cloud-game/web/js/gui/gui.js
sergystepanov 7ebd945344
Remove jQuery (#299)
* Remove jQuery

* Remove browser (vendor) prefixes for some CSS properties

* Use simple device orientation test

* Realign D-pad pointers

* Make GameBoy text unselectable

* Cleanup console.log

* Keep 90% size on mobile browsers due to gh-ribbon overlap

* Remove legacy `unselectable="on"` attributes

* Align UI buttons

* Remove not used UI elements

* Change Options button

* Don't show player change message when not in a game

* Add click/touch handler for circle-pad
2021-03-26 11:07:49 +03:00

125 lines
2.9 KiB
JavaScript
Vendored

/**
* App UI elements module.
*
* @version 1
*/
const gui = (() => {
const _create = (name = 'div') => document.createElement(name);
const _option = (text = '', selected = false) => {
const el = _create('option');
el.textContent = text;
if (selected) el.selected = true;
return el;
}
const select = (key = '', callback = function () {
}, values = [], current = '') => {
const el = _create();
const select = _create('select');
select.onchange = event => {
callback(key, event.target.value);
};
el.append(select);
select.append(_option('none', current === ''));
for (let value of values) select.append(_option(value, current === value));
return el;
}
const _bind = (callback = function () {
}, name = '', oldValue) => {
const el = _create('button');
el.onclick = () => callback(name, oldValue);
el.textContent = name;
return el;
}
const binding = (key = '', value = '', callback = function () {
}) => {
const el = _create();
el.setAttribute('class', 'binding-element');
const k = _bind(callback, key, value);
el.append(k);
const v = _create();
v.textContent = value;
el.append(v);
return el;
}
const show = (el) => {
el.style.display = 'block';
}
const hide = (el) => {
el.style.display = 'none';
}
const toggle = (el, what) => {
if (what) {
show(el)
} else {
hide(el)
}
}
const fadeIn = async (el, speed = .1) => {
el.style.opacity = '0';
el.style.display = 'block';
return new Promise((done) => (function fade() {
let val = parseFloat(el.style.opacity);
const proceed = ((val += 0.1) <= 1);
if (proceed) {
el.style.opacity = '' + val;
requestAnimationFrame(fade);
} else {
done();
}
})()
);
}
const fadeOut = async (el, speed = .1) => {
el.style.opacity = '1';
return new Promise((done) => (function fade() {
if ((el.style.opacity -= speed) < 0) {
el.style.display = "none";
done();
} else {
requestAnimationFrame(fade);
}
})()
)
}
const sleep = async (ms) => new Promise(resolve => setTimeout(resolve, ms));
const fadeInOut = async (el, wait = 1000, speed = .1) => {
await fadeIn(el, speed)
await sleep(wait);
await fadeOut(el, speed)
}
return {
anim: {
fadeIn,
fadeOut,
fadeInOut,
},
create: _create,
select,
binding,
show,
hide,
toggle,
}
})(document);