cloud-game/pkg/config/emulator.go
Sergey Stepanov 466257d3be
Add NonBlockingSave option for background saving
This feature introduces a new configuration option, `NonBlockingSave`, which allows background saving for large files. With this param the saving process will not block the main thread with all network sockets.
By default, it's enabled for the DosBox core.
2024-08-07 20:31:14 +03:00

118 lines
2.5 KiB
Go

package config
import (
"path"
"path/filepath"
"strings"
)
type Emulator struct {
Threads int
Storage string
LocalPath string
Libretro LibretroConfig
AutosaveSec int
}
type LibretroConfig struct {
Cores struct {
Paths struct {
Libs string
}
Repo struct {
Sync bool
ExtLock string
Main LibretroRepoConfig
Secondary LibretroRepoConfig
}
List map[string]LibretroCoreConfig
}
DebounceMs int
Dup bool
SaveCompression bool
LogLevel int
}
type LibretroRepoConfig struct {
Type string
Url string
Compression string
}
type LibretroCoreConfig struct {
AltRepo bool
AutoGlContext bool // hack: keep it here to pass it down the emulator
CoreAspectRatio bool
Folder string
Hacks []string
Height int
Hid map[int][]int
IsGlAllowed bool
KbMouseSupport bool
Lib string
NonBlockingSave bool
Options map[string]string
Options4rom map[string]map[string]string // <(^_^)>
Roms []string
Scale float64
UsesLibCo bool
VFR bool
Width int
}
type CoreInfo struct {
Id string
Name string
AltRepo bool
}
// GetLibretroCoreConfig returns a core config with expanded paths.
func (e Emulator) GetLibretroCoreConfig(emulator string) LibretroCoreConfig {
cores := e.Libretro.Cores
conf := cores.List[emulator]
conf.Lib = path.Join(cores.Paths.Libs, conf.Lib)
return conf
}
// GetEmulator tries to find a suitable emulator.
// !to remove quadratic complexity
func (e Emulator) GetEmulator(rom string, path string) string {
found := ""
for emu, core := range e.Libretro.Cores.List {
for _, romName := range core.Roms {
if rom == romName {
found = emu
if p := strings.SplitN(filepath.ToSlash(path), "/", 2); len(p) > 1 {
folder := p[0]
if (folder != "" && folder == core.Folder) || folder == emu {
return emu
}
}
}
}
}
return found
}
func (e Emulator) GetSupportedExtensions() []string {
var extensions []string
for _, core := range e.Libretro.Cores.List {
extensions = append(extensions, core.Roms...)
}
return extensions
}
func (l *LibretroConfig) GetCores() (cores []CoreInfo) {
for k, core := range l.Cores.List {
cores = append(cores, CoreInfo{Id: k, Name: core.Lib, AltRepo: core.AltRepo})
}
return
}
func (l *LibretroConfig) GetCoresStorePath() string {
pth, err := filepath.Abs(l.Cores.Paths.Libs)
if err != nil {
return ""
}
return pth
}