mirror of
https://github.com/giongto35/cloud-game.git
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Keyboard and mouse controls will now work if you use the kbMouseSupport parameter in the config for Libretro cores. Be aware that capturing mouse and keyboard controls properly is only possible in fullscreen mode. Note: In the case of DOSBox, a virtual filesystem handler is not yet implemented, thus each game state will be shared between all rooms (DOS game instances) of CloudRetro.
68 lines
1.4 KiB
Go
68 lines
1.4 KiB
Go
package api
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type (
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ChangePlayerRequest[T Id] struct {
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StatefulRoom[T]
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Index int `json:"index"`
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}
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ChangePlayerResponse int
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GameQuitRequest[T Id] struct {
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StatefulRoom[T]
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}
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LoadGameRequest[T Id] struct {
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StatefulRoom[T]
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}
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LoadGameResponse string
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SaveGameRequest[T Id] struct {
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StatefulRoom[T]
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}
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SaveGameResponse string
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StartGameRequest[T Id] struct {
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StatefulRoom[T]
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Record bool
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RecordUser string
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Game GameInfo `json:"game"`
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PlayerIndex int `json:"player_index"`
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}
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GameInfo struct {
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Base string `json:"base"`
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Name string `json:"name"`
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Path string `json:"path"`
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System string `json:"system"`
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Type string `json:"type"`
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}
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StartGameResponse struct {
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Room
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AV *AppVideoInfo `json:"av"`
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Record bool `json:"record"`
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KbMouse bool `json:"kb_mouse"`
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}
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RecordGameRequest[T Id] struct {
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StatefulRoom[T]
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Active bool `json:"active"`
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User string `json:"user"`
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}
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RecordGameResponse string
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TerminateSessionRequest[T Id] struct {
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Stateful[T]
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}
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WebrtcAnswerRequest[T Id] struct {
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Stateful[T]
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Sdp string `json:"sdp"`
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}
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WebrtcIceCandidateRequest[T Id] struct {
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Stateful[T]
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Candidate string `json:"candidate"` // Base64-encoded ICE candidate
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}
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WebrtcInitRequest[T Id] struct {
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Stateful[T]
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}
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WebrtcInitResponse string
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AppVideoInfo struct {
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W int `json:"w"`
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H int `json:"h"`
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S int `json:"s"`
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A float32 `json:"a"`
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}
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)
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