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https://github.com/giongto35/cloud-game.git
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(experimental feature) Before a worker can start, it should have a configuration file. In case if such a file is not found it may request configuration from the coordinator to which it connected. Added example logic if a worker is needed to be blocked until a successful packet exchange with a coordinator is being made. * Add error return for config loader * Add config loaded flag to worker * Add zone flag * Add a custom mutex lock with timout * Refactor worker runtime * Refactor internal api * Extract monitoring server config * Extract worker HTTP(S) server * Add generic sub-server interface * Add internal coordinator API * Add internal routes and handlers to worker * Add internal worker API * Refactor worker run * Migrate serverId call to new API * Add packet handler to cws * Extract handlers for internal worker routes in coordinator * Pass worker to the worker internal heandlers * Cleanup worker handlers in coordinator * Add closeRoom packet handler to the API * Add GetRoom packet handler to the API * Add RegisterRoom packet handler to the API * Add IceCandidate packet handler to the API (internal and browser) * Add Heartbeat packet handler to the API (internal and browser) * Rename worker routes init function * Extract worker/coordinator internal ws handlers * Update timed locker * Allow sequential timed locks * Add config request from workers * Add nil check for the route registration functions
26 lines
716 B
Go
26 lines
716 B
Go
package config
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import (
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"os"
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"github.com/kkyr/fig"
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)
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// LoadConfig loads a configuration file into the given struct.
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// The path param specifies a custom path to the configuration file.
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// Reads and puts environment variables with the prefix CLOUD_GAME_.
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// Params from the config should be in uppercase separated with _.
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func LoadConfig(config interface{}, path string) error {
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envPrefix := "CLOUD_GAME"
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dirs := []string{path}
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if path == "" {
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dirs = append(dirs, ".", "configs", "../../../configs")
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if home, err := os.UserHomeDir(); err == nil {
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dirs = append(dirs, home+"/.cr")
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}
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}
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if err := fig.Load(config, fig.Dirs(dirs...), fig.UseEnv(envPrefix)); err != nil {
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return err
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}
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return nil
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}
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