cloud-game/handler/session.go
2019-05-19 05:02:38 +08:00

22 lines
612 B
Go

package handler
import "github.com/giongto35/cloud-game/webrtc"
// Session represents a session connected from the browser to the current server
// It requires one connection to browser and one connection to the overlord
// connection to browser is 1-1. connection to overlord is n - 1
// Peerconnection can be from other server to ensure better latency
type Session struct {
ID string
//BrowserClient *BrowserClient
//OverlordClient *OverlordClient
peerconnection *webrtc.WebRTC
// TODO: Decouple this
//handler *Handler
//ServerID string
//GameName string
RoomID string
//PlayerIndex int
}