mirror of
https://github.com/giongto35/cloud-game.git
synced 2026-07-22 09:37:09 +00:00
259 lines
6.4 KiB
JavaScript
259 lines
6.4 KiB
JavaScript
/**
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* App UI elements module.
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*/
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const _create = (name = 'div', modFn) => {
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const el = document.createElement(name);
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if (modFn) {
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modFn(el);
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}
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return el;
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}
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const _option = (text = '', selected = false, label) => {
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const el = _create('option');
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if (label) {
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el.textContent = label;
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el.value = text;
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} else {
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el.textContent = text;
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}
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if (selected) el.selected = true;
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return el;
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}
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const select = (key = '', callback = () => ({}), values = {values: [], labels: []}, current = '') => {
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const el = _create();
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const select = _create('select');
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select.onchange = event => {
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callback(key, event.target.value);
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};
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el.append(select);
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select.append(_option(0, current === '', 'none'));
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values.values.forEach((value, index) => {
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select.append(_option(value, current == value, values.labels?.[index]));
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});
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return el;
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}
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const checkbox = (id, cb = () => ({}), checked = false, label = '', cc = '') => {
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const el = _create();
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cc !== '' && el.classList.add(cc);
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let parent = el;
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if (label) {
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const _label = _create('label', (el) => {
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el.setAttribute('htmlFor', id);
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})
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_label.innerText = label;
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el.append(_label)
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parent = _label;
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}
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const input = _create('input', (el) => {
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el.setAttribute('id', id);
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el.setAttribute('name', id);
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el.setAttribute('type', 'checkbox');
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el.onclick = ((e) => {
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checked = e.target.checked
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cb(id, checked)
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})
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checked && el.setAttribute('checked', '');
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});
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parent.prepend(input);
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return el;
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}
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const panel = (root, title = '', cc = '', content, buttons = [], onToggle) => {
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const state = {
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shown: false,
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loading: false,
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title: title,
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}
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const tHandlers = [];
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onToggle && tHandlers.push(onToggle);
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const _root = root || _create('div');
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_root.classList.add('panel');
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gui.hide(_root);
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const header = _create('div', (el) => el.classList.add('panel__header'));
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const _content = _create('div', (el) => {
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if (cc) {
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el.classList.add(cc);
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}
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el.classList.add('panel__content')
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});
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const _title = _create('span', (el) => {
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el.classList.add('panel__header__title');
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el.innerText = title;
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});
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header.append(_title);
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header.append(_create('div', (el) => {
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el.classList.add('panel__header__controls');
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buttons.forEach((b => el.append(_create('span', (el) => {
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if (Object.keys(b).length === 0) {
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el.classList.add('panel__button_separator');
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return
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}
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el.classList.add('panel__button');
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if (b.cl) b.cl.forEach(class_ => el.classList.add(class_));
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if (b.title) el.title = b.title;
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el.innerText = b.caption;
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el.addEventListener('click', b.handler)
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}))))
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el.append(_create('span', (el) => {
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el.classList.add('panel__button');
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el.innerText = 'X';
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el.title = 'Close';
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el.addEventListener('click', () => toggle(false))
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}))
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}))
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root.append(header, _content);
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if (content) {
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_content.append(content);
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}
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const setContent = (content) => _content.replaceChildren(content)
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const setLoad = (load = true) => {
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state.loading = load;
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_title.innerText = state.loading ? `${state.title}...` : state.title;
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}
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const toggle = (() => {
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let br = window.getComputedStyle(_root.parentElement).borderRadius;
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return (force) => {
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state.shown = force !== undefined ? force : !state.shown;
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// hack for not transparent jpeg corners :_;
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_root.parentElement.style.borderRadius = state.shown ? '0px' : br;
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tHandlers.forEach(h => h?.(state.shown, _root));
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state.shown ? gui.show(_root) : gui.hide(_root)
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}
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})()
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return {
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contentEl: _content,
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isHidden: () => !state.shown,
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onToggle: (fn) => tHandlers.push(fn),
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setContent,
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setLoad,
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toggle,
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}
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}
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const _bind = (cb = () => ({}), name = '', oldValue) => {
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const el = _create('button');
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el.onclick = () => cb(name, oldValue);
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el.textContent = name;
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return el;
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}
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const binding = (key = '', value = '', cb = () => ({})) => {
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const el = _create();
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el.setAttribute('class', 'binding-element');
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const k = _bind(cb, key, value);
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el.append(k);
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const v = _create();
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v.textContent = value;
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el.append(v);
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return el;
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}
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const show = (el) => {
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el.classList.remove('hidden');
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}
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const inputN = (key = '', cb = () => ({}), current = 0) => {
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const el = _create();
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const input = _create('input');
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input.type = 'number';
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input.value = current;
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input.onchange = event => cb(key, event.target.value);
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el.append(input);
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return el;
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}
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const hide = (el) => {
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el.classList.add('hidden');
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}
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const toggle = (el, what) => {
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if (what === undefined) {
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el.classList.toggle('hidden')
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return
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}
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what ? show(el) : hide(el)
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}
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const fadeIn = async (el, speed = .1) => {
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el.style.opacity = '0';
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el.style.display = 'block';
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return new Promise((done) => (function fade() {
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let val = parseFloat(el.style.opacity);
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const proceed = ((val += speed) <= 1);
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if (proceed) {
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el.style.opacity = '' + val;
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requestAnimationFrame(fade);
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} else {
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done();
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}
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})()
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);
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}
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const fadeOut = async (el, speed = .1) => {
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el.style.opacity = '1';
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return new Promise((done) => (function fade() {
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if ((el.style.opacity -= speed) < 0) {
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el.style.display = "none";
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done();
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} else {
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requestAnimationFrame(fade);
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}
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})()
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)
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}
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const fragment = () => document.createDocumentFragment();
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const sleep = async (ms) => new Promise(resolve => setTimeout(resolve, ms));
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const fadeInOut = async (el, wait = 1000, speed = .1) => {
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await fadeIn(el, speed)
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await sleep(wait);
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await fadeOut(el, speed)
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}
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export const gui = {
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anim: {
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fadeIn,
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fadeOut,
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fadeInOut,
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},
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binding,
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checkbox,
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create: _create,
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fragment,
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hide,
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inputN,
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panel,
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select,
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show,
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toggle,
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}
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