cloud-game/pkg/webrtc/util.go
Sadlil Rhythom 0e17092acb Refactor of cloud game overlord and overworker (#70)
* Introduce Makefile and go vendor directory for faster build

* WIP: Refactor cloud-game codebase with spliting overlord and worker binary

* Fix all issues and have a running build

* Complete first version of refactor
2019-09-12 03:35:21 +08:00

43 lines
653 B
Go

// credit to https://github.com/poi5305/go-yuv2webRTC/blob/master/webrtc/webrtc.go
package webrtc
import (
"bytes"
"compress/gzip"
"io/ioutil"
)
func zip(in []byte) []byte {
var b bytes.Buffer
gz := gzip.NewWriter(&b)
_, err := gz.Write(in)
if err != nil {
panic(err)
}
err = gz.Flush()
if err != nil {
panic(err)
}
err = gz.Close()
if err != nil {
panic(err)
}
return b.Bytes()
}
func unzip(in []byte) []byte {
var b bytes.Buffer
_, err := b.Write(in)
if err != nil {
panic(err)
}
r, err := gzip.NewReader(&b)
if err != nil {
panic(err)
}
res, err := ioutil.ReadAll(r)
if err != nil {
panic(err)
}
return res
}