cloud-game/cmd
giongto35 c7caa87624 Integrate with RetroArch to have Universal emulator. (#64)
* WIP

* Add libretro

* Update input retro

* Update cloud retro input:

* Integrate libretro remove GL

* Launch emulator by game type

* Save and load

* Update deeplink to game directly

* Done channel for naemulator

* each server handle only one session

* Only provide available clients

* Emulator based on game

* Remove all OpenGL related

* Retroarch audio

* Audio encoding mono

* Experiment with libretro audio

* Audio without datachannel

* Audio opus internal

* Remove unnecessary code

* Resampled

* Limit time frame

* Start Room and Audio by game

* Dynamic video image allocation

* Dynamic Video buffer allocation based on video resolution

* Move encoder to room

* width and height from emulator

* Padding images to fix multipler of 64

* Remove OpenGL

* Remove Open AL

* Remove OpenGL from Go mod

* Move away nanoarch logic in naemulator

* Remove unecessary savefiles.go

* Optimize Docker for caching

* Update ReadME

* Update README to introduce Retro

* Update README

* Update README.md
2019-08-02 22:06:26 +08:00
..
cmd Update to pion 2.0.23 + logic to skip private IP (#61) 2019-06-22 17:45:17 +08:00
main.go Match best worker based on latency + Experiment with Singapore Host (#60) 2019-06-21 03:47:35 +08:00
main_test.go Integrate with RetroArch to have Universal emulator. (#64) 2019-08-02 22:06:26 +08:00