mirror of
https://github.com/giongto35/cloud-game.git
synced 2026-07-18 17:16:04 +00:00
(experimental feature) Before a worker can start, it should have a configuration file. In case if such a file is not found it may request configuration from the coordinator to which it connected. Added example logic if a worker is needed to be blocked until a successful packet exchange with a coordinator is being made. * Add error return for config loader * Add config loaded flag to worker * Add zone flag * Add a custom mutex lock with timout * Refactor worker runtime * Refactor internal api * Extract monitoring server config * Extract worker HTTP(S) server * Add generic sub-server interface * Add internal coordinator API * Add internal routes and handlers to worker * Add internal worker API * Refactor worker run * Migrate serverId call to new API * Add packet handler to cws * Extract handlers for internal worker routes in coordinator * Pass worker to the worker internal heandlers * Cleanup worker handlers in coordinator * Add closeRoom packet handler to the API * Add GetRoom packet handler to the API * Add RegisterRoom packet handler to the API * Add IceCandidate packet handler to the API (internal and browser) * Add Heartbeat packet handler to the API (internal and browser) * Rename worker routes init function * Extract worker/coordinator internal ws handlers * Update timed locker * Allow sequential timed locks * Add config request from workers * Add nil check for the route registration functions
216 lines
4.9 KiB
Go
216 lines
4.9 KiB
Go
package cws
|
|
|
|
import (
|
|
"encoding/json"
|
|
"log"
|
|
"runtime/debug"
|
|
"sync"
|
|
"time"
|
|
|
|
"github.com/gofrs/uuid"
|
|
"github.com/gorilla/websocket"
|
|
)
|
|
|
|
type (
|
|
Client struct {
|
|
id string
|
|
|
|
conn *websocket.Conn
|
|
|
|
sendLock sync.Mutex
|
|
// sendCallback is callback based on packetID
|
|
sendCallback map[string]func(req WSPacket)
|
|
sendCallbackLock sync.Mutex
|
|
// recvCallback is callback when receive based on ID of the packet
|
|
recvCallback map[string]func(req WSPacket)
|
|
|
|
Done chan struct{}
|
|
}
|
|
|
|
WSPacket struct {
|
|
ID string `json:"id"`
|
|
// TODO: Make Data generic: map[string]interface{} for more usecases
|
|
Data string `json:"data"`
|
|
|
|
RoomID string `json:"room_id"`
|
|
PlayerIndex int `json:"player_index"`
|
|
|
|
PacketID string `json:"packet_id"`
|
|
// Globally ID of a browser session
|
|
SessionID string `json:"session_id"`
|
|
}
|
|
|
|
PacketHandler func(resp WSPacket) (req WSPacket)
|
|
)
|
|
|
|
var EmptyPacket = WSPacket{}
|
|
|
|
const WSWait = 20 * time.Second
|
|
|
|
func NewClient(conn *websocket.Conn) *Client {
|
|
id := uuid.Must(uuid.NewV4()).String()
|
|
sendCallback := map[string]func(WSPacket){}
|
|
recvCallback := map[string]func(WSPacket){}
|
|
|
|
return &Client{
|
|
id: id,
|
|
conn: conn,
|
|
|
|
sendCallback: sendCallback,
|
|
recvCallback: recvCallback,
|
|
|
|
Done: make(chan struct{}),
|
|
}
|
|
}
|
|
|
|
// Send sends a packet and trigger callback when the packet comes back
|
|
func (c *Client) Send(request WSPacket, callback func(response WSPacket)) {
|
|
request.PacketID = uuid.Must(uuid.NewV4()).String()
|
|
data, err := json.Marshal(request)
|
|
if err != nil {
|
|
return
|
|
}
|
|
|
|
// TODO: Consider using lock free
|
|
// Wrap callback with sessionID and packetID
|
|
if callback != nil {
|
|
wrapperCallback := func(resp WSPacket) {
|
|
defer func() {
|
|
if err := recover(); err != nil {
|
|
log.Println("Recovered from err in client callback ", err)
|
|
}
|
|
}()
|
|
|
|
resp.PacketID = request.PacketID
|
|
resp.SessionID = request.SessionID
|
|
callback(resp)
|
|
}
|
|
c.sendCallbackLock.Lock()
|
|
c.sendCallback[request.PacketID] = wrapperCallback
|
|
c.sendCallbackLock.Unlock()
|
|
}
|
|
|
|
c.sendLock.Lock()
|
|
c.conn.SetWriteDeadline(time.Now().Add(WSWait))
|
|
c.conn.WriteMessage(websocket.TextMessage, data)
|
|
c.sendLock.Unlock()
|
|
}
|
|
|
|
// Receive receive and response back
|
|
func (c *Client) Receive(id string, f PacketHandler) {
|
|
c.recvCallback[id] = func(response WSPacket) {
|
|
defer func() {
|
|
if err := recover(); err != nil {
|
|
log.Println("Recovered from err ", err)
|
|
log.Println(debug.Stack())
|
|
}
|
|
}()
|
|
|
|
req := f(response)
|
|
// Add Meta data
|
|
req.PacketID = response.PacketID
|
|
req.SessionID = response.SessionID
|
|
|
|
// Skip rqeuest if it is EmptyPacket
|
|
if req == EmptyPacket {
|
|
return
|
|
}
|
|
resp, err := json.Marshal(req)
|
|
if err != nil {
|
|
log.Println("[!] json marshal error:", err)
|
|
}
|
|
c.sendLock.Lock()
|
|
c.conn.SetWriteDeadline(time.Now().Add(WSWait))
|
|
c.conn.WriteMessage(websocket.TextMessage, resp)
|
|
c.sendLock.Unlock()
|
|
}
|
|
}
|
|
|
|
// SyncSend sends a packet and wait for callback till the packet comes back
|
|
func (c *Client) SyncSend(request WSPacket) (response WSPacket) {
|
|
res := make(chan WSPacket)
|
|
f := func(resp WSPacket) {
|
|
res <- resp
|
|
}
|
|
c.Send(request, f)
|
|
return <-res
|
|
}
|
|
|
|
// SendAwait sends some packet while waiting for a tile-limited response
|
|
//func (c *Client) SendAwait(packet WSPacket) WSPacket {
|
|
// ch := make(chan WSPacket)
|
|
// defer close(ch)
|
|
// c.Send(packet, func(response WSPacket) { ch <- response })
|
|
//
|
|
// for {
|
|
// select {
|
|
// case packet := <-ch:
|
|
// return packet
|
|
// case <-time.After(config.WsIpcTimeout):
|
|
// log.Printf("Packet receive timeout!")
|
|
// return EmptyPacket
|
|
// }
|
|
// }
|
|
//}
|
|
|
|
// Heartbeat maintains connection to server
|
|
func (c *Client) Heartbeat() {
|
|
// send heartbeat every 1s
|
|
timer := time.Tick(time.Second)
|
|
|
|
for range timer {
|
|
select {
|
|
case <-c.Done:
|
|
log.Println("Close heartbeat")
|
|
return
|
|
default:
|
|
}
|
|
// !to resolve cycle deps
|
|
c.Send(WSPacket{ID: "heartbeat"}, nil)
|
|
}
|
|
}
|
|
|
|
func (c *Client) Listen() {
|
|
for {
|
|
c.conn.SetReadDeadline(time.Now().Add(WSWait))
|
|
_, rawMsg, err := c.conn.ReadMessage()
|
|
if err != nil {
|
|
log.Println("[!] read:", err)
|
|
// TODO: Check explicit disconnect error to break
|
|
close(c.Done)
|
|
break
|
|
}
|
|
wspacket := WSPacket{}
|
|
err = json.Unmarshal(rawMsg, &wspacket)
|
|
|
|
if err != nil {
|
|
log.Println("Warn: error decoding", rawMsg)
|
|
continue
|
|
}
|
|
|
|
// Check if some async send is waiting for the response based on packetID
|
|
// TODO: Change to read lock.
|
|
//c.sendCallbackLock.Lock()
|
|
callback, ok := c.sendCallback[wspacket.PacketID]
|
|
//c.sendCallbackLock.Unlock()
|
|
if ok {
|
|
go callback(wspacket)
|
|
//c.sendCallbackLock.Lock()
|
|
delete(c.sendCallback, wspacket.PacketID)
|
|
//c.sendCallbackLock.Unlock()
|
|
// Skip receiveCallback to avoid duplication
|
|
continue
|
|
}
|
|
// Check if some receiver with the ID is registered
|
|
if callback, ok := c.recvCallback[wspacket.ID]; ok {
|
|
go callback(wspacket)
|
|
}
|
|
}
|
|
}
|
|
|
|
func (c *Client) Close() {
|
|
if c == nil || c.conn == nil {
|
|
return
|
|
}
|
|
c.conn.Close()
|
|
}
|