameName = req.Data
//roomID = req.RoomID
//log.Println("Received Remote start", gameName, roomID)
//roomID = startSession(client.peerconnection, gameName, roomID, playerIndex)
//res.ID = "start"
//res.RoomID = roomID
//case "start":
//gameName = req.Data
//roomID = req.RoomID
//playerIndex = req.PlayerIndex
////log.Println("Ping from server with game:", gameName)
////res.ID = "pong"
//log.Println("Starting game")
//if overlord.isRemoteRoom(roomID) {
//res.ID = "overlordRequestOffer"
//} else {
//roomID = startSession(client.peerconnnection, gameName, roomID, playerIndex)
//}
//res.ID = "start"
//res.RoomID = roomID
//case "save":
//log.Println("Saving game state")
//res.ID = "save"
//res.Data = "ok"
//if roomID != "" {
//err = rooms[roomID].director.SaveGame()
//if err != nil {
//log.Println("[!] Cannot save game state: ", err)
//res.Data = "error"
//}
//} else {
//res.Data = "error"
//}
//case "load":
//log.Println("Loading game state")
//res.ID = "load"
//res.Data = "ok"
//if roomID != "" {
//err = rooms[roomID].director.LoadGame()
//if err != nil {
//log.Println("[!] Cannot load game state: ", err)
//res.Data = "error"
//}
//} else {
//res.Data = "error"
//}
//}
//stRes, err := json.Marshal(res)
//if err != nil {
//log.Println("json marshal:", err)
//}
//c.SetWriteDeadline(time.Now().Add(writeWait))
//if strings.HasPrefix(res.ID, "overlord") {
//overlord.ws.WriteMessage(res.Data)
//}
//c.WriteMessage(res.Data)
//err = c.WriteMessage(mt, []byte(stRes))
//}
//}
// generateRoomID generate a unique room ID containing 16 digits
func generateRoomID() string {
roomID := strconv.FormatInt(rand.Int63(), 16)
return roomID
}
func (r *Room) start() {
// fanout Screen
for {
select {
case <-r.Done:
r.remove()
return
case image := <-r.imageChannel:
//isRoomRunning := false
yuv := util.RgbaToYuv(image)
r.sessionsLock.Lock()
for _, webRTC := range r.rtcSessions {
// Client stopped
if webRTC.IsClosed() {
continue
}
// encode frame
// fanout imageChannel
if webRTC.IsConnected() {
// NOTE: can block here
webRTC.ImageChannel <- yuv
}
//isRoomRunning = true
}
r.sessionsLock.Unlock()
}
}
}
func (r *Room) remove() {
log.Println("Closing room", r)
r.director.Done <- struct{}{}
}
// startWebRTCSession fan-in of the same room to inputChannel
func startWebRTCSession(room *Room, webRTC *webrtc.WebRTC, playerIndex int) {
inputChannel := room.inputChannel
fmt.Println("room, inputChannel", room, inputChannel)
for {
select {
case <-webRTC.Done:
fmt.Println("One session closed")
removeSession(webRTC, room)
default:
}
// Client stopped
if webRTC.IsClosed() {
return
}
// encode frame
if webRTC.IsConnected() {
input := <-webRTC.InputChannel
// the first 8 bits belong to player 1
// the next 8 belongs to player 2 ...
// We standardize and put it to inputChannel (16 bits)
input = input << ((uint(playerIndex) - 1) * ui.NumKeys)
inputChannel <- input
}
}
}
func cleanSession(w *webrtc.WebRTC) {
room, ok := rooms[w.RoomID]
if !ok {
return
}
removeSession(w, room)
}
func removeSession(w *webrtc.WebRTC, room *Room) {
room.sessionsLock.Lock()
defer room.sessionsLock.Unlock()
for i, s := range room.rtcSessions {
if s == w {
room.rtcSessions = append(room.rtcSessions[:i], room.rtcSessions[i+1:]...)
break
}
}
// If room has no sessions, close room
if len(room.rtcSessions) == 0 {
room.Done <- struct{}{}
}
}
//func (o *Overlord) isRemoteRoom(roomID string) bool {
//err := c.WriteMessage(websocket.TextMessage, []byte(stRes))
//o.ws.WriteMessage()
//_, message, err := o.ws.ReadMessage()
//if message == "isRemoteRoom" {
//return true
//}
//return false
//}