cloud-game/Makefile
2021-07-31 13:03:18 +03:00

148 lines
5.3 KiB
Makefile
Vendored

# Makefile includes some useful commands to build or format incentives
# More commands could be added
# Variables
PROJECT = cloud-game
REPO_ROOT = github.com/giongto35
ROOT = ${REPO_ROOT}/${PROJECT}
fmt:
@goimports -w cmd pkg tests
@gofmt -s -w cmd pkg tests
compile: fmt
@go install ./cmd/...
check: fmt
@golangci-lint run cmd/... pkg/...
# @staticcheck -checks="all,-S1*" ./cmd/... ./pkg/... ./tests/...
dep:
go mod download
# go mod tidy
# NOTE: there is problem with go mod vendor when it delete github.com/gen2brain/x264-go/x264c causing unable to build. https://github.com/golang/go/issues/26366
#build.cross: build
# CGO_ENABLED=1 GOOS=darwin GOARC=amd64 go build --ldflags '-linkmode external -extldflags "-static"' -o bin/coordinator-darwin ./cmd/coordinator
# CGO_ENABLED=1 GOOS=darwin GOARC=amd64 go build --ldflags '-linkmode external -extldflags "-static"' -o bin/worker-darwin ./cmd/worker
# CC=arm-linux-musleabihf-gcc GOOS=linux GOARC=amd64 CGO_ENABLED=1 go build --ldflags '-linkmode external -extldflags "-static"' -o bin/coordinator-linu ./cmd/coordinator
# CC=arm-linux-musleabihf-gcc GOOS=linux GOARC=amd64 CGO_ENABLED=1 go build --ldflags '-linkmode external -extldflags "-static"' -o bin/worker-linux ./cmd/worker
# A user can invoke tests in different ways:
# - make test runs all tests;
# - make test TEST_TIMEOUT=10 runs all tests with a timeout of 10 seconds;
# - make test TEST_PKG=./model/... only runs tests for the model package;
# - make test TEST_ARGS="-v -short" runs tests with the specified arguments;
# - make test-race runs tests with race detector enabled.
TEST_TIMEOUT = 60
TEST_PKGS ?= ./cmd/... ./pkg/...
TEST_TARGETS := test-short test-verbose test-race test-cover
.PHONY: $(TEST_TARGETS) test tests
test-short: TEST_ARGS=-short
test-verbose: TEST_ARGS=-v
test-race: TEST_ARGS=-race
test-cover: TEST_ARGS=-cover
$(TEST_TARGETS): test
test: compile
@go test -timeout $(TEST_TIMEOUT)s $(TEST_ARGS) $(TEST_PKGS)
test-e2e: compile
@go test ./tests/e2e/...
cover:
@go test -v -covermode=count -coverprofile=coverage.out $(TEST_PKGS)
# @$(GOPATH)/bin/goveralls -coverprofile=coverage.out -service=travis-ci -repotoken $(COVERALLS_TOKEN)
clean:
@rm -rf bin
@rm -rf build
@go clean ./cmd/*
build:
CGO_ENABLED=0 go build -ldflags "-w -s -X 'main.Version=$(GIT_VERSION)'" -o bin/ ./cmd/coordinator
go build -buildmode=exe -tags static -ldflags "-w -s -X 'main.Version=$(GIT_VERSION)'" $(EXT_WFLAGS) -o bin/ ./cmd/worker
verify-cores:
go test -run TestAllEmulatorRooms ./pkg/worker/room -v -renderFrames $(GL_CTX) -outputPath "../../../_rendered"
dev.build: compile build
dev.build-local:
CGO_ENABLED=0 go build -o bin/ ./cmd/coordinator
go build -buildmode=exe -o bin/ ./cmd/worker
dev.run: dev.build-local
./bin/coordinator --v=5 &
./bin/worker --v=5
dev.run-docker:
docker rm cloud-game-local -f || true
CLOUD_GAME_GAMES_PATH=$(PWD)/assets/games docker-compose up --build
# RELEASE
# Builds the app for new release.
#
# Folder structure:
# - assets/
# - games/ (shared between both executables)
# - cores/ (filtered by extension)
# - web/
# - coordinator
# - worker
# - config.yaml (shared)
#
# Config params:
# - RELEASE_DIR: the name of the output folder (default: release).
# - CONFIG_DIR: search dir for core config files.
# - DLIB_TOOL: the name of a dynamic lib copy tool (with params) (e.g., ldd -x -y; defalut: ldd).
# - DLIB_SEARCH_PATTERN: a grep filter of the output of the DLIB_TOOL (e.g., mylib.so; default: .*so).
# Be aware that this search pattern will return only matched regular expression part and not the whole line.
# de. -> abc def ghj -> def
# Makefile special symbols should be escaped with \.
# - DLIB_ALTER: a special flag to use altered dynamic copy lib tool for macOS only.
# - CORE_EXT: a glob pattern to filter the cores that are copied into the release.
# - CFG_EXT: a glob pattern to copy config file into the release (default: *.cfg).
#
# Example:
# make release DLIB_TOOL="ldd -x" DLIB_SEARCH_PATTERN=/usr/lib.*\\\\s CORE_EXT=*.so
#
RELEASE_DIR ?= release
CONFIG_DIR = configs
DLIB_TOOL ?= ldd
DLIB_SEARCH_PATTERN ?= .*so
DLIB_ALTER ?= false
CORE_EXT ?= *_libretro.so
CFG_EXT ?= *.cfg
COORDINATOR_DIR = ./$(RELEASE_DIR)
WORKER_DIR = ./$(RELEASE_DIR)
CORES_DIR = assets/cores
GAMES_DIR = assets/games
.PHONY: release
.SILENT: release
release: GIT_VERSION := "$(shell ./scripts/version.sh)"
release: clean build
rm -rf ./$(RELEASE_DIR) && mkdir ./$(RELEASE_DIR)
mkdir -p $(COORDINATOR_DIR) && mkdir -p $(WORKER_DIR)
cp ./bin/coordinator $(COORDINATOR_DIR) && cp ./bin/worker $(WORKER_DIR)
chmod +x $(COORDINATOR_DIR)/coordinator $(WORKER_DIR)/worker
ifeq ($(DLIB_ALTER),false)
for bin in $$($(DLIB_TOOL) $(WORKER_DIR)/worker | grep -oE $(DLIB_SEARCH_PATTERN)); \
do cp -v "$$bin" $(WORKER_DIR); \
done
else
$(DLIB_TOOL) $(WORKER_DIR) $(WORKER_DIR)/worker
endif
cp -R ./web $(COORDINATOR_DIR)
# add version tag into index.html
shell ./scripts/version.sh $(COORDINATOR_DIR)/web/index.html
mkdir -p $(WORKER_DIR)/$(GAMES_DIR)
ifneq (,$(wildcard ./$(GAMES_DIR)))
cp -R ./$(GAMES_DIR) $(WORKER_DIR)/assets
endif
mkdir -p $(WORKER_DIR)/$(CORES_DIR)
cp ./$(CORES_DIR)/$(CFG_EXT) $(WORKER_DIR)/$(CORES_DIR)
ifneq (,$(wildcard ./$(CORES_DIR)/$(CORE_EXT)))
cp -R ./$(CORES_DIR)/$(CORE_EXT) $(WORKER_DIR)/$(CORES_DIR)
endif
cp ./$(CONFIG_DIR)/config.yaml ./$(RELEASE_DIR)