mirror of
https://github.com/giongto35/cloud-game.git
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* Add game library * Add missing local game lib files * Add missing return statement * Use v2 suffix * Bump the dependencies
289 lines
6 KiB
Go
289 lines
6 KiB
Go
package games
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import (
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"crypto/md5"
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"fmt"
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"io"
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"log"
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"os"
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"path"
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"path/filepath"
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"strings"
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"sync"
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"time"
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"github.com/fsnotify/fsnotify"
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)
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// Config is an external configuration
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type Config struct {
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// some directory which is gonna be
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// the root folder for the library
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BasePath string
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// a list of supported file extensions
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Supported []string
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// a list of ignored words in the files
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Ignored []string
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// print some additional info
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Verbose bool
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// enable directory changes watch
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WatchMode bool
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}
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// libConf is an optimized internal library configuration
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type libConf struct {
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path string
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supported map[string]bool
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ignored map[string]bool
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verbose bool
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watchMode bool
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}
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type library struct {
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config libConf
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// indicates repo source existence
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hasSource bool
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// scan time
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lastScanDuration time.Duration
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// library entries
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// !should be a tree-based structure
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// game name -> game meta
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// games with duplicate names are merged
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games map[string]GameMetadata
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// to restrict parallel execution
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// or throttling
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// !CAS would be better
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mu sync.Mutex
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isScanning bool
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isScanningDelayed bool
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}
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type GameLibrary interface {
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GetAll() []GameMetadata
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FindGameByName(name string) GameMetadata
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Scan()
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}
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type GameMetadata struct {
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uid string
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// the display name of the game
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Name string
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// the game file extension (e.g. nes, n64)
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Type string
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// the game path relative to the library base path
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Path string
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}
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func NewLibrary(conf Config) GameLibrary {
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hasSource := true
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dir, err := filepath.Abs(conf.BasePath)
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if err != nil {
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hasSource = false
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log.Printf("[lib] invalid source: %v (%v)\n", conf.BasePath, err)
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}
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library := &library{
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config: libConf{
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path: dir,
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supported: toMap(conf.Supported),
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ignored: toMap(conf.Ignored),
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verbose: conf.Verbose,
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watchMode: conf.WatchMode,
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},
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mu: sync.Mutex{},
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games: map[string]GameMetadata{},
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hasSource: hasSource,
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}
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if conf.WatchMode && hasSource {
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go library.watch()
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}
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return library
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}
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func (lib *library) GetAll() []GameMetadata {
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var res []GameMetadata
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for _, value := range lib.games {
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res = append(res, value)
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}
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return res
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}
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// FindGameByName returns some game info with its full filepath
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func (lib *library) FindGameByName(name string) GameMetadata {
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var game GameMetadata
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if val, ok := lib.games[name]; ok {
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val.Path = path.Join(lib.config.path, val.Path)
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game = val
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}
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return game
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}
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func (lib *library) Scan() {
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if !lib.hasSource {
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log.Printf("[lib] scan... skipped (no source)\n")
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return
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}
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// scan throttling
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lib.mu.Lock()
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if lib.isScanning {
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defer lib.mu.Unlock()
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lib.isScanningDelayed = true
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log.Printf("[lib] scan... delayed\n")
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return
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}
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lib.isScanning = true
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lib.mu.Unlock()
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log.Printf("[lib] scan... started\n")
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start := time.Now()
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var games []GameMetadata
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dir := lib.config.path
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err := filepath.Walk(dir, func(path string, info os.FileInfo, err error) error {
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if err != nil {
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return err
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}
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if info != nil && !info.IsDir() && lib.isFileExtensionSupported(path) {
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meta := getMetadata(path, dir)
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meta.uid = hash(path)
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if !lib.config.ignored[meta.Name] {
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games = append(games, meta)
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}
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}
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return nil
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})
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if err != nil {
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log.Printf("[lib] scan error with %q: %v\n", dir, err)
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}
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if len(games) > 0 {
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lib.set(games)
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}
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lib.lastScanDuration = time.Since(start)
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if lib.config.verbose {
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lib.dumpLibrary()
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}
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// run scan again if delayed
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lib.mu.Lock()
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defer lib.mu.Unlock()
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lib.isScanning = false
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if lib.isScanningDelayed {
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lib.isScanningDelayed = false
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go lib.Scan()
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}
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log.Printf("[lib] scan... completed\n")
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}
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// watch adds the ability to rescan the entire library
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// during filesystem changes in a watched directory.
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// !to add incremental library change
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func (lib *library) watch() {
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watcher, err := fsnotify.NewWatcher()
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if err != nil {
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log.Printf("[lib] watcher has failed: %v", err)
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return
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}
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done := make(chan bool)
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go func(repo *library) {
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for {
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select {
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case event, ok := <-watcher.Events:
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if !ok {
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return
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}
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if event.Op == fsnotify.Create || event.Op == fsnotify.Remove {
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// !to try to add the proper file/dir add/remove scan logic
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// which is tricky
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repo.Scan()
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}
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case _, ok := <-watcher.Errors:
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if !ok {
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return
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}
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}
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}
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}(lib)
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if err = watcher.Add(lib.config.path); err != nil {
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log.Printf("[lib] watch error %v", err)
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}
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<-done
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_ = watcher.Close()
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log.Printf("[lib] the watch has ended\n")
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}
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func (lib *library) set(games []GameMetadata) {
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res := make(map[string]GameMetadata)
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for _, value := range games {
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res[value.Name] = value
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}
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lib.games = res
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}
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func (lib *library) isFileExtensionSupported(path string) bool {
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ext := filepath.Ext(path)
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if ext == "" {
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return false
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}
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return lib.config.supported[ext[1:]]
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}
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// getMetadata returns game info from a path
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func getMetadata(path string, basePath string) GameMetadata {
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name := filepath.Base(path)
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ext := filepath.Ext(name)
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relPath, _ := filepath.Rel(basePath, path)
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return GameMetadata{
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Name: strings.TrimSuffix(name, ext),
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Type: ext[1:],
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Path: relPath,
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}
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}
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// dumpLibrary printouts the current library snapshot of games
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func (lib *library) dumpLibrary() {
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var gameList strings.Builder
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for _, game := range lib.games {
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gameList.WriteString(" " + game.Name + " (" + game.Path + ")" + "\n")
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}
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log.Printf("\n"+
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"--------------------------------------------\n"+
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"--- The Library of ROMs ---\n"+
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"--------------------------------------------\n"+
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"%v"+
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"--------------------------------------------\n"+
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"--- ROMs: %03d %26s ---\n"+
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"--------------------------------------------\n",
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gameList.String(), len(lib.games), lib.lastScanDuration)
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}
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// hash makes an MD5 hash of the string
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func hash(str string) string {
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h := md5.New()
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_, err := io.WriteString(h, str)
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if err != nil {
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return ""
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}
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return fmt.Sprintf("%x", h.Sum(nil))
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}
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func toMap(list []string) map[string]bool {
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res := make(map[string]bool)
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for _, s := range list {
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res[s] = true
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}
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return res
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}
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