cloud-game/web/js/network/socket.js
2022-04-08 20:11:28 +03:00

160 lines
5.9 KiB
JavaScript

/**
* WebSocket connection module.
*
* Needs init() call.
*
* @version 1
*/
const socket = (() => {
// TODO: this ping is for maintain websocket state
/*
https://tools.ietf.org/html/rfc6455#section-5.5.2
Chrome doesn't support
https://groups.google.com/a/chromium.org/forum/#!topic/net-dev/2RAm-ZYAIYY
https://bugs.chromium.org/p/chromium/issues/detail?id=706002
Firefox has option but not enable 'network.websocket.timeout.ping.request'
Suppose ping message must be sent from WebSocket Server.
Gorilla WS doesnot support it.
https://github.com/gorilla/websocket/blob/5ed622c449da6d44c3c8329331ff47a9e5844f71/examples/filewatch/main.go#L104
Below is high level implementation of ping.
// TODO: find the best ping time, currently 2 seconds works well in Chrome+Firefox
*/
const pingIntervalMs = 2000;
let pingIntervalId = 0;
let conn;
const init = (roomId, wid, zone) => {
let objParams = {room_id: roomId, zone: zone};
if (wid) objParams.wid = wid;
const params = new URLSearchParams(objParams).toString()
const address = `${location.protocol !== 'https:' ? 'ws' : 'wss'}://${location.host}/ws?${params}`;
console.info(`[ws] connecting to ${address}`);
conn = new WebSocket(address);
// Clear old roomID
conn.onopen = () => {
if (pingIntervalId > 0) return;
log.info('[ws] <- open connection');
log.info(`[ws] -> setting ping interval to ${pingIntervalMs}ms`);
// !to add destructor if SPA
pingIntervalId = setInterval(ping, pingIntervalMs);
};
conn.onerror = () => log.error('[ws] some error!');
conn.onclose = (event) => log.info(`[ws] closed (${event.code})`);
// Message received from server
conn.onmessage = response => {
const data = JSON.parse(response.data);
const message = data.id;
if (message !== 'heartbeat') log.debug(`[ws] <- message '${message}' `, data);
switch (message) {
case 'init':
// TODO: Read from struct
// init package has 3 part [xid, stunturn, game1, game2, game3 ...]
const [xid, stunturn, ...games] = JSON.parse(data.data);
// let serverData = data.data);
event.pub(MEDIA_STREAM_INITIALIZED, {xid: xid, stunturn: stunturn, games: games});
break;
case 'offer':
// this is offer from worker
event.pub(MEDIA_STREAM_SDP_AVAILABLE, {sdp: data.data});
break;
case 'ice_candidate':
event.pub(MEDIA_STREAM_CANDIDATE_ADD, {candidate: data.data});
break;
case 'heartbeat':
event.pub(PING_RESPONSE);
break;
case 'start':
event.pub(GAME_ROOM_AVAILABLE, {roomId: data.room_id});
break;
case 'save':
event.pub(GAME_SAVED);
break;
case 'load':
event.pub(GAME_LOADED);
break;
case 'player_index':
event.pub(GAME_PLAYER_IDX, data.data);
break;
case 'checkLatency':
event.pub(LATENCY_CHECK_REQUESTED, {packetId: data.packet_id, addresses: data.data});
break;
case 'recording':
event.pub(RECORDING_STATUS_CHANGED, data.data);
break;
case 'get_server_list':
event.pub(GET_SERVER_LIST, JSON.parse(data.data));
break;
}
};
};
/**
* Abnormal connection termination cleanup.
*/
const abort = () => {
if (pingIntervalId < 0) return;
log.info('[ws] ping has been disabled');
clearInterval(pingIntervalId);
pingIntervalId = 0;
}
// TODO: format the package with time
const ping = () => {
const time = Date.now();
send({"id": "heartbeat", "data": time.toString()});
event.pub(PING_REQUEST, {time: time});
}
const send = (data) => {
if (conn.readyState === 1) {
conn.send(JSON.stringify(data));
}
}
const latency = (workers, packetId) => send({
"id": "checkLatency",
"data": JSON.stringify(workers),
"packet_id": packetId
});
const saveGame = () => send({"id": "save", "data": ""});
const loadGame = () => send({"id": "load", "data": ""});
const updatePlayerIndex = (idx) => send({"id": "player_index", "data": idx.toString()});
const startGame = (gameName, isMobile, roomId, record, recordUser, playerIndex) => send({
"id": "start",
"data": JSON.stringify({
"game_name": gameName,
"record": record,
"record_user": recordUser,
}),
"room_id": roomId != null ? roomId : '',
"player_index": playerIndex
});
const quitGame = (roomId) => send({"id": "quit", "data": "", "room_id": roomId});
const toggleMultitap = () => send({"id": "multitap", "data": ""});
const toggleRecording = (active = false, userName = '') => send({
"id": "recording", "data": JSON.stringify({"active": active, "user": userName,})
})
const getServerList = () => send({"id": "get_server_list", "data": "{}"})
return {
init: init,
abort: abort,
send: send,
latency: latency,
saveGame: saveGame,
loadGame: loadGame,
updatePlayerIndex: updatePlayerIndex,
startGame: startGame,
quitGame: quitGame,
toggleMultitap: toggleMultitap,
toggleRecording: toggleRecording,
getServerList,
}
})(event, log);