cloud-game/web/js/gui.js
Sergey Stepanov d922e58278 Fix UI
2024-04-22 11:43:38 +03:00

259 lines
6.4 KiB
JavaScript

/**
* App UI elements module.
*/
const _create = (name = 'div', modFn) => {
const el = document.createElement(name);
if (modFn) {
modFn(el);
}
return el;
}
const _option = (text = '', selected = false, label) => {
const el = _create('option');
if (label) {
el.textContent = label;
el.value = text;
} else {
el.textContent = text;
}
if (selected) el.selected = true;
return el;
}
const select = (key = '', callback = () => ({}), values = {values: [], labels: []}, current = '') => {
const el = _create();
const select = _create('select');
select.onchange = event => {
callback(key, event.target.value);
};
el.append(select);
select.append(_option(0, current === '', 'none'));
values.values.forEach((value, index) => {
select.append(_option(value, current == value, values.labels?.[index]));
});
return el;
}
const checkbox = (id, cb = () => ({}), checked = false, label = '', cc = '') => {
const el = _create();
cc !== '' && el.classList.add(cc);
let parent = el;
if (label) {
const _label = _create('label', (el) => {
el.setAttribute('htmlFor', id);
})
_label.innerText = label;
el.append(_label)
parent = _label;
}
const input = _create('input', (el) => {
el.setAttribute('id', id);
el.setAttribute('name', id);
el.setAttribute('type', 'checkbox');
el.onclick = ((e) => {
checked = e.target.checked
cb(id, checked)
})
checked && el.setAttribute('checked', '');
});
parent.prepend(input);
return el;
}
const panel = (root, title = '', cc = '', content, buttons = [], onToggle) => {
const state = {
shown: false,
loading: false,
title: title,
}
const tHandlers = [];
onToggle && tHandlers.push(onToggle);
const _root = root || _create('div');
_root.classList.add('panel');
gui.hide(_root);
const header = _create('div', (el) => el.classList.add('panel__header'));
const _content = _create('div', (el) => {
if (cc) {
el.classList.add(cc);
}
el.classList.add('panel__content')
});
const _title = _create('span', (el) => {
el.classList.add('panel__header__title');
el.innerText = title;
});
header.append(_title);
header.append(_create('div', (el) => {
el.classList.add('panel__header__controls');
buttons.forEach((b => el.append(_create('span', (el) => {
if (Object.keys(b).length === 0) {
el.classList.add('panel__button_separator');
return
}
el.classList.add('panel__button');
if (b.cl) b.cl.forEach(class_ => el.classList.add(class_));
if (b.title) el.title = b.title;
el.innerText = b.caption;
el.addEventListener('click', b.handler)
}))))
el.append(_create('span', (el) => {
el.classList.add('panel__button');
el.innerText = 'X';
el.title = 'Close';
el.addEventListener('click', () => toggle(false))
}))
}))
root.append(header, _content);
if (content) {
_content.append(content);
}
const setContent = (content) => _content.replaceChildren(content)
const setLoad = (load = true) => {
state.loading = load;
_title.innerText = state.loading ? `${state.title}...` : state.title;
}
const toggle = (() => {
let br = window.getComputedStyle(_root.parentElement).borderRadius;
return (force) => {
state.shown = force !== undefined ? force : !state.shown;
// hack for not transparent jpeg corners :_;
_root.parentElement.style.borderRadius = state.shown ? '0px' : br;
tHandlers.forEach(h => h?.(state.shown, _root));
state.shown ? gui.show(_root) : gui.hide(_root)
}
})()
return {
contentEl: _content,
isHidden: () => !state.shown,
onToggle: (fn) => tHandlers.push(fn),
setContent,
setLoad,
toggle,
}
}
const _bind = (cb = () => ({}), name = '', oldValue) => {
const el = _create('button');
el.onclick = () => cb(name, oldValue);
el.textContent = name;
return el;
}
const binding = (key = '', value = '', cb = () => ({})) => {
const el = _create();
el.setAttribute('class', 'binding-element');
const k = _bind(cb, key, value);
el.append(k);
const v = _create();
v.textContent = value;
el.append(v);
return el;
}
const show = (el) => {
el.classList.remove('hidden');
}
const inputN = (key = '', cb = () => ({}), current = 0) => {
const el = _create();
const input = _create('input');
input.type = 'number';
input.value = current;
input.onchange = event => cb(key, event.target.value);
el.append(input);
return el;
}
const hide = (el) => {
el.classList.add('hidden');
}
const toggle = (el, what) => {
if (what === undefined) {
el.classList.toggle('hidden')
return
}
what ? show(el) : hide(el)
}
const fadeIn = async (el, speed = .1) => {
el.style.opacity = '0';
el.style.display = 'block';
return new Promise((done) => (function fade() {
let val = parseFloat(el.style.opacity);
const proceed = ((val += speed) <= 1);
if (proceed) {
el.style.opacity = '' + val;
requestAnimationFrame(fade);
} else {
done();
}
})()
);
}
const fadeOut = async (el, speed = .1) => {
el.style.opacity = '1';
return new Promise((done) => (function fade() {
if ((el.style.opacity -= speed) < 0) {
el.style.display = "none";
done();
} else {
requestAnimationFrame(fade);
}
})()
)
}
const fragment = () => document.createDocumentFragment();
const sleep = async (ms) => new Promise(resolve => setTimeout(resolve, ms));
const fadeInOut = async (el, wait = 1000, speed = .1) => {
await fadeIn(el, speed)
await sleep(wait);
await fadeOut(el, speed)
}
export const gui = {
anim: {
fadeIn,
fadeOut,
fadeInOut,
},
binding,
checkbox,
create: _create,
fragment,
hide,
inputN,
panel,
select,
show,
toggle,
}