cloud-game/web/js/gameList.js
sergystepanov 7ebd945344
Remove jQuery (#299)
* Remove jQuery

* Remove browser (vendor) prefixes for some CSS properties

* Use simple device orientation test

* Realign D-pad pointers

* Make GameBoy text unselectable

* Cleanup console.log

* Keep 90% size on mobile browsers due to gh-ribbon overlap

* Remove legacy `unselectable="on"` attributes

* Align UI buttons

* Remove not used UI elements

* Change Options button

* Don't show player change message when not in a game

* Add click/touch handler for circle-pad
2021-03-26 11:07:49 +03:00

100 lines
2.7 KiB
JavaScript

/**
* Game list module.
* @version 1
*/
const gameList = (() => {
// state
let games = [];
let gameIndex = 1;
let gamePickTimer = null;
// UI
const listBox = document.getElementById('menu-container');
const menuItemChoice = document.getElementById('menu-item-choice');
const MENU_TOP_POSITION = 102;
let menuTop = MENU_TOP_POSITION;
const setGames = (gameList) => {
games = gameList.sort((a, b) => a > b ? 1 : -1);
};
const render = () => {
log.debug('[games] load game menu');
listBox.innerHTML = games
.map(game => `<div class="menu-item unselectable"><div><span>${game}</span></div></div>`)
.join('');
};
const show = () => {
render();
menuItemChoice.style.display = "block";
pickGame();
};
const pickGame = (index) => {
let idx = undefined !== index ? index : gameIndex;
// check boundaries
// cycle
if (idx < 0) idx = games.length - 1;
if (idx >= games.length) idx = 0;
// transition menu box
listBox.style['transition'] = 'top 0.2s';
menuTop = MENU_TOP_POSITION - idx * 36;
listBox.style['top'] = `${menuTop}px`;
// overflow marquee
let pick = document.querySelectorAll('.menu-item .pick')[0];
if (pick) {
pick.classList.remove('pick');
}
document.querySelectorAll(`.menu-item span`)[idx].classList.add('pick');
gameIndex = idx;
};
const startGamePickerTimer = (upDirection) => {
if (gamePickTimer !== null) return;
const shift = upDirection ? -1 : 1;
pickGame(gameIndex + shift);
// velocity?
// keep rolling the game list if the button is pressed
gamePickTimer = setInterval(() => {
pickGame(gameIndex + shift);
}, 200);
};
const stopGamePickerTimer = () => {
if (gamePickTimer === null) return;
clearInterval(gamePickTimer);
gamePickTimer = null;
};
const onMenuPressed = (newPosition) => {
listBox.style['transition'] = '';
listBox.style['top'] = `${menuTop - newPosition}px`;
};
const onMenuReleased = (position) => {
menuTop -= position;
const index = Math.round((menuTop - MENU_TOP_POSITION) / -36);
pickGame(index);
};
event.sub(MENU_PRESSED, onMenuPressed);
event.sub(MENU_RELEASED, onMenuReleased);
return {
startGamePickerTimer: startGamePickerTimer,
stopGamePickerTimer: stopGamePickerTimer,
pickGame: pickGame,
show: show,
set: setGames,
getCurrentGame: () => games[gameIndex]
}
})(document, event, log);