cloud-game/static/js/gameboy_controller.js
2019-04-30 08:35:17 +07:00

475 lines
No EOL
13 KiB
JavaScript
Vendored

// menu screen
function showMenuScreen() {
log("Clean up connection / frame");
$("#game-screen").hide();
if (!DEBUG) {
$("#menu-screen").hide();
// show
$("#game-screen").show().delay(1000).fadeOut(400, () => {
log("Loading menu screen");
$("#menu-screen").fadeIn(400, () => {
chooseGame(gameIdx, true);
screenState = "menu";
});
});
} else {
screenState = "debug";
}
}
// game menu
function chooseGame(idx, force = false) {
if (idx < 0 || (idx == gameIdx && !force) || idx >= GAME_LIST.length) return false;
$("#menu-screen #box-art").fadeOut(400, function () {
$(this).attr("src", `/static/img/boxarts/${GAME_LIST[idx].art}`);
$(this).fadeIn(400, function () {
$("#menu-screen #title p").html(GAME_LIST[idx].name);
});
});
if (idx == 0) {
$("#menu-screen .left").hide();
} else {
$("#menu-screen .left").show();
}
if (idx == GAME_LIST.length - 1) {
$("#menu-screen .right").hide();
} else {
$("#menu-screen .right").show();
}
gameIdx = idx;
log(`> [Pick] game ${gameIdx + 1}/${GAME_LIST.length} - ${GAME_LIST[gameIdx].name}`);
}
// global func
function openFullscreen(elem) {
if (elem.requestFullscreen) {
elem.requestFullscreen();
} else if (elem.mozRequestFullScreen) { /* Firefox */
elem.mozRequestFullScreen();
} else if (elem.webkitRequestFullscreen) { /* Chrome, Safari and Opera */
elem.webkitRequestFullscreen();
} else if (elem.msRequestFullscreen) { /* IE/Edge */
elem.msRequestFullscreen();
}
}
function closeFullscreen() {
if (document.exitFullscreen) {
document.exitFullscreen();
} else if (document.mozCancelFullScreen) { /* Firefox */
document.mozCancelFullScreen();
} else if (document.webkitExitFullscreen) { /* Chrome, Safari and Opera */
document.webkitExitFullscreen();
} else if (document.msExitFullscreen) { /* IE/Edge */
document.msExitFullscreen();
}
}
function sendInputData() {
// prepare key
if (unchangePacket > 0) {
bits = "";
KEY_BIT.slice().reverse().forEach(elem => {
bits += keyState[elem] ? 1 : 0;
});
data = parseInt(bits, 2);
console.log(`Key state string: ${bits} ==> ${data}`);
// send
arrBuf = new Uint8Array(1);
arrBuf[0] = data;
inputChannel.send(arrBuf);
unchangePacket--;
}
}
function startInputTimer() {
if (inputTimer == null) {
inputTimer = setInterval(sendInputData, 1000 / INPUT_FPS)
}
}
function stopInputTimer() {
clearInterval(inputTimer);
inputTimer = null;
}
function setState(name, bo) {
if (name in keyState) {
keyState[name] = bo;
unchangePacket = INPUT_STATE_PACKET;
}
}
function doButton(bo, name) {
if (bo == true) {
doButtonDown(name);
} else if (bo == false) {
doButtonUp(name);
}
}
function doButtonDown(name) {
if (screenState === "game") {
// game keys
setState(name, true);
}
}
function doButtonUp(name) {
if (screenState === "menu") {
switch (name) {
case "left":
chooseGame(gameIdx - 1);
break;
case "right":
chooseGame(gameIdx + 1);
break;
case "select":
startGame();
}
} else if (screenState === "game") {
setState(name, false);
switch (name) {
case "save":
conn.send(JSON.stringify({ "id": "save", "data": "" }));
break;
case "load":
conn.send(JSON.stringify({ "id": "load", "data": "" }));
break;
case "full":
// Fullscreen
screen = document.getElementById("game-screen");
console.log(screen.height, window.innerHeight);
if (screen.height === window.innerHeight) {
closeFullscreen();
} else {
openFullscreen(screen);
}
break;
}
}
// global reset
if (name === "quit") {
stopInputTimer();
showMenuScreen();
}
}
// KEYBOARD
KEYBOARD_MAP = {
37: "left",
38: "up",
39: "right",
40: "down",
90: "a", // z
88: "b", // x
67: "start", // c
86: "select", // v
// non-game
81: "quit", // q
83: "save", // s
76: "load", // l
70: "full", // f
}
document.body.onkeyup = function (e) {
if (e.keyCode in KEYBOARD_MAP) {
doButtonUp(KEYBOARD_MAP[e.keyCode]);
}
}
document.body.onkeydown = function (e) {
if (e.keyCode in KEYBOARD_MAP) {
doButtonDown(KEYBOARD_MAP[e.keyCode]);
}
};
// JOYSTICK
/*
cross == a <--> a
circle == b <--> b
square == x <--> start
triangle == y <--> select
share <--> load
option <--> save
L2 == LT <--> full
R2 == RT <--> quit
dpad <--> up down left right
axis 0, 1 <--> second dpad
*/
var padState, gamepadTimer;
function getOS() {
// linux? ios?
var OSName = "unknown";
if (navigator.appVersion.indexOf("Win") != -1) OSName = "win";
else if (navigator.appVersion.indexOf("Mac") != -1) OSName = "mac";
else if (navigator.userAgent.indexOf("Android") != -1) OSName = "android";
return OSName;
}
function getBrowser() {
var browserName = "unknown";
if (navigator.userAgent.indexOf("Firefox") != -1) browserName = "firefox";
if (navigator.userAgent.indexOf("Chrome") != -1) browserName = "chrome";
if (navigator.userAgent.indexOf("Edge") != -1) browserName = "edge";
if (navigator.userAgent.indexOf("Version/") != -1) browserName = "safari";
if (navigator.userAgent.indexOf("UCBrowser") != -1) browserName = "uc";
return browserName;
}
// only capture the last plugged joystick
window.addEventListener("gamepadconnected", (e) => {
gamepad = e.gamepad;
log(`Gamepad connected at index ${gamepad.index}: ${gamepad.id}. ${gamepad.buttons.length} buttons, ${gamepad.axes.length} axes.`);
padIdx = gamepad.index;
// Ref: https://github.com/giongto35/cloud-game/issues/14
// get mapping first (default KeyMap2)
os = getOS();
browser = getBrowser();
console.log(os);
console.log(browser);
if (os == "android") {
// default of android is KeyMap1
padMap = { 2: "a", 0: "b", 3: "start", 4: "select", 10: "load", 11: "save", 8: "full", 9: "quit", 12: "up", 13: "down", 14: "left", 15: "right" };
} else {
// default of other OS is KeyMap2
padMap = { 0: "a", 1: "b", 2: "start", 3: "select", 8: "load", 9: "save", 6: "full", 7: "quit", 12: "up", 13: "down", 14: "left", 15: "right" };
}
if (os == "android" && (browser == "firefox" || browser == "uc")) { //KeyMap2
padMap = { 0: "a", 1: "b", 2: "start", 3: "select", 8: "load", 9: "save", 6: "full", 7: "quit", 12: "up", 13: "down", 14: "left", 15: "right" };
}
if (os == "win" && browser == "firefox") { //KeyMap3
padMap = { 1: "a", 2: "b", 0: "start", 3: "select", 8: "load", 9: "save", 6: "full", 7: "quit" };
}
if (os == "mac" && browser == "safari") { //KeyMap4
padMap = { 1: "a", 2: "b", 0: "start", 3: "select", 8: "load", 9: "save", 6: "full", 7: "quit", 14: "up", 15: "down", 16: "left", 17: "right" };
}
if (os == "mac" && browser == "firefox") { //KeyMap5
padMap = { 1: "a", 2: "b", 0: "start", 3: "select", 8: "load", 9: "save", 6: "full", 7: "quit", 14: "up", 15: "down", 16: "left", 17: "right" };
}
// reset state
padState = {
left: false,
right: false,
up: false,
down: false,
};
Object.keys(padMap).forEach(k => {
padState[k] = false;
});
// looper, too intense?
if (gamepadTimer) {
clearInterval(gamepadTimer);
}
function checkAxis(bo, axis) {
if (bo != padState[axis]) {
padState[axis] = bo;
doButton(bo, axis);
}
}
gamepadTimer = setInterval(function () {
gamepad = navigator.getGamepads()[padIdx];
if (gamepad) {
// axis pad
corX = gamepad.axes[0]; // -1 -> 1, left -> right
corY = gamepad.axes[1]; // -1 -> 1, up -> down
checkAxis(corX <= -0.5, "left");
checkAxis(corX >= 0.5, "right");
checkAxis(corY <= -0.5, "up");
checkAxis(corY >= 0.5, "down");
// normal button
Object.keys(padMap).forEach(k => {
if (navigator.webkitGetGamepads) {
curPressed = (gamepad.buttons[k] == 1);
} else {
curPressed = (gamepad.buttons[k].value > 0 || gamepad.buttons[k].pressed == true);
}
if (padState[k] != curPressed) {
padState[k] = curPressed;
doButton(curPressed, padMap[k]);
}
});
}
}, 10); // miliseconds per hit
});
window.addEventListener("gamepaddisconnected", (event) => {
clearInterval(gamepadTimer);
log(`Gamepad disconnected at index ${e.gamepad.index}`);
});
// VIRTUAL JOYSTICK
// Ref: https://jsfiddle.net/aa0et7tr/5/
createJoystick($('.dpad'));
var dpadState = {};
var touchIdx = null;
function resetDPad() {
dpadState = {
up: false,
down: false,
left: false,
right: false,
};
$(".dpad .face").removeClass("pressed");
}
function checkDPadAxis(bo, axis) {
if (bo != dpadState[axis]) {
dpadState[axis] = bo;
if (dpadState[axis]) {
$(`.dpad .${axis}`).addClass("pressed");
} else {
$(`.dpad .${axis}`).removeClass("pressed");
}
doButton(bo, axis);
}
}
function createJoystick(parent) {
const maxDiff = 50;
stick = document.createElement('div');
stick.classList.add('joystick');
// TODO: REMOVE MOUSE
// parent.on('mousedown', handleMouseDown);
// $(document).on('mousemove', handleMouseMove);
// $(document).on('mouseup', handleMouseUp);
parent.on('touchstart', handleMouseDown);
parent.on('touchmove', handleMouseMove);
parent.on('touchend', handleMouseUp);
let dragStart = null;
let currentPos = { x: 0, y: 0 };
function handleMouseDown(event) {
event.preventDefault();
stick.style.transition = '0s';
if (event.changedTouches) {
touchIdx = event.changedTouches[0].identifier;
dragStart = {
x: event.changedTouches[0].clientX,
y: event.changedTouches[0].clientY,
};
resetDPad();
return;
}
dragStart = {
x: event.clientX,
y: event.clientY,
};
}
function handleMouseMove(event) {
event.preventDefault();
if (dragStart === null) return;
if (event.changedTouches) {
event.clientX = event.changedTouches[touchIdx].clientX;
event.clientY = event.changedTouches[touchIdx].clientY;
}
const xDiff = event.clientX - dragStart.x;
const yDiff = event.clientY - dragStart.y;
const angle = Math.atan2(yDiff, xDiff);
const distance = Math.min(maxDiff, Math.hypot(xDiff, yDiff));
const xNew = distance * Math.cos(angle);
const yNew = distance * Math.sin(angle);
stick.style.transform = `translate3d(${xNew}px, ${yNew}px, 0px)`;
currentPos = { x: xNew, y: yNew };
const xRatio = xNew / maxDiff;
const yRatio = yNew / maxDiff;
checkDPadAxis(xRatio <= -0.5, "left");
checkDPadAxis(xRatio >= 0.5, "right");
checkDPadAxis(yRatio <= -0.5, "up");
checkDPadAxis(yRatio >= 0.5, "down");
}
function handleMouseUp(event) {
event.preventDefault();
if (dragStart === null) return;
stick.style.transition = '.2s';
stick.style.transform = `translate3d(0px, 0px, 0px)`;
dragStart = null;
currentPos = { x: 0, y: 0 };
resetDPad();
$(".abxy .button").removeClass("pressed");
}
parent.append(stick);
return {
getPosition: () => currentPos,
};
}
function handleButtonDown(event) {
$(this).addClass("pressed");
doButtonDown($(this).attr("value"));
}
function handleButtonUp(event) {
$(this).removeClass("pressed");
doButtonUp($(this).attr("value"));
}
// TODO: REMOVE MOUSE
// $(".abxy .button").on("mousedown", handleButtonDown);
// $(".abxy .button").on("mouseup", handleButtonUp);
$(".abxy .button").on("touchstart", handleButtonDown);
$(".abxy .button").on("touchend", handleButtonUp);