cloud-game/vendor/github.com/pion/rtp/sequencer.go

62 lines
1.3 KiB
Go

package rtp
import (
"math"
"math/rand"
"sync"
"time"
)
// Sequencer generates sequential sequence numbers for building RTP packets
type Sequencer interface {
NextSequenceNumber() uint16
RollOverCount() uint64
}
// NewRandomSequencer returns a new sequencer starting from a random sequence
// number
func NewRandomSequencer() Sequencer {
rs := rand.NewSource(time.Now().UnixNano())
r := rand.New(rs)
return &sequencer{
sequenceNumber: uint16(r.Uint32() % math.MaxUint16),
}
}
// NewFixedSequencer returns a new sequencer starting from a specific
// sequence number
func NewFixedSequencer(s uint16) Sequencer {
return &sequencer{
sequenceNumber: s - 1, // -1 because the first sequence number prepends 1
}
}
type sequencer struct {
sequenceNumber uint16
rollOverCount uint64
mutex sync.Mutex
}
// NextSequenceNumber increment and returns a new sequence number for
// building RTP packets
func (s *sequencer) NextSequenceNumber() uint16 {
s.mutex.Lock()
defer s.mutex.Unlock()
s.sequenceNumber++
if s.sequenceNumber == 0 {
s.rollOverCount++
}
return s.sequenceNumber
}
// RollOverCount returns the amount of times the 16bit sequence number
// has wrapped
func (s *sequencer) RollOverCount() uint64 {
s.mutex.Lock()
defer s.mutex.Unlock()
return s.rollOverCount
}