cloud-game/pkg/webrtc/ice.go
sergystepanov 1fcf34ee02
Add new Libretro core manager module (#249)
* Add initial external configuration files support.

These external configuration files allow changing app params at the runtime without recompilation.

* Find config files with specified directory in the tests

* Add aspect ratio recalculation config

* Clean code

* Add new configuration files into the Docker container image

* Add shared core and config paths into the Libretro cores config

* Split ROM <-> Emulator mapping between workers and coordinators

* Extract coordinator config

* Add shared worker/coordinator server config

* Add explicit embedded shared worker/coordinator struct for auto-config reflection fill

* Remove default stun/turn servers from the config

* Extract and add new ice servers config structures

* Update coordinator config params

* Add auto emulation lib loader based on the runtime OS/arch

* Update configuration structures

* Remove shared config embedding

* Add missing network config params

* Add game library external config

* Remove unused config parameters

* Add WebRTC encoder external options

* Add user dir for config search

* Update config loader

* Update config

* Add generic downloader with Grab lib implementation

* Add a simple file downloader backed by the grab lib

* Add initial Libretro core repos abstractions

* Expose compression info for Libretro cores repository records

* Add pipe-based abstract file downloader

* Refactor downloader

* Refactor Libretro repos

* Add worker coresync stubs

* Add multiprocess-safe HTTP-based core manager implementation

* Remove Libretro cores from the repo

* Keep custom N64 cores in te repo for now

* Add Libretro cores repo select in the config

* Fix http manager repo switch

* Cleanup code

* Add greedy Libretro lib loader

* Don't crash when arch map is not set

* Disable dynamic recompiler for pcsx core by default since it's could cause a crash

* Use global Libretro dynalib handler

* Shorten the default Libretro cores store path

* Update zip extractor implementation

* Remove explicit fig lib field markings

* Add config note to the README file

* Add GitHub repo backend for the core downloader

* Fix GitHub repo param list in the manager factory

* Add env variables reader with CLOUD_GAME prefix

* Re-optimize ice server info struct custom marshaler
2020-12-31 13:24:27 +03:00

57 lines
1.2 KiB
Go

package webrtc
import (
"strings"
"github.com/giongto35/cloud-game/v2/pkg/config/webrtc"
)
type Replacement struct {
From string
To string
}
func NewIceServer(url string) webrtc.IceServer {
return webrtc.IceServer{
Url: url,
}
}
func NewIceServerCredentials(url string, user string, credential string) webrtc.IceServer {
return webrtc.IceServer{
Url: url,
Username: user,
Credential: credential,
}
}
func ToJson(iceServers []webrtc.IceServer, replacements ...Replacement) string {
var sb strings.Builder
sn, n := len(iceServers), len(replacements)
if sn > 0 {
sb.Grow(sn * 64)
}
sb.WriteString("[")
for i, ice := range iceServers {
if i > 0 {
sb.WriteString(",{")
} else {
sb.WriteString("{")
}
if n > 0 {
for _, replacement := range replacements {
ice.Url = strings.Replace(ice.Url, "{"+replacement.From+"}", replacement.To, -1)
}
}
sb.WriteString("\"urls\":\"" + ice.Url + "\"")
if ice.Username != "" {
sb.WriteString(",\"username\":\"" + ice.Username + "\"")
}
if ice.Credential != "" {
sb.WriteString(",\"credential\":\"" + ice.Credential + "\"")
}
sb.WriteString("}")
}
sb.WriteString("]")
return sb.String()
}